GitHub
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8814cf02
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Merge pull request #435 from Unity-Technologies/Unity-2017.3
Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension a…
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7 年前 |
GitHub
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c540af87
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Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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d5b454e5
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Merge pull request #429 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Julien Ignace
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bc57fd4a
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Small fixes based on PR feedback
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7 年前 |
Julien Ignace
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61fc8ab8
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
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35fa0617
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Merge pull request #426 from Unity-Technologies/Unity-2017.3
Merge pull request #425 from Unity-Technologies/Detail-map-tiling-dep…
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7 年前 |
Julien Ignace
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ce27bfcb
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- Added possibility to add "Runtime Only" debug items to the debug window.
- Exposed HDRP parameters for GPU Lighting and prepass to the runtime debug window.
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7 年前 |
GitHub
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5710175b
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Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
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7 年前 |
Julien Ignace
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9314e011
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Added the possibility to do alpha test only depth prepass in deferred.
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7 年前 |
Julien Ignace
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825bfd84
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
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3151b43b
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Merge pull request #423 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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a82f6ffc
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Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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63209502
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Merge pull request #419 from Invertex/2017.3-Invertex
SSS: Added thickness map and adjusted settings for Perry head example
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7 年前 |
Julien Ignace
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60566108
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Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware)
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7 年前 |
Julien Ignace
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c024c281
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Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue)
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7 年前 |
GitHub
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3a89f231
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Merge pull request #420 from EvgeniiG/Unity-2017.3
Properly disable sky lighting when sky settings are disabled
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7 年前 |
uygar
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6f7557f5
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Added new define to control register usage in the shadow library.
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7 年前 |
Evgenii Golubev
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a9e543a5
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Properly disable sky lighting when sky settings are disabled
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7 年前 |
GitHub
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63f03b6e
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Merge pull request #416 from EvgeniiG/Unity-2017.3
Add helper code to solve issues with reflection probes
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7 年前 |
Evgenii Golubev
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ea6b4b2e
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Add helper code to solve issues with reflection probes
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7 年前 |
GitHub
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3907ee76
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Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
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7 年前 |
GitHub
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5220738e
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Update LitVelocityPass.hlsl
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7 年前 |
Julien Ignace
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9c3561fd
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Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
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7 年前 |
sebastienlagarde
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29051d8c
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HDRenderPipeline: Remove shadowmask code that was not suppose to be commited
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7 年前 |
Felipe Lira
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b020baa6
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Added HDLightEditor custom renderpipeline attribute
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7 年前 |
Felipe Lira
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d1cf8765
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Merge branch 'LightweightPipeline' into Unity-2017.3
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7 年前 |
sebastienlagarde
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86ea2884
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HDRenderPipeline: Add support for HDRLightmap
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7 年前 |
Invertex
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347e3a06
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SSS: Added thickness map and adjusted settings for Perry head example
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7 年前 |
sebastienlagarde
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ad2d0fc8
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
GitHub
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0742fb7a
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Merge pull request #413 from Unity-Technologies/Unity-2017.3
Merge Unity 2017.3 to master
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7 年前 |
GitHub
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466bed5c
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Merge branch 'master' into Unity-2017.3
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7 年前 |
sebastienlagarde
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9f524135
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Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
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7 年前 |
sebastienlagarde
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59ba33dd
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HDRenderPipeline: Fix issue with wind not behaving correctly in shadows
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7 年前 |
Jens Holm
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c5b4edc2
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Add preview node
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7 年前 |
Peter Bay Bastian
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ed12540d
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Make party preview more trippy
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7 年前 |
Peter Bay Bastian
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65e94a0c
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Add rate limiting for preview updates
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7 年前 |
Peter Bay Bastian
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6c9cb29a
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Refactor toolbar (no more presenters, acts a little more like buttons)
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7 年前 |
Tim Cooper
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97cfbe75
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Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
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7 年前 |
Peter Bay Bastian
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dcc886b3
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Default preview to be expanded
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7 年前 |
Tim Cooper
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e5c78ee9
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Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
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7 年前 |
Peter Bay Bastian
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bf91b908
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Put in change notification for preview expanded state
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7 年前 |
Tim Cooper
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76430e32
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Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
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7 年前 |
Peter Bay Bastian
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d0f20689
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Add initial preview hiding (still being rendered behind the scenes)
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7 年前 |
Tim Cooper
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779d0288
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[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
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7 年前 |
Peter Bay Bastian
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5b4c9be5
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Move things around in preview generator
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7 年前 |
Tim Cooper
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52d5558a
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do not throw errors on default sampler slots, nodes need to handle this case.
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7 年前 |
Peter Bay Bastian
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8e841bce
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Remove UpdateData from MaterialGraphPresenter
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7 年前 |
Tim Cooper
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8d5e6fd1
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texture exposition working
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7 年前 |
Peter Bay Bastian
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609307fe
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MaterialGraphPresenter now relies on change notifications rather than diffing
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7 年前 |
Tim Cooper
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0b56c45b
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first pass.
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7 年前 |