sebastienlagarde
17fe6711
HDRenderPipeline: Add default material for HDRenderPipeline
8 年前
Arnaud Carre
3787c4e6
[culling] added sample scene & C# script to test the new "splited" culling code
7 年前
sebastienlagarde
48b499da
Update Scene Test after change of Anisotropy as MaterialId
7 年前
Peter Andreasen
42abb1bd
Local changes in p4 since last
7 年前
Julien Ignace
674d0efe
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
sebastienlagarde
5a6d78c4
Update project from sratch
7 年前
Frédéric Vauchelles
9c88dfd3
Updated keywords of materials
7 年前
Frédéric Vauchelles
0189956f
Updated material keywords
7 年前
sebastienlagarde
36c0ec18
Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- rename _LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
- fix issue with refractoinMask not correct by default- rename
_LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
7 年前
sebastienlagarde
af7905e4
Update test scene and UI
7 年前
Frédéric Vauchelles
5d435f0e
Test scene for realtime cubemaps
7 年前
Peter Andreasen
f052451a
merged from master
7 年前
Julien Ignace
6c624a86
Reverted DefaultHDMaterial to be opaque instead of transparent.
7 年前
Peter Andreasen
b6423cf9
merge
7 年前
sebastienlagarde
2c9bfb4e
HDRenderPipeline: fix all material in current project
7 年前
sebastienlagarde
2b24ec8c
Update all material
7 年前
Peter Andreasen
87c36d52
merged with master
7 年前
Julien Ignace
05efe29c
Updated Heightmap parametrization and converted all HDRP materials.
7 年前
sebastienlagarde
2fd0a788
HDRenderPipeline: Update all materials
7 年前
Julien Ignace
43f6d6eb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Planar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Triplanar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Green_CheckerAlphaCutout.mat
7 年前
Julien Ignace
cdd44d73
Re-updated materials with new heightmap parametrization
7 年前
sebastienlagarde
01b7d081
HDRenderPipeline: Update all materils keyword in scene and project
7 年前
Peter Andreasen
3ccf74cc
merged from master
7 年前
Sebastien Lagarde
d111863a
update scene material
7 年前
Peter Andreasen
8b8ef607
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Sebastien Lagarde
a28733e8
HDRenderPipeline: Update all materials
7 年前
sebastienlagarde
5f14b489
Update all materials with Last PR
7 年前
Peter Andreasen
04b933d9
merged with master
7 年前
Julien Ignace
97f5e51c
Update materials in HDRP tests
7 年前
Sebastien Lagarde
bac8ca96
First version of a material upgrader system (With upgrade for EmissiveColor)
7 年前
Paul Melamed
f961e596
Albedo contribution flag works on transparency
7 年前