GitHub
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84f1dbd1
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Merge pull request #546 from Unity-Technologies/FixMetaPassUV
Fix meta pass uv
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7 年前 |
GitHub
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9b28fe59
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Update Lit.shader
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7 年前 |
Julien Ignace
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7b0b6b5b
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Missing files
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7 年前 |
Julien Ignace
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efb76d07
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Missing files
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7 年前 |
Julien Ignace
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aed9d43e
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- Fixed meta pass to use correctly UV 2 and 3 and world space position for planar (planar still does not work though because of possible C++ dependency in the meta pass)
- Added a planar lit case in LayeredLitTest scene
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7 年前 |
sebastienlagarde
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50dcf327
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HDRenderPipeline: Update SSS update script to work with source control
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7 年前 |
sebastienlagarde
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a96cb426
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HDRenderPipeline: Update SSS update script, affect all database
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7 年前 |
sebastienlagarde
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ea9e073c
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HDRenderPipeline: Small fix to script to update SSS
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7 年前 |
sebastienlagarde
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5cd63d12
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
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7 年前 |
GitHub
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65734261
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Merge pull request #543 from Unity-Technologies/Branch_FixUnlitMaterialTests
Fix position of material previews in Unlit scene.
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7 年前 |
sebastienlagarde
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9e164ff0
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HDRenderPipeline: Add a command to update SSS material
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7 年前 |
Remy
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61dcebc6
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Fix position of material previews in Unlit scene.
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7 年前 |
sebastienlagarde
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2479c7c7
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Small update of READMe file
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7 年前 |
GitHub
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2c30320a
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Merge pull request #541 from Unity-Technologies/Branch_FixUnlitMaterialTests
Fixed all tests Unlit materials after property renaming.
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7 年前 |
sebastienlagarde
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0bb67f42
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Update README file.txt
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7 年前 |
Julien Ignace
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b431be32
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Fixed all tests Unlit materials after property renaming.
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7 年前 |
sebastienlagarde
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692cf436
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HDrenderPipeline: Remove unesessary meta
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7 年前 |
GitHub
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298835b9
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Merge pull request #539 from Unity-Technologies/Branch_FixPVROpacity
Renamed _ColorXXX properties in Unlit to _UnlitColor to avoid conflic…
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7 年前 |
sebastienlagarde
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72f1cffb
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HDRenderPipeline: Fix typo in text of IOR
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7 年前 |
Evgenii Golubev
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c7cb0506
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Add a copy-free fast path for the Disney SSS
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7 年前 |
GitHub
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e16e3030
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Merge pull request #537 from EvgeniiG/Unity-2017.3
Apply the albedo during lighting only once
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7 年前 |
Remy
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962d6e55
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Add lit refraction graphic test template
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7 年前 |
Evgenii Golubev
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9f711587
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Fix the SSS normal debugging mode, and add comments
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7 年前 |
GitHub
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1818baf9
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Merge pull request #536 from Unity-Technologies/feature/refractionCubemap
Feature/refraction cubemap
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7 年前 |
Frédéric Vauchelles
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3e16250f
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Syntax fixes
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7 年前 |
Remy
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856970bb
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Delete unused test assets.
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7 年前 |
Evgenii Golubev
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a88795d9
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Improve support of transmission for Disney Diffuse
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7 年前 |
Frédéric Vauchelles
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010f7eaf
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Moved related data to preLightData
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7 年前 |
Remy
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fc3e1073
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Add Lit Refractions Tests
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7 年前 |
Evgenii Golubev
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c2543c08
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Fix naming of SSS profiles
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7 年前 |
Frédéric Vauchelles
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98192c93
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Refactored refraction code with cubemap support
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7 年前 |
Julien Ignace
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0bd39134
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Renamed _ColorXXX properties in Unlit to _UnlitColor to avoid conflict with legacy Unity names which are required for Alpha test to work with GI.
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7 年前 |
Remy
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f10c7c9d
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Add a complex material with different surface properties in the mask textures.
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7 年前 |
Evgenii Golubev
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29a7411c
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Apply the albedo during lighting only once in PostEvaluateBSDF()
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7 年前 |
GitHub
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58aacdbd
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Merge pull request #533 from EvgeniiG/Unity-2017.3
Set SSS_NEUTRAL_PROFILE_ID to 0
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7 年前 |
GitHub
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01e3b45b
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Merge pull request #534 from Unity-Technologies/Add-refraction-cubemap-support
Add refraction cubemap support
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7 年前 |
GitHub
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c25c236d
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Merge pull request #528 from Unity-Technologies/Refactor-LightLoop-Glue-Code
HDRenderPipeline: Refactor LightLoop glue code
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7 年前 |
Evgenii Golubev
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dd2b93cd
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Set SSS_NEUTRAL_PROFILE_ID to 0
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7 年前 |
GitHub
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068e18e4
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Merge pull request #532 from Unity-Technologies/Branch_FixPVROpacity
Hack for GI to handle Alpha Test correctly: Filled the hard-coded pro…
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7 年前 |
GitHub
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c9e14f56
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Add a layered variant of the `_ThicknessRemap` property
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7 年前 |
GitHub
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ffcd395f
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Merge pull request #531 from EvgeniiG/Unity-2017.3
Add a thickness remap for the thickness map (on the material itself)
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7 年前 |
Evgenii Golubev
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9e8db4ba
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Add a thickness remap for the thickness map (on the material itself)
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7 年前 |
Julien Ignace
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eb9b38db
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Hack for GI to handle Alpha Test correctly: Filled the hard-coded property used by the GI system to resolve opacity with our own equivalent so that GI works correctly with alpha-test. Disabled for now for Unlit because of a name conflict.
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7 年前 |
Remy
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79e20a34
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Move objects in Transparent Fog to have better focus.
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7 年前 |
Remy
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bf0e0adc
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Add graphic test image templates for the current graphi tests
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7 年前 |
Remy
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cffd854a
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Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
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7 年前 |
Remy
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60d8dff1
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Graphic tests for Lit Transparent and Details parameters
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7 年前 |
Remy
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ac7b11a2
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Finished Unlit Graphic Tests.
Start Lit.
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7 年前 |
Remy
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9de642e9
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Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
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7 年前 |
Remy
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972c7922
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Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
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7 年前 |