Evgenii Golubev
|
ddbfc573
|
Fix sky rendering bugs
|
8 年前 |
Tim Cooper
|
c3449ff8
|
[HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default.
|
8 年前 |
Evgenii Golubev
|
ddd20ccc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Tim Cooper
|
aa75277c
|
[refactoring] HDLoop to do nice allocate / deallocate based on instantiation of loop instances.
|
8 年前 |
sebastienlagarde
|
937ba3f0
|
HDRenderPipeline: Missing file for POM
|
8 年前 |
vlad-andreev
|
b75103b5
|
minor cleanup
|
8 年前 |
sebastienlagarde
|
b59196ee
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-ParallaxOcclusionMapping
|
8 年前 |
vlad-andreev
|
fac34a7d
|
fix dumb
|
8 年前 |
sebastienlagarde
|
34ba21bb
|
HDRenderPipeline: Push draft for adding POM
|
8 年前 |
vlad-andreev
|
367260ce
|
various changes to the HD renderloop to match the preview camera changes
|
8 年前 |
Tim Cooper
|
eac70c08
|
Graph edit window now survives serialization.
|
7 年前 |
Tim Cooper
|
5e3b99fe
|
working on better workflow (double click shader to open in edit window)
|
7 年前 |
Tim Cooper
|
5e6630fb
|
Porting more nodes to not be function nodes
|
7 年前 |
Tim Cooper
|
8df91eb4
|
Remove function 1 input and function 4 input
|
7 年前 |
Tim Cooper
|
4b1458e8
|
Remove Function3Input (use code node) :)
|
7 年前 |
Tim Cooper
|
3198bd43
|
Remove Function2Input node as it is no longer needed.
|
7 年前 |
Tim Cooper
|
08ce57cd
|
Fix bugs in blend node after port.
|
7 年前 |
Tim Cooper
|
eb2f7590
|
fix error in uv rotate node.
|
7 年前 |
Tim Cooper
|
77179d91
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
Tim Cooper
|
0336445f
|
fix node adaption so casting works as expected
|
7 年前 |
RinaldoTjan
|
180cba0c
|
Threshold Blending material Sample.
Threshold Blending material Sample.
|
7 年前 |
Tim Cooper
|
e8c71321
|
converting nodes to new system.
|
7 年前 |
Tim Cooper
|
96cdde05
|
Add node that 'just does' HLSL and can convert to shader node based on API.
|
7 年前 |
vlad
|
d0c30f9a
|
Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added.
|
7 年前 |
Tim Cooper
|
2e183994
|
Add time checkbox
Make shorter GUIDs
|
7 年前 |
Matt Dean
|
98611b46
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
ChrisTchou
|
c19d413a
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
Andre McGrail
|
525120da
|
Lava tweaks
Slope shader
|
7 年前 |
Florent Guinier
|
670f4bf3
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
Andre McGrail
|
b061e067
|
Lava and some stuff.
Fixed screen pos
|
7 年前 |
MingWai
|
bdfd3b5f
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
vlad
|
b247c311
|
Texture assets and related notes work now (Thanks Tim!)
|
7 年前 |
MingWai
|
b038c97f
|
gradient assets
|
7 年前 |
bfogerty
|
7d92d077
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
Matt Dean
|
2c09193d
|
Updated eye master
|
7 年前 |
ChrisTchou
|
5c5083d0
|
Adding 3d checkerboard & 3d output from sphere dent
|
7 年前 |
bfogerty
|
8033e041
|
A buldge now comes from the Cellular shader.
|
7 年前 |
Matt Dean
|
eed9ee0e
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
ChrisTchou
|
a6a2d4de
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
bfogerty
|
3b03ea1a
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
MingWai
|
c0a0fd0b
|
custom texture use case
|
7 年前 |
Matt Dean
|
4781b571
|
Added anisotropy demo shader
|
7 年前 |
Florent Guinier
|
786455b2
|
dynamic texture demo
|
7 年前 |
Matt Dean
|
1ddad83f
|
Added character rendering scene
|
7 年前 |
MingWai
|
59f4b762
|
graph assets
|
7 年前 |
bfogerty
|
ea8e9875
|
Added the Unity Logo to the Cellular texture
|
7 年前 |
Florent Guinier
|
c94e9640
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
bfogerty
|
7ac6f978
|
Repositioned the center ball in the shader.
|
7 年前 |
bfogerty
|
ca642cc1
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
Florent Guinier
|
264cb36f
|
fix gradient node (with more cofee)
|
7 年前 |