97 次代码提交 (84f1dbd1-1bd7-493d-aded-8afe58e35f80)

作者 SHA1 备注 提交日期
Julien Ignace 799fb598 Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
Julien Ignace 36d89c76 - Improved LayeredLit test scene. 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Julien Ignace 0f63e44e Merge branch 'master' into LayeredLit 8 年前
sebastienlagarde 0d8aeb13 HDRenderPipeline: Add support for normal and detail normal scale 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
sebastienlagarde 6521b4be HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
Chman 9e250d76 Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
Tim Cooper c3449ff8 [HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default. 8 年前
Tim Cooper 32acc565 [hdloop]Add sky asset + common settings asset. 7 年前
Tim Cooper b999f813 fix formatting 7 年前
Sebastien Lagarde ab900a3a HDRenderPipeline: Allow different keyword by layers 7 年前
sebastienlagarde 2fdfd35f HDRenderPipeline: Add script to call keyword update on material 7 年前
Julien Ignace 095ce858 New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
Sebastien Lagarde 00cb67b6 HDRenderPipeline: Clean interface and update UnlitUI 7 年前
Julien Ignace dc409f27 Moved "Create Scene Setting" button to the Scene Setting management window. 7 年前
sebastienlagarde ae6a348f HDRenderPipeline: Fix issue with Layered not taking heightmap into account + add update script for mateial keywords 7 年前
sebastienlagarde 4f612260 HDRenderPipeline: Another set of fix for update material script + expose Horizon Fade to layered material 7 年前
Julien Ignace 7b4ab969 Merge branch 'master' into Branch_SceneSettings 7 年前
sebastienlagarde 88adb5fc HDRenderPipeline: Minor reformat 7 年前
sebastienlagarde 0bb0aa64 HDRenderPipeline: Add a debug option to remove tessellation on materials (Lit and LayeredLit only) 7 年前
sebastienlagarde 18f8c46b HDRenderPipeline: Move remove tessellation option to a debug submenu 7 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 7 年前
Julien Ignace bdfcdce0 Added the possibility to export the currently rendered sky to a Texture2D and then to an EXR. 7 年前
Julien Ignace 5702f00d Added proper error messages for "ExportSkyToTexture" to the method. 7 年前
Evgenii Golubev 849f1732 Create a material ID swap utility 7 年前
sebastienlagarde f946b09a HDRenderPipeline.: Create RenderPipelineResources 7 年前
sebastienlagarde 6d899dd0 HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 7 年前
Sebastien Lagarde d06af446 HDrenderPipeline: Update stencil bits 7 年前
sebastienlagarde dffcbac5 HDRenderPipeline: Move some item to submenu + add comment on velocity for GBfuffer pass 7 年前
sebastienlagarde 8ad719be HDRenderPipeline: Add AdditionalCameraData to have choice of rendering path 7 年前
sebastienlagarde a7ee1111 HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData 7 年前
Julien Ignace 719e0012 Renamed LayeredLit shaders and UI classes to InfluenceLayeredLit. 7 年前
Julien Ignace b32f3f82 Created proper contextual menus to create new SceneSettings game objects and various scene settings assets. 7 年前
Thomas f3086d20 Cleanup & formatting 7 年前
Julien Ignace 6b9ad1a2 Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
Thomas 3d4686f1 Full SSS refactor 7 年前
Sebastien Lagarde 87019308 Remove old SSAO code 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Frédéric Vauchelles 6b41cb12 Added utility to reset material keyword projectwide 7 年前
Julien Ignace ded2da7e Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Paul Melamed f735f83d Added partial support for specular setup conversion 7 年前
Evgenii Golubev c2543c08 Fix naming of SSS profiles 7 年前
sebastienlagarde 9e164ff0 HDRenderPipeline: Add a command to update SSS material 7 年前
