7036 次代码提交 (8140058d-21a8-4b2b-9bca-4d323c17dbf3)

作者 SHA1 备注 提交日期
Paul Melamed 8b873a1e added color swatch to decal material 7 年前
Nerites dcbdc53b Naive hookup for cameraData.renderScale <-> 7 年前
Stephane Laroche 7842bbf8 Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
RSlysz 5772a9b4 Rework the InfluenceVolume display 7 年前
sebastienlagarde e941419d Update changelog 7 年前
RSlysz e3df0fc8 Add DrawVector6 feature to CoreEditorUtils 7 年前
GitHub 84c9e15c Merge pull request #1505 from Unity-Technologies/normal-buffer-support 7 年前
sebastienlagarde 03a88ecd change perceptualSmoothness - perceptualRoughness 7 年前
RSlysz 1b725961 Renamed ArtisticSettings 7 年前
sebastienlagarde c8546dad Fix preprocessor 7 年前
RSlysz abd3660f Add ProxyVolume collapsable area 7 年前
sebastienlagarde e06338d1 Add some comment 7 年前
RSlysz 8569acf3 Move toolbar to top 7 年前
Antoine Lelievre 70db7a25 Updated Changelog 7 年前
RSlysz 148e717f Remove ProjectionVolumeSettings 7 年前
Antoine Lelievre 7aa394fc Finished simple compression algorithm 7 年前
Felipe Lira 0d778bae Fixed some cascade issues 7 年前
Antoine Lelievre b3d835fa Begin to fix the color picker intensity for luxmeter (not enough precision right now) 7 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 7 年前
Felipe Lira 7ec954ba Updated changelog 7 年前
Felipe Lira 31f42512 Added unrelease tag on release notes 7 年前
Felipe Lira 1d3ab553 Added 2.0.x release notes and updated changelog to [keep a changelog] format 7 年前
Felipe Lira ec95c96d Exposed render scale and shadow distance to be set by script. 7 年前
Felipe Lira ec6f0e8f Fixed GLES 2.0 shader compiler error in Integration Test suite. 7 年前
Felipe Lira 7a610fcd Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available. 7 年前
Thomas 9e16cad9 Generate all reference images using WARP (because Katana...) 7 年前
Thomas f03145c5 Updated SSAO/MSVO scenes 7 年前
Thomas 092ba32c NPOT scale fix on reference images 7 年前
Tim Cooper 9aa25fa1 remove project version 7 年前
Tim Cooper 07d64497 Update build.py to inclide gfx test package as it's needed to be built until it's in a separate repository. 7 年前
Tim Cooper a5f33a0c Remove Project Version 7 年前
Alex Lindman a0fb31b5 fixing spacing 7 年前
Yao Xiaoling afba3908 Fix LWRP terrain instancing. 7 年前
Yao Xiaoling 6e1f5e6c Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped). 7 年前
sebastienlagarde 0e0c9931 Merge branch 'master' into normal-buffer-support 7 年前
Sebastien Lagarde d40d4830 Fix deferred and clear coat 7 年前
sebastienlagarde 5afa37a8 HDRP: Visualize shadow map minor ident 7 年前
Sebastien Lagarde e5417732 More fix 7 年前
sebastienlagarde 97c94087 Update HDRP asset + add Cull none on debug shader 7 年前
Sebastien Lagarde 23c3f077 various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor 7 年前
GitHub bf69fe62 Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks 7 年前
Sebastien Lagarde f22b94b1 Fix depth prepass for full deferred 7 年前
GitHub f82aef0c Merge branch 'master' into VisualizeShadowMasks 7 年前
Felipe Lira 82b1711d Added unrelease tag on release notes 7 年前
Sebastien Lagarde 0ec73e5c Merge branch 'master' into normal-buffer-support 7 年前
Felipe Lira 4e500109 Added 2.0.x release notes and updated changelog to [keep a changelog] format 7 年前
Sebastien Lagarde 4d25d4a1 Add normal buffer to directional shadow and forwar 7 年前
GitHub 07f42589 Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask 7 年前
Paul Melamed 80bb1b28 updated changelog 7 年前
Sebastien Lagarde c7c66abc Add normalBufferManagement 7 年前