GitHub
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418dd0f4
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Merge pull request #39 from Unity-Technologies/remove-unsued-camera
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
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8 年前 |
Evgenii Golubev
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02917d95
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Clean up the SkyHDRI shader
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8 年前 |
sebastienlagarde
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2a67e7e3
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HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
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8 年前 |
vlad-andreev
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680ca5de
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refactored HDRenderLoopInspector
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8 年前 |
Evgenii Golubev
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6708a6a4
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Revert the MIP copy changes
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8 年前 |
vlad-andreev
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53587e34
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fixed compile error
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8 年前 |
Evgenii Golubev
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afa6ac44
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Disconnect the atmospheric parameters component from the sun since it is a WIP
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8 年前 |
GitHub
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9cc23eb7
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Merge pull request #38 from Unity-Technologies/Fix-Texture-settings
HDRenderLoop: Fix Texture settings, change it to struct again
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8 年前 |
Evgenii Golubev
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db620c4f
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Implement a workaround for the broken MIP copy code
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8 年前 |
sebastienlagarde
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4da37c9b
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HDRenderLoop: Fix Texture settings, change it to struct again
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8 年前 |
Felipe Lira
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53636330
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Updated project to use new RenderPipeline lifecycle.
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8 年前 |
Evgenii Golubev
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029886ab
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Fix the GPU type of line lights
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8 年前 |
Paul Demeulenaere
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37270dfe
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Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader)
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8 年前 |
mmikk
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db9d8a33
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fix another revZ problem in ogl
fix another revZ problem in ogl
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8 年前 |
Felipe Lira
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462e7b4d
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Merge branch 'master' into scriptablerenderloop-graphicssettings
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8 年前 |
Evgenii Golubev
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e7cb98c6
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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469a2379
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HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass
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8 年前 |
GitHub
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b182eb4f
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Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
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8 年前 |
sebastienlagarde
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935b09ec
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HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
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8 年前 |
Aras Pranckevicius
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ccdd344f
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API change: SortOptions -> SortFlags
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8 年前 |
GitHub
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8337fa69
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Merge pull request #34 from Unity-Technologies/Refactor-lightloop
Refactor lightloop
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8 年前 |
Sebastien Lagarde
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1b338186
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HDRenderLoop: SinglePAss work but Tile is broken...
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8 年前 |
Sebastien Lagarde
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575af190
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HDRenderLoop: Fix assert issue
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8 年前 |
Sebastien Lagarde
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546401a2
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HDRenderLoop: Version that compile and display something
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8 年前 |
Sebastien Lagarde
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5afbdc3c
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HDRenderLoop: Push a version with C# that compile
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8 年前 |
Sebastien Lagarde
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37316a28
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Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
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8 年前 |
mmikk
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1804b00c
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remove
prefix
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8 年前 |
Tim Cooper
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96cdde05
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Add node that 'just does' HLSL and can convert to shader node based on API.
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7 年前 |
mmikk
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d9c6d51d
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move multicompile to the correct location
move multicompile to the correct location
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8 年前 |
vlad
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d0c30f9a
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Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added.
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7 年前 |
mmikk
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cbedc8ab
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fix "mysterious" shadow bug case
fix "mysterious" shadow bug case
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8 年前 |
Tim Cooper
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2e183994
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Add time checkbox
Make shorter GUIDs
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7 年前 |
Sebastien Lagarde
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0e900c4e
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HDRenderLoop: Commit second draft, need testing
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8 年前 |
Evgenii Golubev
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81eebc83
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Update the project's editor version
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8 年前 |
mmikk
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8ef3ae75
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misc bug fixes
misc bug fixes
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8 年前 |
Matt Dean
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98611b46
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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7 年前 |
sebastienlagarde
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5882c727
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HDRenderLoop: Draft of refator not working
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8 年前 |
Evgenii Golubev
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c9a0007c
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Factor out the procedural sky shader
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8 年前 |
mmikk
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c67cdd6a
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only invert z value when not in opengl
only invert z value when not in opengl
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8 年前 |
ChrisTchou
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c19d413a
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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7 年前 |
Andre McGrail
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525120da
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Lava tweaks
Slope shader
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7 年前 |
sebastienlagarde
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d0ebdb4a
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Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
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8 年前 |
runes
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36e49e0d
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Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories
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8 年前 |
Florent Guinier
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670f4bf3
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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7 年前 |
Julien Ignace
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9ccb7b24
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Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
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8 年前 |
runes
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a5030aa0
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Andre McGrail
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b061e067
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Lava and some stuff.
Fixed screen pos
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7 年前 |
GitHub
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fb30bf8c
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Merge pull request #33 from Unity-Technologies/LayeredLit
Layeredlit
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8 年前 |
Julien Ignace
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9ce05c62
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Fixed whitespace.
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8 年前 |
MingWai
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bdfd3b5f
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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7 年前 |