Matt Dean
1ea14a06
Rename Sign output on Camera node
7 年前
GitHub
c3ae833e
Merge pull request #144 (Upgrade to use new shader library)
Also includes WIP HD Unlit Master Node
7 年前
Tim Cooper
f71d562a
Working HD / LW unlit from same shader file.
7 年前
Matt Dean
4503a2ce
Change Flip node to flip 1 > -1 and added Invert Colors node
7 年前
Tim Cooper
d920687b
Fix up LWUnlit to work with shader library.
7 年前
Jens Holm
9b1d3da9
Make maste node preview a separate window
7 年前
Matt Dean
29e04332
Channel Mask node to Mask Field (prt 2)
7 年前
Tim Cooper
c3284443
Add ref to resources file.
7 年前
Jens Holm
682af7b6
Fix uss class for resize top-let hadle in resize handle
7 年前
Matt Dean
3e4f3590
Channel Mask node to Mask Field (prt 1)
7 年前
Tim Cooper
5c4cbe12
For LW use the proper shader paths that get exported from the LW package..
7 年前
Jens Holm
55869a0b
Make class for adding resize handles along the border of a visual element
7 年前
Matt Dean
125d4bb5
Switch Linear Light blend methods
7 年前
Tim Cooper
a13c3ee9
Use helper function to figure out if we have warnings or errors.
7 年前
Jens Holm
11b8912f
Make resize side handle determine own uss classes
7 年前
Matt Dean
ec76d400
Fix Fog node
7 年前
Tim Cooper
8aab03fe
Merge remote-tracking branch 'origin/master' into HDMaster
7 年前
Jens Holm
5c86f77c
Merge master
7 年前
Peter Bay Bastian
e1f95448
Various bug fixes
* Clean up master preview render data
* Add size check to IndexSet.Contains
7 年前
Peter Bay Bastian
a5f98a7d
Remove log messages when resizing inspector
7 年前
Jens Holm
ff694d9c
Add resize handles to corner of inspector window
7 年前
GitHub
09d669c8
Various refactorings and improvements ( #139 )
* Move previewMode to RenderData instead of ShaderData (still some to do here, as apparently there's still a RenderData _and a_ ShaderData per node, but the intention was to have a RenderData per node and then share ShaderData between those)
* Introduce a temporary identifier for nodes. The first part of this identifier is an index (`int`) which is assigned linearly. When a node is deleted, its identifier as added to a free list. Each identifier also contains a version (`int`), which is incremented when the identifier is re-used. This allows us to replace usage of Dictionary with List in a lot of places.
* Introduce IndexSet for efficiently storing and manipulating a list of indices (e.g. from temp IDs). Internally this stores a list of 32-bit integers and uses each bit to represent 1 index. The operations of `ISet<int>` are implemented for this type, although that interface does not exist in Unity. The operations are very fast and cac...
7 年前
Jens Holm
2587263f
Remove resize function from GraphInspectorView
7 年前
Peter Bay Bastian
758cf9e6
Inspector window changes ( #138 )
* Add resize handle class and reuse some resize handle uss styling in inspector window
* Reigister postlayout callback on graphview rather than inspector view
* Remove resize function from GraphInspectorView
* Add resize handles to corner of inspector window
7 年前
Jens Holm
e1ebec49
Merge master
7 年前
Julien Ignace
b782a332
Update code with last merge changes and fixed some formatting issues.
7 年前
Julien Ignace
c02d593d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
Andre McGrail
6d8f7475
Added missing metas and updated mats that source tree didn’t pickup :(
7 年前
Andre McGrail
0effa5f2
Removed substance dependancies from LW tests and also re-created affected template images
7 年前
Felipe Lira
eff2ed49
Addressed Evgenii and Richard's comments.
7 年前
Felipe Lira
cea04fcf
Addressed Sebastien and Alexandr PR feedbacks.
7 年前
Felipe Lira
ac553840
Updated shaders after merge
7 年前
Julien Ignace
ab2b8608
Updated all HDRP test scenes with new sky volumes (until they work in prefabs and we can share them... in 2018.2 hopefully)
7 年前
Felipe Lira
ddeb54b6
Merge branch 'master' into LightweightPipeline
7 年前
Julien Ignace
688234ed
Update after last merge
7 年前
Julien Ignace
71f453af
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
Julien Ignace
dd1baa91
Fixed "Baked sky" behavior in new sky volume system.
7 年前
Julien Ignace
dae258a5
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
7 年前
Julien Ignace
7faea4fc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# PostProcessing
7 年前
Raymond Graham
5f8aef95
Revert "module udpate"
This reverts commit af22e284cbd821f577fda646b36fa50d56d3fc74.
7 年前
Raymond Graham
51c0d02a
module udpate
7 年前
Raymond Graham
1118c956
Merge branch 'master' into motionVectorSupport
7 年前
Julien Ignace
b2315b94
Update default scene settings object creation to include exp fog and all relevant component.
7 年前
Julien Ignace
d210135e
- Added HDShadowSettings component for volumes
- Removed all obsolete Scene/CommonSettings code
- Updated HDRP samples scene with new volume sky/fog settings and removed obsolete assets
7 年前
Julien Ignace
daaa1360
Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
7 年前
Julien Ignace
033abbd6
More fixes with latest master.
7 年前
Julien Ignace
1ce75e59
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
7 年前
Felipe Lira
fd3df2bf
Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline
7 年前
Felipe Lira
0324ec96
Refactor to improve shader library organization and readability
7 年前
Felipe Lira
a58b6cbd
Lightweight Shaders compiling on GLES with HLSLcc compiler.
7 年前