2195 次代码提交 (7e1b650c-5b7c-429a-b666-9d520c4cfb48)

作者 SHA1 备注 提交日期
mmikk 03526e2a name fix 8 年前
sebastienlagarde 05769d33 HDREnderLoop: Fix various stuff - still don't compile 8 年前
vlad-andreev 3b8e0543 moved to the experimental namespace 8 年前
Sebastien Lagarde 3ff1088c HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
mmikk 23c478d1 simplify zBuf to linear and prep for remaining simplifcation 8 年前
sebastienlagarde a149a4db HDRednerLoop: First draft of meta pass for lighttransport 8 年前
mmikk 0266cd69 add support for lighting tab ibl 8 年前
sebastienlagarde bfedb067 HDRenderLoop: Update Unlit material 8 年前
sebastienlagarde 616b95a2 HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
sebastienlagarde 7a1f23a5 HDRenderLoop: Update reflection probe behavior (change agin) 8 年前
sebastienlagarde 86a97da3 HDRenderLoop: Change ReflectionProbe behavior 8 年前
sebastienlagarde d21f40bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk ec503282 get rid of deprecated version 8 年前
sebastienlagarde fd4b1fe9 HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前
sebastienlagarde 49aa2df9 HDRenderLoop: add test for reflection probe offset (doesn't work yet) 8 年前
sebastienlagarde 21454a21 HDRenderLoop: Fix OBB and sphere project for reflection probe, now working 8 年前
sebastienlagarde fb24c2f6 HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path 8 年前
sebastienlagarde 1a1f4a3a HDRenderLoop: Add area light precomputed table 8 年前
GitHub ba628504 Merge pull request #4 from Unity-Technologies/AreaLight 8 年前
sebastienlagarde 3234ad1e HDRenderLoop: Add area light code (not working) 8 年前
sebastienlagarde 94bea850 Merge remote-tracking branch 'refs/remotes/origin/master' into AreaLight 8 年前
mmikk b55fa843 added shader and script side for conventional forward 8 年前
Sebastien Lagarde caf80e26 HDRenderLoop: Add area light support, first draft 8 年前
mmikk ede892d1 do a depth pre-pass for forward opaques 8 年前
sebastienlagarde 73c7979a Merge: missing file 8 年前
sebastienlagarde ba4ec92e Merge remote-tracking branch 'origin/master' 8 年前
vlad-andreev 3e91c5e0 code cleanup part deux 8 年前
vlad-andreev ef44a1f3 [fptl] first pass at code cleanup and coding conventions compliance 8 年前
Peter Bay Bastian 860cb402 Refactored exposedState control into own NodeDrawData class 8 年前
Tim Cooper bae5428b add formatting helper to repository 8 年前
sebastienlagarde cc40fcbe HDRenderloop: Add useForwardOnly option 8 年前
Tim Cooper f17d4796 [Material Graph] Fix tests. 8 年前
Aras Pranckevicius 48cd6d9a API change: ComputeDispatch -> DispatchCompute 8 年前
Tim Cooper f6777ffb [Material Graph]Restore first slot for normal map for now. Needs a real fix. 8 年前
Sebastien Lagarde bce39f68 HDRenderLoop: Make cubemap work (without parallax) and add ref mode 8 年前
Tim Cooper 39086dd7 [Mat Graph]Remove light functions and instead have multiple master nodes. 8 年前
Sebastien Lagarde 357d999e HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
Peter Bay Bastian 234030ae Corrected onModified calls for various nodes 8 年前
Sebastien Lagarde ba76c316 HDRenderLoop: Move a lot of files for better classification 8 年前
Peter Bay Bastian 92dd5d89 Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering 8 年前
Sebastien Lagarde 698d1646 HDRenderLoop: Move GBuffer description to Lit.cs 8 年前
Peter Bay Bastian f8cafbbb Removed preview from vector nodes 8 年前
Sebastien Lagarde 52eb3436 HDRenderLoop: Make cubemap code compile 8 年前
Tim Cooper 151572ca Quick fix for graphs not saving, needs more investigation. 8 年前
sebastienlagarde 510e127a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Peter Bay Bastian f62171b8 LINQ-ified some stuff in AbstractGraphDataSource.UpdateData() 8 年前
GitHub c081640f Update readme 8 年前
sebastienlagarde 524694c1 HDRenderloop: very Minor update 8 年前
Peter Bay Bastian a848031a Added NodeModificationScope for the onNodeModifiedCallback 8 年前
Aras Pranckevicius f1c43935 Always do HDR in FPTL test, switch albedo buffers to LDR 8 年前