Julien Ignace
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88c2ad28
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Pushed missing updated materials.
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7 年前 |
GitHub
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ba83237d
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Merge pull request #1071 from Unity-Technologies/LW-Cosmetic
Some cosmetic changes + set target to 2.0 for PBR Standard shader
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7 年前 |
GitHub
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be4b60a5
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Merge pull request #1070 from Unity-Technologies/sceneview-drawmodes-lt
Disable a number of scene view draw modes for LWRP
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7 年前 |
Peter Bay Bastian
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c7415ded
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Disable a number of scene view draw modes for LWRP
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7 年前 |
Aleksandr Kirillov
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322b2ef3
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Some cosmetic changes + set target to 2.0 for PBR Standard shader
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7 年前 |
sebastienlagarde
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5fd3f1bf
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Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting
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7 年前 |
GitHub
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8ae2aaf6
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Merge pull request #1066 from Unity-Technologies/LWParticles
Added a shader for lit particles with SimpleLighting...
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7 年前 |
GitHub
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4a6f75f8
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Merge pull request #1068 from Unity-Technologies/Branch_UpdateMaterials
Update materials in HDRP tests
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7 年前 |
Julien Ignace
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97f5e51c
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Update materials in HDRP tests
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7 年前 |
sebastienlagarde
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2859eff8
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Remove useless test
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7 年前 |
sebastienlagarde
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6a0f8b9b
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Simplified test in RenderDepthPrepass
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7 年前 |
sebastienlagarde
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9817daec
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Update comment
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7 年前 |
sebastienlagarde
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1a7511d7
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Update comment
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7 年前 |
Felipe Lira
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6dfa6b66
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Fixed error about R8 texture format not being supported on old GLES 2.0 devices.
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7 年前 |
sebastienlagarde
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0d28adac
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Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
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7 年前 |
Felipe Lira
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225e061d
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Fix shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform.
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7 年前 |
Aleksandr Kirillov
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d5a564b2
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Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders.
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7 年前 |
sebastienlagarde
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240571a1
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Undo/redo/sync/serialization fixes
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7 年前 |
Felipe Lira
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e630eecd
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Merge branch 'master' into LW-Bugfix
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7 年前 |
Aleksandr Kirillov
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97ca9cc7
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Reverted an accidental change.
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7 年前 |
sebastienlagarde
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35d83109
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Commented out Single pass lighting to decrease shader compilation time.
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7 年前 |
Aleksandr Kirillov
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99890a99
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Cleaned up particle code. Added a shader for lit particles with SimpleLighting.
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7 年前 |
sebastienlagarde
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00a9485d
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Remove receive shadow UI on renderers: Fogbuzz of HUP
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7 年前 |
Mikko Strandborg
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335fd2b5
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Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases.
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7 年前 |
sebastienlagarde
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eb6ff84f
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Fix limitation on sky size
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7 年前 |
GitHub
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d7a388ca
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Merge pull request #1061 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
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cc4d54eb
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
GitHub
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f9435eae
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Merge pull request #1060 from Unity-Technologies/shadows-globaloverride
Added reading the global overrides when launching shadow requests.
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7 年前 |
GitHub
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4859c628
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Merge pull request #1056 from Unity-Technologies/FixComment
Updated the comments about sharing an interpolator between LM UV and …
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7 年前 |
GitHub
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03f497ff
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Merge pull request #1059 from Unity-Technologies/LW-Perf
Some shuffling around reduces frame time on older devices.
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7 年前 |
uygar
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ba8f60e4
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Added reading the global overrides when launching shadow requests.
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7 年前 |
sebastienlagarde
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e6a439b8
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More robust check at light creation (sanity check as we get report that problem may occur)
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7 年前 |
uygar
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dacd5144
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Fixed shadow related errors caused by changeing atlas creation code.
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7 年前 |
Thomas
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d7bc651c
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Update postfx package version
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7 年前 |
Thomas
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ca823afb
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Update postfx submodule
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7 年前 |
Aleksandr Kirillov
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8b7c571e
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Some shuffling around reduces frame time on older devices.
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7 年前 |
Felipe Lira
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9acad36a
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Fixed regression that was causing shadows to not render.
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7 年前 |
sebastienlagarde
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3daab8a8
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Fix DebugColorPicker warning
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7 年前 |
GitHub
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77ed5eb6
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Merge pull request #1058 from Unity-Technologies/FixViewDir
Packing and unpacking view direction the same way helps to get correc…
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7 年前 |
Aleksandr Kirillov
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f980622c
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Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed
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7 年前 |
GitHub
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9d8aa462
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Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize
Don't normalize the normal coming from the normal map if there's no s…
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7 年前 |
Aleksandr Kirillov
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44d8afbf
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Don't normalize the normal coming from the normal map if there's no scaling possible in the shader.
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7 年前 |
Aleksandr Kirillov
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8b48e2b4
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Updated the comments about sharing an interpolator between LM UV and vertex SH in LW.
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7 年前 |
GitHub
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9dc2fe4c
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Merge pull request #1051 from Unity-Technologies/fix/ReflectionProbeShapeMultiSelect
[ReflectionProbe] Fixed multiselection with mixed values for shape an…
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7 年前 |
GitHub
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81fad193
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Merge pull request #1055 from Unity-Technologies/LowEndPerf
Fixes and optimizations for low-end mobile for LW
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7 年前 |
GitHub
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0adb2b7b
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Merge pull request #1054 from Unity-Technologies/LW-UI
Added Cascade Split UI
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7 年前 |
Aleksandr Kirillov
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679b3479
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Fixed a compilation error after merging.
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7 年前 |
Frédéric Vauchelles
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a4860f0b
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[ReflectionProbe] Fixed multiselection with mixed values
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7 年前 |
GitHub
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f5476769
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Merge pull request #1052 from Unity-Technologies/redundant-pyramid-depth-bind
Remove redundant binding of _PyramidDepthTexture
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7 年前 |
Aleksandr Kirillov
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34c25f1b
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Merge branch 'master' into LowEndPerf
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
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7 年前 |