GitHub
c58c9930
Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support
Change ShaderLibrary to use REAL instead of float/half
7 年前
Remy
16889c08
Add debug view test (motion vectors)
7 年前
Remy
8118558f
Use uncompressed cubemaps to avoid unecessary warnings
7 年前
Remy
d5dfa0d9
Refactor the test framework to allow to run the tests in editor play mode :
- Add TestFrameworkPlayMode class
- Move common functions to TestFrameworkTools class
- Add a setting in SetupSceneforRenderPipelineTest to invoke custom actions before capturing
7 年前
Felipe Lira
bc1c94ba
Upgraded Particles to SRP shader library.
7 年前
Remy
9aa10739
Dtart debug view tests (motion vectors)
7 年前
Felipe Lira
0571f34d
Fixed truncation warnings in LW shaders.
7 年前
Remy
1d9471e6
Add Shadow Mask test scene. Always return false because of script error for the moment.
7 年前
Felipe Lira
1f07c2da
Updated scenes and templates to account for new shadow bias algorithm.
7 年前
Remy
02d89c04
Try to correct the unlit test scene : removed blend multiply materials
7 年前
GitHub
4dbc4ee4
Fix bug 978693
https://fogbugz.unity3d.com/f/cases/978693/
7 年前
GitHub
a204c630
Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2
Shadow Refactor v2
7 年前
GitHub
e236a1a5
Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering
Updated lightweight to upload correct color when in gamma colorspace.
7 年前
Felipe Lira
9ab6af9c
Fixed scene for test 010. Updated template of scene 039 to account for the new spotlight falloff.
7 年前
Felipe Lira
c6543428
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
7 年前
Matt Dean
dbaf707b
Add All, Any, IsInfinite and IsNaN nodes
7 年前
Martin Thorzen
b73f8bc1
Created the functionality of creating Nodes directly when hitting spacebar. Simplified to not have to right click and click create node.
7 年前
Matt Dean
e7ccc01e
Fixes
- Change Comparison node to Vec1 inputs
- Change Branch node logic to avoid another if statement
7 年前
GitHub
07a3da00
Update LICENSE
7 年前
Matt Dean
fd575df7
Fixes for PR
7 年前
Matt Dean
333ded2e
Remove IntegerMaterialSlot
7 年前
Matt Dean
8ab84621
Add Triplanar node
7 年前
GitHub
6c91e340
Update LICENSE
7 年前
Jens Holm
428479b6
Make floating windows dock to closest corner
7 年前
Matt Dean
bbd475d5
Add Branch node
- Fix compatible types
- Fix default property name
7 年前
Matt Dean
cfb57499
Add Slider
ShaderProperty, Control, Node and property list entry
7 年前
Matt Dean
eeae2f11
Fix Screen Position node
7 年前
GitHub
49e7e243
Update README.md
7 年前
Jens Holm
5f6443a4
Add draggable manipulator for floating windows
7 年前
Matt Dean
2ed31ce4
Add Comparison node
- Add boolean field for property list
- Fix missing ConcreteValueTypeToString entry
7 年前
Matt Dean
8ea43935
Add HDR Color
- Add HDR Color node
- Add new constructor to ColorShaderProperty
- Add hdr flag to ColorControl
- Add HDR Color property to GraphInspectorView
7 年前
Matt Dean
c3e0543b
Add Dielectric Specular node
7 年前
GitHub
87638b44
Merge pull request #149 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Jens Holm
50adcc7c
Remove old functions from GraphInspectorView
7 年前
Matt Dean
f9d9e891
Rename Blend node inputs
7 年前
Matt Dean
e24aafae
Boolean node and type (part 2)
7 年前
Matt Dean
2f6e839e
Add Integer
Node, ShaderProperty, MaterialSlot
Update Property node and properties list
7 年前
Matt Dean
b78bf280
Add Metal Reflectance Node
7 年前
Jens Holm
93fa2455
Merge remote-tracking branch 'origin/master' into inspector-window
7 年前
Matt Dean
11d733ee
Fix Normal Strength node
7 年前
Matt Dean
8f22e3a7
Boolean node and type (part 1)
7 年前
Tim Cooper
6c0a8015
Disable HDUnlit for now as there are missing remaps.
7 年前
Matt Dean
dee739b5
Restore LinearLightAddSub blend mode
7 年前
GitHub
455b4075
Merge pull request #145 from Unity-Technologies/FixingSubGraphs
Fixing sub graphs (+ fix 2D/3D preview bug)
7 年前
Tim Cooper
2888f1c2
-When we validate a subgraph node we also need to validate the subgraph (generates the concrete values).
-Allow promotion of vector types. v2->v3/v4 v3->v4. Rule is alpha channel gets 1, other channels get 0.
7 年前
Matt Dean
d057e6de
Fix Ambient node
7 年前
Tim Cooper
8342aa12
Finish refactoring subgraphs.
7 年前
Matt Dean
4f8a273e
Fix UV bindings for preview shader and Unlit master
7 年前
Tim Cooper
9ee28856
Bump version 0.1.11
7 年前
Tim Cooper
259c7ce1
Changing sub graphs to use functions instead of inlining.
7 年前