sebastienlagarde ea9e073c HDRenderPipeline: Small fix to script to update SSS 7 年前
sebastienlagarde a96cb426 HDRenderPipeline: Update SSS update script, affect all database 7 年前
sebastienlagarde 50dcf327 HDRenderPipeline: Update SSS update script to work with source control 7 年前
sebastienlagarde f9b907e8 HDRenderPipeline: Small fix for SSS script 7 年前
Salvador Jacobi 9464aaa0 Organize menu items 7 年前
Salvador Jacobi 7e2993a1 Correct menu items that should be internal/not internal 7 年前
sebastienlagarde 02df8d6f HDRenderPipeline: Remove wron line in command menu for SSS upgrade 7 年前
Salvador Jacobi 4bd00346 Merge branch 'master' into organize-menu-items 7 年前
Sebastien Lagarde 8b2b4a16 HDRenderPipeline: Add include shader path for external generated shader 7 年前
Julien Ignace 77b6f80a Removed blacksmith sky 7 年前
Julien Ignace 10007208 Porting sky/fog systems to Interpolation volumes. 7 年前
Julien Ignace d210135e - Added HDShadowSettings component for volumes 7 年前
Julien Ignace b2315b94 Update default scene settings object creation to include exp fog and all relevant component. 7 年前
Arnaud Carre efa76805 added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
Sebastien Lagarde b8b6dd9b Push second draft 7 年前
sebastienlagarde feabd543 another round of change 7 年前
sebastienlagarde cf6142d2 Another no compiling draft 7 年前
Julien Ignace c02d593d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
sebastienlagarde 8447a0e4 HDRenderPipeline: update "reset material keyword" script so it work with Perforce 7 年前
Julien Ignace 4673aa9b List of available skies is now generated from reflection information. 7 年前
Frédéric Vauchelles 143f5f21 Added reset material keywords for assets and scene assets 7 年前
GitHub 43daebe4 Update HDRenderPipelineMenuItems.cs 7 年前
Thomas bee1cad8 [Breaking] Moved volume components & profiles to disk-based assets 7 年前
Frédéric Vauchelles 3a8bf9f8 [HDCameraEditor] Moved Camera utilities to Core 7 年前
GitHub 82a58487 Merge pull request #751 from Unity-Technologies/feature/HDCameraEditor 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Salvador Jacobi 16243c86 Fix GameObject menu item priority 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
Thomas efb5f16b Fixed a serialization issue with scene settings 7 年前
sebastienlagarde 86b8e3ad Fix warning and profile issue 7 年前
sebastienlagarde 3ba5f5fc Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
Julien Ignace e4117440 Added Baking Sky to scene setting creation menu item. 7 年前
GitHub 544aba56 Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization 7 年前
Julien Ignace bb145a1c Fixed heightmap update script. 7 年前
Julien Ignace 1a984f4b Bundle of warning fixes. 7 年前
Sebastien Lagarde a71a2bfd Add script for update of this PR 6 年前
Sebastien Lagarde aadc4b09 Update menu item location and label 6 年前
sebastienlagarde 950eb920 Update naming based on feedback 6 年前
sebastienlagarde ad84a280 Add auto script update 6 年前
sebastienlagarde ac0f369d HDRenderPipeline: Update conversoin script that doesn work (yet) 6 年前
Sebastien Lagarde c84722a1 Rename /Graphics/ to /Rendering/ in menu 6 年前
sebastienlagarde 04c59bb1 Fix script to update all materials 6 年前
sebastienlagarde 2a275564 Fix issue with material script 6 年前
sebastienlagarde 42c1a872 Add default value for HDRP shadow data 6 年前
Sebastien Lagarde 160a7b78 Add update script 6 年前
Sebastien Lagarde 0acce99e Update script 6 年前
sebastienlagarde b25e74b2 Various light fix for HD 6 年前
sebastienlagarde 6d6c47f8 Fixed comment and typo about line light function/calculation 6 年前
sebastienlagarde eb79ca12 Hide internal menu item for template 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
sebastienlagarde e118502b Misc various improvement 6 年前