julienf-unity
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95bdff73
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Add default constructor for MaterialSlotDefaultInput to allow deserialization
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8 年前 |
Paul Demeulenaere
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2629abf3
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Avoid adding twice the same property (we should also have a test for that)
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8 年前 |
Peter Bay Bastian
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af616546
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Implemented basic title bar
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8 年前 |
Tim Cooper
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2aecf91f
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update biggest graph to have new master node.
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8 年前 |
Tim Cooper
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bc6130d7
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Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
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8 年前 |
Tim Cooper
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33d4a8e3
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[mat graph] fix some tests
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8 年前 |
Tim Cooper
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93902ec9
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[material graph] Pad v1 -> v4 properly.
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8 年前 |
Tim Cooper
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5cbe3cf4
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[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
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8 年前 |
Tim Cooper
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53ae5d47
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Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
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8 年前 |
Paul Demeulenaere
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0c053056
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Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode
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8 年前 |
Peter Bay Bastian
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e7cb8660
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Added collapsing of not-connected slots
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8 年前 |
Peter Bay Bastian
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6f6d8b45
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Fixed data watching for HeaderDrawer
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8 年前 |
Peter Bay Bastian
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38b41ed7
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Re-imported MaterialGraph USS
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8 年前 |
Tim Cooper
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9ea47ed4
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working on shader compiler issues
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8 年前 |
Peter Bay Bastian
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190ab48a
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Improved node collapsing performance a lot
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8 年前 |
GitHub
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dc7e686b
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Merge pull request #2 from stramit/NewUI
New ui
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8 年前 |
GitHub
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1172640f
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Merge pull request #1 from stramit/MasterNode
Master node
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8 年前 |
Tim Cooper
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3a45f192
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[mat graph]Fix up previews a bit more.
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8 年前 |
Tim Cooper
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b3888385
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Previews work properly again and switch between 2d and 3d properly.
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8 年前 |
Tim Cooper
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4dd59714
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[mat graph]Fix style sheet issues
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8 年前 |
Tim Cooper
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1c332af5
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[mat graph]Fix issue with edges not behaving well
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8 年前 |
julienf-unity
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b0e51cca
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Fix ApplyWireMaterial reflection since there's two methods now
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8 年前 |
Tim Cooper
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313777e5
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[Mat Graph] Master Node Inversion refactor
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8 年前 |
Peter Bay Bastian
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f1abf833
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Implemented node collapsing
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8 年前 |
Peter Bay Bastian
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14f32a76
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Fix visual selection issue (no border + title disappearing) and extract header into its own drawer
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8 年前 |
Peter Bay Bastian
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7369250d
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Fixed issue where dragging would not save new position
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8 年前 |
Peter Bay Bastian
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da353adb
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MaterialNodeDrawer might have been not cleaning up old stuff if the dataProvider was null
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8 年前 |
Tim Cooper
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662d4eed
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readdcode
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8 年前 |
Tim Cooper
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f4c0b482
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[mat graph]More CSS
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8 年前 |
Tim Cooper
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f6ff69e4
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[Mat Graph]More porting to new CSS
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8 年前 |
Tim Cooper
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3093c701
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upgrading ui
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8 年前 |
Peter Bay Bastian
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81fc3b44
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Refactored slots container creation into own function because it was messy to look at
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8 年前 |
mmikk
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962b7001
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adding the pre-pass on clustered
adding the pre-pass on clustered
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8 年前 |
mmikk
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cc63cac6
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ps4 shader compiler was not amused by missing curley brackets!!
ps4 shader compiler was not amused by missing curley brackets!!
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8 年前 |
mmikk
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802c6dbc
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ps4 compiler didn't care for the repeat declaration.
ps4 compiler didn't care for the repeat declaration.
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8 年前 |
mmikk
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11332e04
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switch to using our actual pound defines.
switch to using our actual pound defines.
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8 年前 |
mmikk
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39a9d002
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switch some structured buffers to regular buffers
switch some structured buffers to regular buffers
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8 年前 |
mmikk
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d68f5478
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first pass on getting rid of shader compile errors on PS4
first pass on getting rid of shader compile errors on PS4.
Still don't have a solution for the missing #pragma features.
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8 年前 |
Sebastien Lagarde
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86a99676
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HDRenderLoop: Fix compil error
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8 年前 |
Sebastien Lagarde
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91638db9
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HDRenderLoop: Small bias to see something
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8 年前 |
Sebastien Lagarde
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b3d6e1ea
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
mmikk
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8f2bc45a
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fix ambiguity error message in ps4 shader compiler
fix ambiguity error message in ps4 shader compiler
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8 年前 |
mmikk
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8dc19aa6
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fix a clamping bug when fine pruning disabled in fptl
fix a clamping bug when fine pruning disabled in fptl (should be at 64
not 24).
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8 年前 |
Sebastien Lagarde
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4e046798
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HDRenderloop: lot of missing file...
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8 年前 |
mmikk
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82be5118
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separate out fine pruning to a separate function
separate out fine pruning to a separate function
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8 年前 |
Sebastien Lagarde
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e3c7667f
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HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design
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8 年前 |
Sebastien Lagarde
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b0bf5e66
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
mmikk
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794e5e25
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oops, forgot to remove this
oops, forgot to remove this
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8 年前 |
mmikk
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4e597199
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separate out sort routines
separate out sort routines
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8 年前 |
mmikk
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1c4a150e
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finally got around to replacing this with a suitable intrinsic
finally got around to replacing this with a suitable intrinsic
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8 年前 |