1683 次代码提交 (6f40e6a8-e7da-40f1-9fe7-7dabba737212)

作者 SHA1 备注 提交日期
Evgenii Golubev f43fbd7c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace fe794f54 - Fixed shadow map debug max slider value with the correct number of visible shadows 8 年前
Julien Ignace 9410e16d Merge branch 'master' into Branch_DebugShadows 8 年前
Evgenii Golubev 517ba2ae Create an asset for the SSS UI 8 年前
Evgenii Golubev 8e286ad5 Enable subsurface radius and thickness parameters 8 年前
Julien Ignace e851ea7f Fixed Debug GUI and "Enable shadow" parameters. 8 年前
Evgenii Golubev e492618c Refactor sampling methods 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
Evgenii Golubev 5708bc95 Rename 'MaterialClass' to 'MaterialID' in the code (not the UI) to avoid confusion 8 年前
Evgenii Golubev 840822e7 Make the Van der Corput sequence explicitly one-based 8 年前
Evgenii Golubev 60731810 Make improvements based on feedback 8 年前
Evgenii Golubev 5ffa3829 Replace tabs with spaces 8 年前
Evgenii Golubev 0ca79425 Merge branch 'SSSSS' 8 年前
Evgenii Golubev 3d558256 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 9fc5bc97 Fix typos 8 年前
Evgenii Golubev f2bef29c Add blending support for the tessellation shader 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
Evgenii Golubev 8be065be Rename .meta files 8 年前
runes b3d622c9 added dependency to skybox shader (ps4 fix) 8 年前
Sebastien Lagarde 8a66d4cd HDRenderPipeline: Fix error "Destroy may not be called from edit mode!." 8 年前
GitHub aded0eae Merge pull request #122 from Unity-Technologies/refactor-hdloop 8 年前
Tim Cooper a1e72bda Merge remote-tracking branch 'origin/master' into refactor-hdloop 8 年前
sebastienlagarde ee5ea1fd HDrenderPipeline: Unlit update - missing file 8 年前
GitHub 28357983 Merge pull request #126 from Unity-Technologies/Update-unlit-shader 8 年前
sebastienlagarde 8a6b2cf1 HDRenderPipeline: Update unlit shader 8 年前
GitHub 49a063c5 Merge pull request #125 from Unity-Technologies/Fix-shader-warning-+-light-limits-corruption 8 年前
sebastienlagarde 48a18cb1 HDRenderPipeline: Fix shader warning + ligth limits 8 年前
sebastienlagarde c047eed2 HDRenderPipeline: Fix issue when creating a reflectoin probe (was producing a null pointer) 8 年前
uygar 06337f53 Deleted Leaf.meta file. 8 年前
sebastienlagarde e66f24bc HDRenderPipeline: Fix spam of warning message regarding PreRenderLight 8 年前
uygar 2a8f7eaa Added missing files from initial commit. 8 年前
sebastienlagarde aaaa267f HDRenderPipeline: Another fix for layered shaders 8 年前
uygar 2f7e24ac Initial commit for the new shadow system. 8 年前
sebastienlagarde b8002a40 HDRenderPipeline: Fix layered material 8 年前
sebastienlagarde b309c8cb HDRendePipeline: Layered Material tweak again 8 年前
sebastienlagarde cc4b8c9f HDRenderPipeline: Small tweak for artists on layered material 8 年前
GitHub f6f27fcb Merge pull request #124 from Unity-Technologies/fix-layered-shader-influence 8 年前
Tim Cooper df3d8efd Fix inspector not resetting the loop 8 年前
Sebastien Lagarde 40d99a5f HDRenderPipeline: Fix few issue with layered shaders 8 年前
Tim Cooper 72689571 Pulling tile pass into it's own asset. :) 8 年前
GitHub 1dc6a510 Merge pull request #123 from Unity-Technologies/Branch_UpdateGITestScene 8 年前
Tim Cooper d608f760 Merge remote-tracking branch 'origin/master' into refactor-hdloop 8 年前
sebastienlagarde 55b83cf2 HDRenderPipeline: Second update for artists - layered shader 8 年前
Tim Cooper b182e9cd fix issue where render would not be recreated. 8 年前
sebastienlagarde ffb6c390 HDRenderPipeline: Update layered material based on artists feedback 8 年前
Tim Cooper a529e88b Add common / sky settings to HD Inspector 8 年前
Julien Ignace 273ab865 Updated GI test scene (added baked versus realtime light) 8 年前
runes ccfbd936 Added UNITY_EDITOR #if's to fix ps4 build 8 年前
Tim Cooper b999f813 fix formatting 8 年前
sebastienlagarde fe297c77 HDRenderPipeline: Fix issue with wrong cluster compute shader use with update to HDPiepilneSetup 8 年前