Felipe Lira
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1cbd9d71
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Fixed typo when setting rendertargets.
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7 年前 |
Felipe Lira
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1e580cd4
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Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
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7 年前 |
Felipe Lira
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7b171db4
|
Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data.
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7 年前 |
Felipe Lira
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98c82c99
|
All renderpasses referencing attachments by handle
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7 年前 |
Felipe Lira
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e7451f17
|
Enabled Dynamic batching.
|
7 年前 |
Felipe Lira
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c05148cf
|
Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered.
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7 年前 |
Felipe Lira
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8f6ad3bd
|
Created shadow utils.
|
7 年前 |
Evgenii Golubev
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e7f0a6d1
|
Fix issues with light leaking in volumetric lighting
(due to sub-allocation (resource aliasing) of the RTHandle system)
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7 年前 |
Felipe Lira
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5b75c36e
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Caching common filter settings. Created method to provide DrawRendererSettings.
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7 年前 |
Frédéric Vauchelles
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dd47524a
|
Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
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7 年前 |
Evgenii Golubev
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b8dccc9d
|
Add comments
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7 年前 |
Felipe Lira
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17a99791
|
Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
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7 年前 |
Frédéric Vauchelles
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833ae271
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Update iblR remapping for cubemap only
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7 年前 |
Evgenii Golubev
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2e234638
|
Fix light leaking due to texture suballocation
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7 年前 |
Felipe Lira
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9a5ecd7b
|
Added Forward renderer. Changes ScriptableRenderPass interface.
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7 年前 |
Frédéric Vauchelles
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045dee67
|
(wip) Added linear blending for proxy mode
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7 年前 |
Evgenii Golubev
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4c75cacd
|
Port VBuffers to the RTHandle system
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7 年前 |
Frédéric Vauchelles
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d8df9bad
|
Fix linear raymarching
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7 年前 |
Evgenii Golubev
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3112d459
|
Reduce the time spent on LDS bank conflicts from 15% to 8%
|
7 年前 |
GitHub
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820a2353
|
Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization
Added explicit load and store actions to all SetRenderTarget commands.
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7 年前 |
Frédéric Vauchelles
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7df2f723
|
Refactoring and adding linear raymarch for Hiz and proxy
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7 年前 |
Aleksandr Kirillov
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48b18113
|
Addressed code review feedback.
|
7 年前 |
Frédéric Vauchelles
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b222ccef
|
Added linear raymarching in HiZ
Fixed HiZ reflection
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7 年前 |
Raymond Graham
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2952dd59
|
Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed.
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7 年前 |
Raymond Graham
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2e819225
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Volumetric updates from Evgenii
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7 年前 |
Raymond Graham
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2a5043cd
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Fix up mask texture calculation for scattering.
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7 年前 |
Raymond Graham
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f2c706dc
|
Fix the 3D Texture tool
|
7 年前 |
Raymond Graham
|
667f9ee7
|
Adding support for 3D textures to mask local homogeneous fog volumes.
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7 年前 |
Yao Xiaoling
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f304d36d
|
Added basemap pass shader.
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7 年前 |
Peter Bay Bastian
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54aaeaae
|
Move to 'ShaderGraph' folder
|
7 年前 |
GitHub
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e615b99e
|
Merge pull request #373 from Unity-Technologies/fix-drag-and-drop
Fix drag and drop
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7 年前 |
Martin Thorzen
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02c75c93
|
Fixed the drag and drop functionality (for 18.2+) for Blackboard
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7 年前 |
Martin Thorzen
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aa3df588
|
Removed old interface that wasn't used anymore, IDropTarget
|
7 年前 |
GitHub
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24d91b96
|
Merge pull request #372 from Unity-Technologies/updated-changelog
Updated the changelog with what is coming up for the next release.
|
7 年前 |
GitHub
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9e04af49
|
Update CHANGELOG.md
|
7 年前 |
GitHub
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cd8caf84
|
Merge pull request #366 from Unity-Technologies/fix-null-refs-in-search-provider
Fix null refs in search window provider
|
7 年前 |
Peter Bay Bastian
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ac20b304
|
Fix null refs in search window provider
|
7 年前 |
Martin Thorzen
|
0a642a8a
|
Updated the changelog with what is coming up for the next release.
|
7 年前 |
GitHub
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36539f3e
|
Merge pull request #359 from Unity-Technologies/node-placement-copy
Node placement copy
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7 年前 |
GitHub
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d657628e
|
Merge pull request #361 from Unity-Technologies/fix-obsolete-methods
Fix obsolete warnings
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7 年前 |
Martin Thorzen
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3a802291
|
Capturemouse event and trickle down enum has changed and this is a fix for that so it is compatible with older versions.
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7 年前 |
Stephane Laroche
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d2ea2ac9
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Fix typo.
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7 年前 |
Stephane Laroche
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d760c6a1
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Working analytical lights with anisotropy and coat, per light recalculations should work.
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7 年前 |
Stephane Laroche
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c286bf9c
|
wip
|
7 年前 |
Stephane Laroche
|
1ad0a84c
|
wip
|
7 年前 |
Stephane Laroche
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f022bbc2
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Merge branch 'master' into stacklit
|
7 年前 |
GitHub
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8042dcaf
|
Merge pull request #1292 from Unity-Technologies/Cleanup-stacklit
Cleanup stacklit
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7 年前 |
sebastienlagarde
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f5c025d5
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Add support for ambient occlusion on stacklit + misc fix in UI
|
7 年前 |
sebastienlagarde
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4303de20
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-stacklit
|
7 年前 |
GitHub
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631d0e91
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Merge pull request #1291 from Unity-Technologies/Regenerate-shader-include-files-for-volumetrics
Regenerate shader include files for volumetrics
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7 年前 |