3007 次代码提交 (65348a87-2f81-4ac5-a407-52298c26c491)

作者 SHA1 备注 提交日期
Evgenii Golubev ebdf0660 Add Fresnel to LTC. Reduce the number of textures and samplers 8 年前
joce 7ab5cea2 Update shader graphs (placement was broken) 8 年前
Evgenii Golubev 5c8816af Update the Disney Diffuse LTC data 8 年前
sebastienlagarde 7350695e HDRenderLoop: Change prototype of Eval and LightLoop function, now take float 3 instead of float4 for lighting 8 年前
joce cfc167d9 TypeMapper now derives from BaseDataMapper 8 年前
Evgenii Golubev 220d35f4 Update the LTC GGX data 8 年前
sebastienlagarde ddd7203e HDRenderLoop: Loop now work in standalone win64 player 8 年前
joce 134a3007 Update to latest GraphView 8 年前
Evgenii Golubev 00fa8063 Group scalars. 8 年前
sebastienlagarde f61b40c5 HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
joce 3e485a48 DrawData be gone 8 年前
Evgenii Golubev ee804935 Correct a factual mistake in the comment 8 年前
sebastienlagarde 87a5b1b5 HDRenderLoop: Last commit miss some file 8 年前
joce 574bc97d First implementation of node collapsing for MG 8 年前
Evgenii Golubev 9c4e28d4 Compact the Disney Diffuse LUT 8 年前
sebastienlagarde ea867c72 HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
joce af7694ae GraphView update 8 年前
Evgenii Golubev 0063bde5 Update LTC LUT data 8 年前
Sebastien Lagarde efa7c787 HDRenderLoop: Clean packed Gbuffer code in Uint16 + packing functions 8 年前
joce 66dac0cd Fix GraphView editorconfig file. 8 年前
Evgenii Golubev 191dcd94 Optimize EvaluateBSDF_Area() with an early exit and scalar grouping 8 年前
Sebastien Lagarde 25234e00 HDRenderLoop: Test about packing all GBufer in two RT U16 8 年前
joce 64bf0c23 Fix MaterialGraph to match updated Unity changes 8 年前
Evgenii Golubev 8de2e009 Update the normalization of Baum's equation 8 年前
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
Peter Bay Bastian 36c08357 Commandable manipulator for #11 8 年前
Evgenii Golubev 92dde0a7 Enable two-sided support for the reference area light implementation 8 年前
runes 2998b7cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
joce 98e645eb Make Node and NodePresenter members private 8 年前
Evgenii Golubev 2663eb61 Improve comments 8 年前
Julien Ignace 7d178554 Added some unlit materials to test Unlit GI 8 年前
Peter Bay Bastian 4ff1c093 NodeDrawer now derives from Node. 8 年前
Evgenii Golubev 81b8bd5f Temporarily disable the reference GGX IBL implementation 8 年前
Julien Ignace 48fc9b85 - Properly implemented GI meta pass for Unlit shader. 8 年前
Peter Bay Bastian d683bd58 Handle nodes without any output 8 年前
Evgenii Golubev f2161234 Add area light geometry visualization 8 年前
GitHub 0d79a150 Merge pull request #9 from Unity-Technologies/VelocityBufferSupport 8 年前
Peter Bay Bastian 4a3e71ed Modify Node to be compatible with MG's layout 8 年前
Sebastien Lagarde 7443a077 HDRenderLoop: Fixed issue with velocity pass + fix shader warning 8 年前
Evgenii Golubev f6ce1375 Formatting; avoid D3D11 compiler warning 8 年前
Tim Cooper 0a990a6d allow specifying the UV channel on the UV node. 8 年前
Sebastien Lagarde c03433e2 HDRenderLoop: Add velocity shader pass 8 年前
Evgenii Golubev a98a734c Fix formatting 8 年前
Tim Cooper 8133e0c7 Focus graph when changing selection. 8 年前
Sebastien Lagarde 1999b306 Merge remote-tracking branch 'refs/remotes/origin/master' into VelocityBufferSupport 8 年前
Evgenii Golubev 3764be25 Realign the LTC test geometry 8 年前
mmikk 3a6077b7 apparently we don't support uniforms in #ifdef in compute with multiple kernels 8 年前
Tim Cooper 17429180 Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with. 8 年前
Evgenii Golubev fd5fbe55 Add a test scene for an LTC area light 8 年前
mmikk 19b1da78 revert duplicates and globals declarations 8 年前