5197 次代码提交 (731a2018-52ba-4fb5-b791-faefa236c86a)

作者 SHA1 备注 提交日期
sebastienlagarde 3d515f02 HDRenderPipeline: Update shadow to be Tent3 by default 7 年前
GitHub 9a17ea34 Merge pull request #964 from Unity-Technologies/Add-support-of-Preview-sky 7 年前
sebastienlagarde df5a7472 Add support of Preview sky 7 年前
sebastienlagarde c5845945 Fix compil issue with Ontile and FPTL 7 年前
sebastienlagarde eced067f Rename Iridescence Thickness to Iridescence Layer Thickness 7 年前
sebastienlagarde bdb10d8a HDRenderPipeline: Fix issue with Velocity buffer being null when motion vector are disabled 7 年前
sebastienlagarde fffecc61 HDRenderPipeline: Disable Shadow sample biasing due to its cost 7 年前
GitHub 2376836c Merge pull request #858 from Unity-Technologies/shadows-biasing 7 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
GitHub f41a8420 Merge pull request #962 from Unity-Technologies/shadergraph 7 年前
GitHub fa72e030 Merge pull request #963 from Unity-Technologies/Fix-material-debug-mode 7 年前
Robert Srinivasiah 68890aea Use corrected screen size for generating tile size 7 年前
sebastienlagarde 64d02d61 Fix material debug mode 7 年前
Robert Srinivasiah 736da156 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Peter Bay Bastian 1997acea Bump package versions 7 年前
Peter Bay Bastian 8a3bfc72 Update ShaderGraph submodule commit 7 年前
Robert Srinivasiah 971061f5 Build right eye light cull information 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
sebastienlagarde 53ab337f Update parameter name in InitDefaultHDAdditionalShadowData 7 年前
sebastienlagarde 456c6c9e Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing 7 年前
uygar 75a06b95 Added a combined contact shadows + normal biasing pass. 7 年前
uygar f7122de7 Padded the ShadowData struct so its a multiple of 16 bytes. 7 年前
sebastienlagarde 42c1a872 Add default value for HDRP shadow data 7 年前
Thomas 45dc22f9 Refactored the debug menu 7 年前
Evgenii Golubev 518ddfa0 Add an option to oversample SSS in the settings 7 年前
Alex Lian 65ac8dec Initial documentation to get past validation checks 7 年前
Evgenii Golubev 5565550b Do not use the 32x32 macrotile order 7 年前
Evgenii Golubev d55eee9c Add a TODO 7 年前
Evgenii Golubev 8e2d18df Fix the sample count bug 7 年前
Evgenii Golubev d8fdbbec Implement random rotations of the SSS kernel 7 年前
Remy ab4675c0 Unified all variants of standard shader in one converter. 7 年前
Paul Melamed a9485cff more PR cleanup 7 年前
Paul Melamed 67ffc876 PR cleanup 7 年前
Martin Thorzen 731a2018 Merge branch 'master' into node-settings 7 年前
GitHub 03f44061 Merge pull request #285 from Unity-Technologies/fix-serializable-warnings 7 年前
Peter Bay Bastian c27172ce Fix warnings from about unused variables that are kept there for legacy deserialization 7 年前
GitHub 0431024d Merge pull request #279 from keijiro/fix-hdrp-unlit 7 年前
GitHub 230aeda4 Merge pull request #284 from Unity-Technologies/move-hd-outside-package 7 年前
GitHub dba26376 Merge pull request #283 from Unity-Technologies/fix-trunk-compatibility 7 年前
Peter Bay Bastian 9e3b2fca Remove GraphTypeMapper 7 年前
Peter Bay Bastian abac19b4 Add an asmdef at the repository root for unreleased stuff and move HD pipeline things there 7 年前
Peter Bay Bastian 0e49b142 * Fix Serializable(Cubemap|Mesh|Texture) classes 7 年前
GitHub 5d5824ef Merge pull request #281 from Unity-Technologies/fix-subshader-property-update 7 年前
Martin Thorzen a323085a Updated with the feedback from PR 7 年前
Peter Bay Bastian fecfaaea Fix compile errors on trunk by introducing various compatibility extensions 7 年前
Martin Thorzen 166af912 [FIX] #271 Making sure that the new inports are modifiable after saving the subgraph 7 年前
Keijiro Takahashi 69fe16a8 Bugfix: IsGammaSpace is undefined in HD Unlit 7 年前
GitHub 92ba2244 Update README.md 7 年前
Peter Bay Bastian 0e95358f Update meta files 7 年前
GitHub e818e796 Merge pull request #258 from Unity-Technologies/fix-postlayoutevent 7 年前