2013 次代码提交 (74b604f6-bd73-4956-8c53-1600841dee60)

作者 SHA1 备注 提交日期
Filip Iliescu 74b604f6 fixup refelction probes and get lighting lighting generated correctly 7 年前
Filip Iliescu e16bcdcf clean up demo scene by adding more space to allow camera to move around and show various objects. 7 年前
Filip Iliescu b25e3217 update materials and test scenes with text counter 7 年前
Filip Iliescu 7e17d6c0 add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder 7 年前
Filip Iliescu 93be9994 remove extraneous debug log and initialize light buffer to null 7 年前
Filip Iliescu 555bd19f regenerate lighting data and reflection probes for test scenes 7 年前
Filip Iliescu 43450c47 fix black texture editor bug in pano TextureCache 7 年前
Filip Iliescu fc60ffad add touch script for scene control on iOS and set non legacy mode as default 7 年前
Filip Iliescu 4d5f4b18 comprehensive demo of all tests 7 年前
Filip Iliescu 57b33e99 increase number of MAX lights to 100 for demo and remove unused shadow constants 7 年前
Filip Iliescu 4ff73d09 update texture settings and tests to match 7 年前
Filip Iliescu 495e902b add controls for test script to toggle settings 7 年前
Filip Iliescu f6c63f2c enable windows editor 7 年前
Filip Iliescu 7b6589ed cleanup commented code and unused variables and rename renderloop more appropriatly 7 年前
Peter Bay Bastian 0dccf931 Added medium-ish shader graph for performance testing 7 年前
Peter Bay Bastian f52ba9a6 Minor changes to MaterialNodeDrawer 7 年前
Peter Bay Bastian 6e2d612e Update to latest GraphView 7 年前
Peter Bay Bastian 3457c49b Updated to work after merge with trunk 7 年前
Filip Iliescu 0f75abcd add keyboard control for in editor scene changes from test manager 7 年前
Filip Iliescu 91376559 update to using CommandBufferPool and add depth bind pass for scene view 7 年前
Filip Iliescu 14f49160 update script for List API Change from Length to Size 7 年前
Filip Iliescu b23dba1a Fixup tests to use new Additional Shadow Data scripts for lights with shadows 7 年前
Filip Iliescu cd024be6 Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu 26b804dc update tests skybox material to use the OnTile version 7 年前
Filip Iliescu f0994eb7 create an iOS SceneManager script and prefab for looping through scenes 7 年前
Filip Iliescu 61c47199 Move check for framebuffer fetch available to main standard shader file since cross compiler appears to be hacked to only enable the macro if its in the main shader file. 7 年前
Filip Iliescu 12136e13 add support to forward shader for rendering to emission buffer on iOS and implement specular version of forward shader and add soem tests 7 年前
Filip Iliescu a585c4f2 rename local copy of ShaderBase to avoid build errors on iOS 7 年前
Filip Iliescu 811e0b22 remove HLSLSupport so we track changes in trunk, some cleanup and a bunch of test fixes. 7 年前
Filip Iliescu 46604c16 update local HLSL support file to match changes in Unity's copy. Metal was added to list of APIs that supported attenuateing using the red channel so this broke attenuation across the board 7 年前
Filip Iliescu 314d042f Fix ordering or transparent objects do they match builtin 7 年前
Filip Iliescu a820aee0 add a test for 2 directional lights and shadows on both opaque and transparent objects 7 年前
Filip Iliescu 24868a33 fix indexing shadow bug for point and directional lights as well and add a test for them. 7 年前
Filip Iliescu c9679ca9 Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it 7 年前
Filip Iliescu 9ef61a43 Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu 3d735b9e update for latest shadow code changes 7 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 7 年前
Filip Iliescu 54f04ea9 Add a global option for turning off shadows on transparencies to match what builtin deferred does. 7 年前
Filip Iliescu 7d11a4d2 fix up directional cookie test 7 年前
Filip Iliescu 748bcdd2 implement point and directional cookies for forward path 7 年前
Filip Iliescu cfc98f56 add more tests 7 年前
Filip Iliescu 1dff4c8e Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin 7 年前
Filip Iliescu ef684f38 add a bunch of test scenes 7 年前
Filip Iliescu a26f254d revert back to using unity_WorldToLight since Unity complains about using _LightMatrix0 directly. realistically should probably stop using builtins. 7 年前
Filip Iliescu 0a02be3a use the correct matrix for looking up textures 7 年前
Filip Iliescu d920f17e add a bunch of small test scenes 7 年前
Filip Iliescu 6ab217be fix indexing issue into cookie array causing some textures to not get loaded 7 年前
Filip Iliescu 3b67314b use texLod for texcture lookup 7 年前
Filip Iliescu e078e5c8 update test scene with transparent ojects 7 年前
Filip Iliescu 48eea183 add a copy of shadow setup files so i dont rely on fptl 7 年前