sebastienlagarde
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66a7d8bd
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update
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7 年前 |
sebastienlagarde
|
75c24de2
|
HDRenderPipeline: Update details map blending formula for smoothness and albedo based on artist feedback
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7 年前 |
sebastienlagarde
|
cd5fd6d3
|
merge latest 2017.3
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7 年前 |
sebastienlagarde
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24c669b1
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
Evgenii Golubev
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381a7ef3
|
Bugfix tiling/object scale on/off
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7 年前 |
GitHub
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ba11639e
|
Merge pull request #439 from Unity-Technologies/refactor-light-editor
LightEditor refactoring
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7 年前 |
sebastienlagarde
|
b963d0ba
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push initial project
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7 年前 |
Evgenii Golubev
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84d9b5a3
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Fix POM using the primitive size
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7 年前 |
Thomas
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c6639f12
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LightEditor refactor for 2017.3
Awaiting 2018.1 features to simplify & improve it
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7 年前 |
sebastienlagarde
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5a6d78c4
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Update project from sratch
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7 年前 |
sebastienlagarde
|
b81f5db7
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HDRenderPipeline: Change name of Opacity as Density as request by doc team
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7 年前 |
sebastienlagarde
|
b8834451
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HDRenderPipeline: Rename objectScale to invObjectScale
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7 年前 |
sebastienlagarde
|
a872dc32
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
sebastienlagarde
|
94877537
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HDRenderPipeline: Update triplanar test
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7 年前 |
GitHub
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84f5f68b
|
Merge pull request #437 from Unity-Technologies/Branch_FixDepthBufferCopy
Branch fix depth buffer copy
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7 年前 |
sebastienlagarde
|
32a02c4e
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
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7 年前 |
Julien Ignace
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293ed886
|
Forgot to remove useless Depth Buffer copy
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7 年前 |
Evgenii Golubev
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334ddc48
|
Fix POM with object scale
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7 年前 |
Julien Ignace
|
920bc9cb
|
Moved the Depth Buffer copy at the right place when in forward (it was done too late, resulting in various bias problem in shadows/ssao)
|
7 年前 |
sebastienlagarde
|
0f756112
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HDRenderPipeline: Rename Use Opacity as density
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7 年前 |
sebastienlagarde
|
f4828c10
|
HDRenderPipeline: Test Per Pixel scale lock
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7 年前 |
sebastienlagarde
|
efdf41f8
|
Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension are not supported correctly yet
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7 年前 |
GitHub
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4d5e7be6
|
Merge pull request #433 from Unity-Technologies/Add-support-of-vertex-displacement
Add support of vertex displacement
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7 年前 |
sebastienlagarde
|
5d0125b2
|
HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done)
- And expose debug display properties
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7 年前 |
sebastienlagarde
|
650a1b5e
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HDRenderPipeline: Fix issue with wrong attribute define for LitXXXPass
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7 年前 |
sebastienlagarde
|
54f30000
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-support-of-vertex-displacement
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7 年前 |
uygar
|
86d02855
|
Disabled separate sampling algorithms per cascade again.
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7 年前 |
uygar
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9b9762a3
|
Optimized register usage for cascade dithering.
Modified static directional shadow code to accept a different algorithm per cascade.
Fixed a warning related to converting a float2 to a uint2.
|
7 年前 |
Evgenii Golubev
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cf6b206c
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
GitHub
|
d0ba0ab5
|
Merge pull request #432 from Unity-Technologies/Branch_FixNormalInfluence
Branch fix normal influence
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7 年前 |
Julien Ignace
|
b19067dd
|
Fixed normal influence when using gradient mapping.
|
7 年前 |
GitHub
|
10e0fdad
|
Merge pull request #431 from Unity-Technologies/Branch_SmallLayerFix
- Added color to Material reference labels for LayeredLit Shader
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7 年前 |
Julien Ignace
|
47674b38
|
- Added color to Material reference labels for LayeredLit Shader
- Changing material reference now no longer synchronize UVs info as well.
|
7 年前 |
Evgenii Golubev
|
fc3f8e16
|
Further improve the "Displacement Mapping With Depth Offset" setup
|
7 年前 |
GitHub
|
7e30f703
|
Merge pull request #430 from EvgeniiG/Unity-2017.3
Correctly support light classification with precomputed lighting
|
7 年前 |
sebastienlagarde
|
b9915628
|
HDRenderPipeline: First draft of support of vertex displacement
|
7 年前 |
Evgenii Golubev
|
9b985278
|
Fix the "Displacement Mapping With Depth Offset" setup
|
7 年前 |
GitHub
|
49f06d1d
|
Merge pull request #428 from Unity-Technologies/Split-opaque-and-opaque-alpha-tested-for-prepass
Add comment about depth prepass
|
7 年前 |
Evgenii Golubev
|
ea7abf4f
|
Remove clear coat from the list of materials classified for precomputed illumination
|
7 年前 |
Evgenii Golubev
|
2031a5f8
|
Correctly support light classification with precomputed lighting
|
7 年前 |
Evgenii Golubev
|
2a9aa847
|
Update the HD test scene to with a test for displacement mapping with depth offset
|
7 年前 |
Evgenii Golubev
|
ea499710
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
GitHub
|
19d4cf14
|
Merge pull request #427 from Unity-Technologies/Branch_DepthPrepass
Branch depth prepass
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7 年前 |
Evgenii Golubev
|
1d7db227
|
Revert "HDRenderPipeline: Fix issue with tessellation shadow and camera relative code"
This reverts commit 73e6ad6a524557e41947247fc1bb32c4ca3bfdef.
|
7 年前 |
Evgenii Golubev
|
82ef5478
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
Evgenii Golubev
|
24906cf6
|
Implement a small optimization of the texture cache
|
7 年前 |
Evgenii Golubev
|
7a094ed8
|
Merge branch 'Unity-2017.3'
|
7 年前 |
Evgenii Golubev
|
73b6f981
|
Fix a shader compile error
|
7 年前 |