4488 次代码提交 (79e2a564-fa43-4163-840f-a8231324c029)

作者 SHA1 备注 提交日期
sebastienlagarde 22b5d138 Add support of clearcoat mask map and change coat mask as material feature 7 年前
Frédéric Vauchelles 9db916f8 Merge branch 'master' into feature/PlanarReflection2 7 年前
GitHub 65fe370a Merge pull request #868 from Unity-Technologies/lw-srgb-ldr_fix 7 年前
Paul Melamed 19876ed2 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
sebastienlagarde 6feb2d00 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
GitHub 865a869a Merge pull request #874 from Unity-Technologies/Support-UV0-UV3-on-lit-for-base 7 年前
sebastienlagarde e16cb2e3 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-UV0-UV3-on-lit-for-base 7 年前
GitHub ff7b81d9 Merge pull request #873 from Unity-Technologies/HDRP_GraphicTests 7 年前
GitHub fe0284c8 Merge branch 'master' into HDRP_GraphicTests 7 年前
GitHub 2c465d55 Update the comment 7 年前
sebastienlagarde 0b8efbbc Add support of UV1 to UV3 set on base color 7 年前
Peter Bay Bastian b41adc72 Bump package version for SRP and Postprocessing 7 年前
GitHub 1bd58e2f Merge pull request #871 from Unity-Technologies/feature/PlanarReflection2 7 年前
GitHub b5718762 Merge pull request #870 from EvgeniiG/master 7 年前
Frédéric Vauchelles f0fd0287 [PlanarProbe] Realtime texture are not serialized 7 年前
sebastienlagarde 8d732769 Update Postprocess version 7 年前
Evgenii Golubev 1ef2e80a Use an improved (generalized) depth distribution 7 年前
Julien Ignace 39692887 - Fixed Gaussian/Depth pyramid rendering and debug 7 年前
Julien Ignace 4ee4d22b Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion) 7 年前
Remy a936aacd Add light on tesselation test. 7 年前
Remy 356da4e5 Properly override template in fail folder if needed. 7 年前
Felipe Lira d14fa0e6 Fixed shadowmap sampling out of borders by taking z direction into account. 7 年前
Felipe Lira d3b5bffb Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL. 7 年前
Felipe Lira 91e75b1e Updated LW to always use ScreenSpace shadowmap. This is a safe compromise until we can strip multi_compile keywords with a c# api. 7 年前
Robert Srinivasiah 8828b0b7 Rework cluster kernel name gen to relieve GC pressure 7 年前
Robert Srinivasiah fecb6084 Extra comment re: ConfigureMSAADependentSettings 7 年前
GitHub 02682528 Merge pull request #216 from keijiro/gradient-noise-node 7 年前
jensgholm15@gmail.com 507d1fc8 Add maintained aspect ratio in corner resize side handles 7 年前
Keijiro Takahashi 746b96e3 Added Gradient Noise node. 7 年前
Keijiro Takahashi 820e58c3 Improvements to artistic nodes. 7 年前
GitHub b3f61fbc Merge pull request #213 from keijiro/fix-range 7 年前
Jens Holm 9647fad6 Make blackboard resize handles stay within the parent bounds 7 年前
GitHub 0a42bbd9 Merge pull request #214 from keijiro/fix-delete-node 7 年前
Jens Holm 40d78c85 Implement aspect ratio maintaining for vertical resize handles 7 年前
Keijiro Takahashi 28918b9a Clear node selection when deleting nodes. 7 年前
Jens Holm 7ba4ae46 Make ResizeSideHandle be aware of nearest corner 7 年前
GitHub f44e12ea Merge pull request #212 from keijiro/fix-docmenuitem 7 年前
Keijiro Takahashi 02a50c76 Small fixes to "Open Documentation" menu item. 7 年前
Keijiro Takahashi 39a5af4a Fix to RandomRangeNode 7 年前
Jens Holm 9696454d Make floating windows not rescale when parent window becomes too small to fit them 7 年前
GitHub 341a6fc3 Merge pull request #211 from Unity-Technologies/master-preview-zoom 7 年前
Jens Holm 625ddde1 Add zoom to master preview 7 年前
Jens Holm f7c18c9a Add scrollable manipulator 7 年前
GitHub 545de289 Merge pull request #209 from Unity-Technologies/goto-documentation-per-node 7 年前
GitHub af192f3f Merge pull request #208 from Unity-Technologies/hide-unhide-all-previews 7 年前
GitHub ea1b4595 Merge pull request #210 from Unity-Technologies/shadergraph-creation-workflow 7 年前
Martin Thorzen 54af42c8 Adding documentation functionality on the nodes. 7 年前
Martin Thorzen 5dd5411a Moved the create shader graphs in under Create -> Shader -> PBR shader / Unlit Shader / Sub Shader 7 年前
Martin Thorzen 24300f52 Adding documentation functionality on the nodes. 7 年前
GitHub beb99728 Merge pull request #207 from Unity-Technologies/peter-fixes 7 年前