sebastienlagarde
|
6a64d66c
|
Some extra cleanup
|
7 年前 |
sebastienlagarde
|
a73ccb75
|
Some cleanup (remove UNITY_MATERIAL_STACKLIT and LTC_USE_COMMON_FGD)
- Remove UNITY_MATERIAL_STACKLIT from shader library
- Remove now useless code of LTC_USE_COMMON_FGD
|
7 年前 |
Stephane Laroche
|
e4716aba
|
Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
|
7 年前 |
sebastienlagarde
|
9536b3be
|
Merge branch 'master' into StackLit2
|
7 年前 |
GitHub
|
d4470f77
|
Merge pull request #1576 from Unity-Technologies/UpdateChangelogPCSS
Updated changelogs for PCSS
|
7 年前 |
Antoine Lelievre
|
64e74035
|
Updated changelogs for PCSS
|
7 年前 |
GitHub
|
5bbb2099
|
Merge pull request #1562 from Unity-Technologies/Port-PCSS
Port PCSS shadows
|
7 年前 |
GitHub
|
b5e581fe
|
Merge pull request #1574 from Unity-Technologies/volumetric-bugfix-master
Volumetric bugfix master
|
7 年前 |
Raymond Graham
|
aca3f931
|
updated changelog
|
7 年前 |
Matt Dean
|
b08ddbad
|
Update Changelog
|
7 年前 |
Stephane Laroche
|
9580854c
|
Fix a merge omission that disabled diffuse light from area lights
|
7 年前 |
Nerites
|
38e2de4a
|
Commented out things that aren't hooked up yet (XRSettings,
ViewportScale)
|
7 年前 |
Raymond Graham
|
a04c87cd
|
Fix a couple of issues with density volume texture mask.
|
7 年前 |
Antoine Lelievre
|
43eed620
|
Add mesh filter and mesh renderer for emissive mesh on lights
|
7 年前 |
Matt Dean
|
8bf93fba
|
Fix dielectric specular control
It was resetting control values
|
7 年前 |
Stephane Laroche
|
f46075fb
|
Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
|
7 年前 |
Nerites
|
4d2914e0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
7 年前 |
GitHub
|
237def4f
|
Merge pull request #1565 from Unity-Technologies/sg/fix-feature-flag
Fix rename of `HasFeatureFlag`
|
7 年前 |
Matt Dean
|
c22eb6df
|
Fix rename of `HasFeatureFlag`
|
7 年前 |
GitHub
|
e4f61ef1
|
Merge pull request #1560 from Unity-Technologies/Factor-SSS-and-Transmission-code
Refactoring code of SSS and Transmission to be able to share it between material
|
7 年前 |
sebastienlagarde
|
ed6aecc7
|
Update Changelog and integrate PR feedback
|
7 年前 |
sebastienlagarde
|
870dbb61
|
Large refactor of transmission code to share it between material
|
7 年前 |
Nerites
|
71589903
|
RenderScale -> TargetScale; added groundwork for ViewportScale
|
7 年前 |
Sebastien Lagarde
|
162b8ee9
|
Draft of refactoring of SSS and Transmission code, to share more code
|
7 年前 |
Nerites
|
4b5c5d5c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
7 年前 |
Sebastien Lagarde
|
1b7fa589
|
Update changelog
|
7 年前 |
GitHub
|
1c6693e5
|
Merge pull request #1558 from Unity-Technologies/Fix-applyRangeAttenuation
Fix apply Range Attenuation
|
7 年前 |
Paul Melamed
|
de7b8a99
|
mesh decals work with some per channel masks
|
7 年前 |
Sebastien Lagarde
|
e8e01be4
|
Fix apply Range Attenuation
|
7 年前 |
Paul Melamed
|
96a4d824
|
inter commit
|
7 年前 |
GitHub
|
57261f28
|
Merge pull request #1548 from Unity-Technologies/switch-support
Fixed compilation errors for Switch platform.
|
7 年前 |
Kay Chang
|
198ff5a8
|
Added comment in CHANGELOG.md for both HDRP and LWRP.
|
7 年前 |
Paul Melamed
|
e000418f
|
Intermediate work
|
7 年前 |
GitHub
|
bd393bda
|
Merge branch 'master' into switch-support
|
7 年前 |
GitHub
|
bf9b149a
|
Merge pull request #1556 from Unity-Technologies/ContactShadowWithLightTransmisison-add
Fix contact shadow with light transmission
|
7 年前 |
sebastienlagarde
|
ab0a427d
|
Silent some warning
|
7 年前 |
sebastienlagarde
|
7f925a28
|
More comment
|
7 年前 |
sebastienlagarde
|
da6a9d7c
|
Update comment
|
7 年前 |
sebastienlagarde
|
8b67841a
|
More feedback
|
7 年前 |
sebastienlagarde
|
b3199d5d
|
integrate PR feedback
|
7 年前 |
sebastienlagarde
|
1fa4d8c6
|
Mpore update with feedback
|
7 年前 |
sebastienlagarde
|
86dfa8ec
|
Take into account feedback
|
7 年前 |
sebastienlagarde
|
29c57949
|
Missing file
|
7 年前 |
sebastienlagarde
|
aa5363e0
|
Refactor tranmission and lightEvaluation code to have more cleaner code
|
7 年前 |
sebastienlagarde
|
2fbe47e2
|
Remove undesired file
|
7 年前 |
Remy
|
9515d775
|
Automatic lightmapping at build and test run in editor for labeled scenes.
Update of reference images.
|
7 年前 |
sebastienlagarde
|
8140058d
|
Merge branch 'master' into ContactShadowWithLightTransmission
|
7 年前 |
Tim Cooper
|
fec2db98
|
Update reference images.
|
7 年前 |
Tim Cooper
|
ce3b9547
|
Add files and non large files.
|
7 年前 |
Antoine Lelievre
|
2bdf7f27
|
Forgot to offset PCSS shadow sample for block search
|
7 年前 |