sebastienlagarde
3d515f02
HDRenderPipeline: Update shadow to be Tent3 by default
7 年前
GitHub
9a17ea34
Merge pull request #964 from Unity-Technologies/Add-support-of-Preview-sky
Add support of Preview sky
7 年前
sebastienlagarde
df5a7472
Add support of Preview sky
7 年前
sebastienlagarde
c5845945
Fix compil issue with Ontile and FPTL
7 年前
sebastienlagarde
eced067f
Rename Iridescence Thickness to Iridescence Layer Thickness
7 年前
sebastienlagarde
bdb10d8a
HDRenderPipeline: Fix issue with Velocity buffer being null when motion vector are disabled
7 年前
sebastienlagarde
fffecc61
HDRenderPipeline: Disable Shadow sample biasing due to its cost
7 年前
GitHub
2376836c
Merge pull request #858 from Unity-Technologies/shadows-biasing
Shadows biasing
7 年前
sebastienlagarde
e347d974
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
GitHub
f41a8420
Merge pull request #962 from Unity-Technologies/shadergraph
Add Shader Graph repository as a submodule
7 年前
GitHub
fa72e030
Merge pull request #963 from Unity-Technologies/Fix-material-debug-mode
Fix material debug mode
7 年前
Robert Srinivasiah
68890aea
Use corrected screen size for generating tile size
Screen size != actual size (texture)
Interestingly, this is 'mostly' right at this point. The per-tile light lists for the right eye might not be exactly right, but the light data in the tile is correctly formatted. So next is generating the correct information in the tile!
7 年前
sebastienlagarde
64d02d61
Fix material debug mode
7 年前
Robert Srinivasiah
736da156
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Peter Bay Bastian
1997acea
Bump package versions
7 年前
Peter Bay Bastian
8a3bfc72
Update ShaderGraph submodule commit
7 年前
Robert Srinivasiah
971061f5
Build right eye light cull information
But it isn't sent to the GPU yet
7 年前
uygar
275279fa
Introduced new macros for flow control attributes.
7 年前
sebastienlagarde
53ab337f
Update parameter name in InitDefaultHDAdditionalShadowData
7 年前
sebastienlagarde
456c6c9e
Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing
7 年前
uygar
75a06b95
Added a combined contact shadows + normal biasing pass.
Replaced shadow specific cubemap face function. The shadow system is now going to use the one from common.hlsl.
Renamed nrml to normal.
Added a few comments.
7 年前
uygar
f7122de7
Padded the ShadowData struct so its a multiple of 16 bytes.
7 年前
sebastienlagarde
42c1a872
Add default value for HDRP shadow data
7 年前
Thomas
45dc22f9
Refactored the debug menu
Now with proper serialization in the editor and better runtime UI capabilities
7 年前
Evgenii Golubev
518ddfa0
Add an option to oversample SSS in the settings
7 年前
Alex Lian
65ac8dec
Initial documentation to get past validation checks
Initial extract of LW doc
Wiki docs for the others
7 年前
Evgenii Golubev
5565550b
Do not use the 32x32 macrotile order
All we care about is the optimal layout inside each 8x8 tile
7 年前
Evgenii Golubev
d55eee9c
Add a TODO
7 年前
Evgenii Golubev
8e2d18df
Fix the sample count bug
7 年前
Evgenii Golubev
d8fdbbec
Implement random rotations of the SSS kernel
7 年前
Remy
ab4675c0
Unified all variants of standard shader in one converter.
7 年前
Paul Melamed
a9485cff
more PR cleanup
7 年前
Paul Melamed
67ffc876
PR cleanup
7 年前
Martin Thorzen
731a2018
Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
7 年前
GitHub
03f44061
Merge pull request #285 from Unity-Technologies/fix-serializable-warnings
Fix warnings from legacy deserialization classes
7 年前
Peter Bay Bastian
c27172ce
Fix warnings from about unused variables that are kept there for legacy deserialization
7 年前
GitHub
0431024d
Merge pull request #279 from keijiro/fix-hdrp-unlit
Fix: IsGammaSpace is undefined in the HD Unlit subshader
7 年前
GitHub
230aeda4
Merge pull request #284 from Unity-Technologies/move-hd-outside-package
Remove implicit dependency on HD for package
7 年前
GitHub
dba26376
Merge pull request #283 from Unity-Technologies/fix-trunk-compatibility
Fix trunk compatibility
7 年前
Peter Bay Bastian
9e3b2fca
Remove GraphTypeMapper
7 年前
Peter Bay Bastian
abac19b4
Add an asmdef at the repository root for unreleased stuff and move HD pipeline things there
7 年前
Peter Bay Bastian
0e49b142
* Fix Serializable(Cubemap|Mesh|Texture) classes
* Add back in blackboard classes to work with 2018.1
* Wrap some things in `#if UNITY_2018_1`s
7 年前
GitHub
5d5824ef
Merge pull request #281 from Unity-Technologies/fix-subshader-property-update
[FIX] for issue #271
7 年前
Martin Thorzen
a323085a
Updated with the feedback from PR
7 年前
Peter Bay Bastian
fecfaaea
Fix compile errors on trunk by introducing various compatibility extensions
7 年前
Martin Thorzen
166af912
[FIX] #271 Making sure that the new inports are modifiable after saving the subgraph
7 年前
Keijiro Takahashi
69fe16a8
Bugfix: IsGammaSpace is undefined in HD Unlit
7 年前
GitHub
92ba2244
Update README.md
7 年前
Peter Bay Bastian
0e95358f
Update meta files
7 年前
GitHub
e818e796
Merge pull request #258 from Unity-Technologies/fix-postlayoutevent
Fixes for PostLayoutEvent changes
7 年前