sebastienlagarde
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8140058d
|
Merge branch 'master' into ContactShadowWithLightTransmission
|
7 年前 |
Tim Cooper
|
fec2db98
|
Update reference images.
|
7 年前 |
Tim Cooper
|
ce3b9547
|
Add files and non large files.
|
7 年前 |
Tim Cooper
|
cba42a6a
|
Remove large files.
|
7 年前 |
sebastienlagarde
|
aa607e4a
|
HDRP: Move contactShadow from shadow context to light context (fix warning)
|
7 年前 |
Tim Cooper
|
ee88c1d2
|
Update Windows reference images.
|
7 年前 |
Tim Cooper
|
5af2e1ce
|
Fix up large files
|
7 年前 |
GitHub
|
3a6a4e59
|
Merge branch 'master' into sg/spheremasknode
|
7 年前 |
GitHub
|
87f274e1
|
Merge pull request #1553 from Unity-Technologies/metal-fixes
metal fixes
|
7 年前 |
Antoine Lelievre
|
c8a540d3
|
Fixed contact shadows on transparent objects
|
7 年前 |
Antti Tapaninen
|
a06f1055
|
update release notes
|
7 年前 |
Felipe Lira
|
a712bd10
|
updated release notes
|
7 年前 |
Antoine Lelievre
|
2d02821b
|
Fix for contact shadows with volumetric lighting
|
7 年前 |
Antti Tapaninen
|
f26f22f9
|
workaround metal/amd regression since 2018.1, investigation still in progress
|
7 年前 |
Felipe Lira
|
f1650b8c
|
Fixed PS4 compiler error.
|
7 年前 |
Antoine Lelievre
|
31628624
|
Updated changelog
|
7 年前 |
Antti Tapaninen
|
11ad0670
|
fix mojoshader preprocessor issue
|
7 年前 |
Felipe Lira
|
d345bff0
|
Disabling temporarily MSAA with Texture2dArray to fix rendering in VR multiview and single pass instanced
|
7 年前 |
Antoine Lelievre
|
38287b48
|
Fixed contact shadows with light transmission
|
7 年前 |
Felipe Lira
|
875f9b2c
|
updated lw release notes formatting.
|
7 年前 |
Antoine Lelievre
|
f8468529
|
Removed contact shadows on light transmission
|
7 年前 |
GitHub
|
33e0aa28
|
Merge pull request #1545 from Unity-Technologies/lw/shadow-optimization-v2
Lw/shadow optimization v2
|
7 年前 |
Antoine Lelievre
|
447b05b3
|
Raw PCSS import from DREAM-2018.2 project
|
7 年前 |
sebastienlagarde
|
2fce5809
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
b1cc4f3e
|
Merge pull request #1543 from Unity-Technologies/DominantLightContactShadow
Contact Shadows for the dominant punctual light
|
7 年前 |
Antoine Lelievre
|
e1facabb
|
Add contact shadows for punctual lights
|
7 年前 |
sebastienlagarde
|
55e4d1aa
|
Merge branch 'master' into DominantLightContactShadow
|
7 年前 |
Antoine Lelievre
|
78777de4
|
Added somne descriptive comments
|
7 年前 |
Antoine Lelievre
|
9472ac2a
|
Merge branch 'DominantLightContactShadow' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into DominantLightContactShadow
|
7 年前 |
Antoine Lelievre
|
8dd060c6
|
Small syntax fixes
|
7 年前 |
Antoine Lelievre
|
5cc49b0c
|
Changing flie DeferredDirectionalShadow to ScreenSpaceShadow
|
7 年前 |
Antoine Lelievre
|
544a96c4
|
Better dominant light detection algorithm
|
7 年前 |
sebastienlagarde
|
33638690
|
Core: Add mini profiler for easier CPU perf control
|
7 年前 |
Antoine Lelievre
|
222bd438
|
Removed useless kernel
|
7 年前 |
Felipe Lira
|
6fec7479
|
Pushed missing camera component.
|
7 年前 |
Antoine Lelievre
|
99094901
|
Refacto for better code integration
|
7 年前 |
GitHub
|
ed505754
|
Merge pull request #1539 from Unity-Technologies/lw/camera-additional-data
Lw/camera additional data
|
7 年前 |
GitHub
|
d4992b3f
|
Merge branch 'master' into lw/camera-additional-data
|
7 年前 |
Antoine Lelievre
|
41d30d20
|
Contact shadows works with point light and spot lights (in addition to directional)
|
7 年前 |
GitHub
|
8fbd1282
|
Merge pull request #1536 from Unity-Technologies/lw/lw-pipeline-asset-inspector
LW pipeline asset inspector UI
|
7 年前 |
Felipe Lira
|
f8cd72cb
|
updated release notes
|
7 年前 |
Antoine Lelievre
|
a756ab16
|
Added a kernel for contact shadows
|
7 年前 |
sebastienlagarde
|
c52d88dc
|
Remove obsolete graphic test directory
|
7 年前 |
Felipe Lira
|
d25a90be
|
Updated changelog and fixed comment.
|
7 年前 |
Antoine Lelievre
|
eb6fe2c5
|
Added a bool for contact shadows in lights
|
7 年前 |
sebastienlagarde
|
d6b05c66
|
Remove GraphicTest obsolete directory
|
7 年前 |
Felipe Lira
|
3458bbc5
|
Updated release notes
|
7 年前 |
Martin Thorzen
|
8dc1c1be
|
Adding test scene for Shader Graphs.
This first Scene is for all teh Maths nodes
|
7 年前 |
GitHub
|
633d0ad9
|
Merge pull request #1544 from Unity-Technologies/HDRP-Tests
Hdrp tests
|
7 年前 |
Remy
|
409f30cb
|
Merge branch 'master' into HDRP-Tests
# Conflicts:
# .gitattributes
# com.unity.testframework.graphics/Runtime/GraphicsTestSettings.cs
|
7 年前 |