Peter Bay Bastian
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d5cf9250
|
Add missing subgraph
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7 年前 |
Peter Bay Bastian
|
d32b390a
|
Shader templates for big and splitcombine
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7 年前 |
Peter Bay Bastian
|
817240b1
|
Fix preview rendering (#48)
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7 年前 |
Peter Bay Bastian
|
ce4b9371
|
Fix combine node and update split test to also use combine node
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7 年前 |
Peter Bay Bastian
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4cf36072
|
Enabling pretty printing of shader graph JSON
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7 年前 |
Peter Bay Bastian
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10cced5d
|
Log error instead of warning when failing to instantiate node instance
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7 年前 |
Peter Bay Bastian
|
dbebb5a9
|
Fix null reference exception
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7 年前 |
Peter Bay Bastian
|
8dc11b9a
|
Fix split node and add test for it (#62)
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7 年前 |
Peter Bay Bastian
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65d3639a
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Add pre-split to TextureSamplerNode (#60)
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7 年前 |
GitHub
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1068a386
|
Merge pull request #387 from EvgeniiG/volumetrics
Factor out volumetric lighting code
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7 年前 |
Evgenii Golubev
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a14273a0
|
Factor out volumetric lighting code
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7 年前 |
Peter Bay Bastian
|
aa53d751
|
Add files for UPM
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7 年前 |
Evgenii Golubev
|
f24c6a35
|
Add analytical transmittance integration
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7 年前 |
Peter Bay Bastian
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b7904f55
|
Update README to mention new folder structure
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7 年前 |
Evgenii Golubev
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4898d174
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics
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7 年前 |
Peter Bay Bastian
|
87db2a13
|
Fix shader include paths in OnTileDeferred shader
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7 年前 |
Peter Bay Bastian
|
2cd62598
|
Update graphics test framework to work with new folder structure
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7 年前 |
Peter Bay Bastian
|
8237416b
|
Fix capitalization in include path
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7 年前 |
Peter Bay Bastian
|
d6b8a7e5
|
Change root of repository to Assets/
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7 年前 |
Peter Bay Bastian
|
e621aacf
|
Convert absolute paths to relative paths in shader includes
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7 年前 |
Peter Bay Bastian
|
5afa867d
|
Add PostProcessing submodule to new path
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7 年前 |
Evgenii Golubev
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f9a33825
|
Use the isotropic phase function as an optimization
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7 年前 |
Peter Bay Bastian
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a6468172
|
Remove PostProcessing submodule
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7 年前 |
Felipe Lira
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a6a01a17
|
Fixed merge errors in the scene lightweight lights scene.
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7 年前 |
Felipe Lira
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9c00a86c
|
Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
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7 年前 |
GitHub
|
34abb246
|
Merge pull request #384 from EvgeniiG/volumetrics
Merge volumetrics code (WIP)
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7 年前 |
Peter Bay Bastian
|
9a0518a6
|
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
|
7 年前 |
GitHub
|
6b3902c9
|
Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix
Fixes for updated LayeredLit shader
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7 年前 |
Julien Ignace
|
f0d202b1
|
Fixed UV Mapping mask for layered shader.
|
7 年前 |
Julien Ignace
|
beb12b20
|
Small UI improvement for Lit/Layered
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7 年前 |
Tim Cooper
|
994119c6
|
Add showing invalid materials to HDpipe
|
7 年前 |
GitHub
|
cac3c47f
|
Merge pull request #381 from EvgeniiG/master
Add additional shader passes + clean-up
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7 年前 |
Peter Bay Bastian
|
a4ea9ff8
|
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
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7 年前 |
Evgenii Golubev
|
92230900
|
Add a NULL check to RebuildSkyMatrices()
|
7 年前 |
Evgenii Golubev
|
5bf0af64
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Evgenii Golubev
|
cd11ceeb
|
Remove the sky mesh
|
7 年前 |
Peter Bay Bastian
|
d969dce9
|
Update to work with graphics/srp/prepare-filtering
|
7 年前 |
Evgenii Golubev
|
07664395
|
Remove the pre-generated mesh dependency from the GGX convolution shader
|
7 年前 |
mmikk
|
8c27de69
|
simplify expression for linear depth <--> cluster Idx
simplify expression for linear depth <--> cluster Idx.
Distribution still identical.
|
7 年前 |
Evgenii Golubev
|
7a50f940
|
Clean up
|
7 年前 |
GitHub
|
a05784e8
|
Update a comment
|
7 年前 |
Evgenii Golubev
|
69b2a277
|
Implement computation of the view vector from the screen space coordinate
|
7 年前 |
GitHub
|
dcd07ceb
|
Merge pull request #372 from EvgeniiG/master
Add transmission support for area lights
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7 年前 |
Evgenii Golubev
|
a449e3ad
|
Merge branch 'master' (area light clear coat code is disabled for now)
|
7 年前 |
sebastienlagarde
|
28a704bc
|
HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call
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7 年前 |
Evgenii Golubev
|
470cff8e
|
Add Fresnel back to line lights
|
7 年前 |
sebastienlagarde
|
7f832617
|
HDRenderPipeline: Update sky editor
|
7 年前 |
GitHub
|
1619b028
|
Merge pull request #371 from Unity-Technologies/clean-sky-environment-update
Clean sky environment update
|
7 年前 |
sebastienlagarde
|
bef8557a
|
Fix compilation
|
7 年前 |
sebastienlagarde
|
7893ff23
|
HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually
|
7 年前 |