2447 次代码提交 (8814cf02-7d4b-4684-b27c-186f5f377768)

作者 SHA1 备注 提交日期
Peter Bay Bastian d5cf9250 Add missing subgraph 7 年前
Peter Bay Bastian d32b390a Shader templates for big and splitcombine 7 年前
Peter Bay Bastian 817240b1 Fix preview rendering (#48) 7 年前
Peter Bay Bastian ce4b9371 Fix combine node and update split test to also use combine node 7 年前
Peter Bay Bastian 4cf36072 Enabling pretty printing of shader graph JSON 7 年前
Peter Bay Bastian 10cced5d Log error instead of warning when failing to instantiate node instance 7 年前
Peter Bay Bastian dbebb5a9 Fix null reference exception 7 年前
Peter Bay Bastian 8dc11b9a Fix split node and add test for it (#62) 7 年前
Peter Bay Bastian 65d3639a Add pre-split to TextureSamplerNode (#60) 7 年前
GitHub 1068a386 Merge pull request #387 from EvgeniiG/volumetrics 7 年前
Evgenii Golubev a14273a0 Factor out volumetric lighting code 7 年前
Peter Bay Bastian aa53d751 Add files for UPM 7 年前
Evgenii Golubev f24c6a35 Add analytical transmittance integration 7 年前
Peter Bay Bastian b7904f55 Update README to mention new folder structure 7 年前
Evgenii Golubev 4898d174 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics 7 年前
Peter Bay Bastian 87db2a13 Fix shader include paths in OnTileDeferred shader 7 年前
Peter Bay Bastian 2cd62598 Update graphics test framework to work with new folder structure 7 年前
Peter Bay Bastian 8237416b Fix capitalization in include path 7 年前
Peter Bay Bastian d6b8a7e5 Change root of repository to Assets/ 7 年前
Peter Bay Bastian e621aacf Convert absolute paths to relative paths in shader includes 7 年前
Peter Bay Bastian 5afa867d Add PostProcessing submodule to new path 7 年前
Evgenii Golubev f9a33825 Use the isotropic phase function as an optimization 7 年前
Peter Bay Bastian a6468172 Remove PostProcessing submodule 7 年前
Felipe Lira a6a01a17 Fixed merge errors in the scene lightweight lights scene. 7 年前
Felipe Lira 9c00a86c Merge branch 'LightweightPipeline' 7 年前
GitHub 34abb246 Merge pull request #384 from EvgeniiG/volumetrics 7 年前
Peter Bay Bastian 9a0518a6 Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened 7 年前
GitHub 6b3902c9 Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix 7 年前
Julien Ignace f0d202b1 Fixed UV Mapping mask for layered shader. 7 年前
Julien Ignace beb12b20 Small UI improvement for Lit/Layered 7 年前
Tim Cooper 994119c6 Add showing invalid materials to HDpipe 7 年前
GitHub cac3c47f Merge pull request #381 from EvgeniiG/master 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Evgenii Golubev 92230900 Add a NULL check to RebuildSkyMatrices() 7 年前
Evgenii Golubev 5bf0af64 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev cd11ceeb Remove the sky mesh 7 年前
Peter Bay Bastian d969dce9 Update to work with graphics/srp/prepare-filtering 7 年前
Evgenii Golubev 07664395 Remove the pre-generated mesh dependency from the GGX convolution shader 7 年前
mmikk 8c27de69 simplify expression for linear depth <--> cluster Idx 7 年前
Evgenii Golubev 7a50f940 Clean up 7 年前
GitHub a05784e8 Update a comment 7 年前
Evgenii Golubev 69b2a277 Implement computation of the view vector from the screen space coordinate 7 年前
GitHub dcd07ceb Merge pull request #372 from EvgeniiG/master 7 年前
Evgenii Golubev a449e3ad Merge branch 'master' (area light clear coat code is disabled for now) 7 年前
sebastienlagarde 28a704bc HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call 7 年前
Evgenii Golubev 470cff8e Add Fresnel back to line lights 7 年前
sebastienlagarde 7f832617 HDRenderPipeline: Update sky editor 7 年前
GitHub 1619b028 Merge pull request #371 from Unity-Technologies/clean-sky-environment-update 7 年前
sebastienlagarde bef8557a Fix compilation 7 年前
sebastienlagarde 7893ff23 HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually 7 年前