80 次代码提交 (64b996ea-dcda-40d7-bb67-c4af69879990)

作者 SHA1 备注 提交日期
Julien Ignace fd04e67f - First version of sky renderer 8 年前
Julien Ignace 44b015c9 SkyRenderer now renders into a 256 cubemap RT and updates GI with it. 8 年前
sebastienlagarde 91937fed HDRenderLoop: Merge FPTL - start light application 8 年前
Julien Ignace 1260f4fb Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete) 8 年前
Sebastien Lagarde a91df7f9 HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested) 8 年前
Julien Ignace 0065b8b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 41117464 HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap 8 年前
Sebastien Lagarde 4a757643 HDRenderLoop; General cleanup pass around OnDisable/Cleanup 8 年前
sebastienlagarde 2a67e7e3 HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead 8 年前
Julien Ignace 4577e361 Fixed the way Utilities.GetViewProjectionMatrix works when given the LookAt parameters so that it matches the camera.worldToCameraMatrix APIs (fixed skybox temporary Cubemap from being flipped) 8 年前
Julien Ignace 4f8f27fc Started refactoring for sky framework. 8 年前
Julien Ignace 799fb598 Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
Sebastien Lagarde 5d839c48 HDRenderLoop: Fix depthVS issue + introduce HDCamera 8 年前
Julien Ignace 2ec18892 Merge branch 'master' into SkyFramework 8 年前
Julien Ignace e5e20762 Fixed compilation after merge/update of native code. 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
Tim Cooper 5b39107f Make changes based on joachims feedback. 8 年前
sebastienlagarde aacfb575 Rename HDRenderLoop to HDRenderPipeline 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde cb97b488 HDRenderLoop: Rename renderLoop to renderContext 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
Julien Ignace 47800dae Fixed a number of issues on PS4 8 年前
sebastienlagarde 34ba21bb HDRenderPipeline: Push draft for adding POM 8 年前
sebastienlagarde b59196ee Merge remote-tracking branch 'refs/remotes/origin/master' into Add-ParallaxOcclusionMapping 8 年前
Tim Cooper aa75277c [refactoring] HDLoop to do nice allocate / deallocate based on instantiation of loop instances. 8 年前
Evgenii Golubev 020f5c12 Implement the full screen triangle shader 8 年前
Evgenii Golubev d5c68fe1 Implement DrawFullscreen() with MRT support 8 年前
Evgenii Golubev 2bfdeef3 Output diffuse lighting into a separate render target 8 年前
Evgenii Golubev 212f861f Use a new workaround for Utilities.DrawFullscreen() 8 年前
Evgenii Golubev 8b521e10 Merge branch 'master' into SSSSS 8 年前
Evgenii Golubev d1ed6394 Split lighting for all materials into diffuse and specular 8 年前
Evgenii Golubev 738befc5 Make a copy of the stencil buffer 8 年前
Evgenii Golubev aa6bf886 Implement the initial version of the SSS algorithm 8 年前
Tim Cooper 171302ee Merge branch 'preview-cameras' into refactor-hdloop 8 年前
Chman f8c4dad7 Find serialized properties using an expression instead of a string (safer and won't break on refactor) 8 年前
Chman 5cd2bb50 Removed useless code 8 年前
Tim Cooper d6293d68 [SRP]Fix changed API 8 年前
Tim Cooper 8ff712ff Merge branch 'master' into refactor-hdloop 8 年前
Tim Cooper b999f813 fix formatting 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
Evgenii Golubev f2bef29c Add blending support for the tessellation shader 8 年前
Evgenii Golubev 60731810 Make improvements based on feedback 8 年前
Evgenii Golubev 5708bc95 Rename 'MaterialClass' to 'MaterialID' in the code (not the UI) to avoid confusion 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
Evgenii Golubev be01c5e2 Perform proper bilateral filtering 8 年前
Evgenii Golubev 7cabcadf Use DrawProcedural() for drawing full screen 8 年前
Evgenii Golubev f17e4519 Pass properties to DrawProcedural 8 年前
Evgenii Golubev a6f935fc Use the stencil to avoid shading empty parts of the G-buffer 8 年前
Evgenii Golubev c444fb8a Add an option to globally disable SSS 8 年前
Evgenii Golubev b764b1b3 Implement efficient depth linearization for oblique view frustums 8 年前
Julien Ignace 4bb0fc26 - Fixed a bug where setting sky settings to none would not removed the sky. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
GitHub ad277fc1 Merge pull request #206 from Unity-Technologies/Branch_FixNoSkyUpdate 8 年前
Julien Ignace bdfcdce0 Added the possibility to export the currently rendered sky to a Texture2D and then to an EXR. 8 年前
sebastienlagarde 7cfffb72 HDRenderPipeline: Clear coat model, expose specualr color model 8 年前
Evgenii Golubev 2da00de6 Set the ID of the SSS material to 0 and of the standard material to 1 8 年前
Evgenii Golubev 235b3f5e Use the same stencil value for all non-SSS materials 8 年前
sebastienlagarde dc6d3e84 HDRenderPipeline: Re-enable shadow atlas visualization + some clean 8 年前
sebastienlagarde 6d899dd0 HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
sebastienlagarde b088bb9a HDRenderPipeline: Moive all shaders/compute into resources asset 8 年前
Sebastien Lagarde bc69fad2 HDRenderPipeline: Change material framework 8 年前
Sebastien Lagarde d06af446 HDrenderPipeline: Update stencil bits 8 年前
Julien Ignace 278154db Added FullScreenDebug modes and implemented it for SSAO. 8 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 8 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Thomas Hourdel dcedff6e Added motion vectors support; Refactored HDCamera 8 年前
Tim Cooper 8b0f6d4c use pooling 8 年前
Tim Cooper 696ae193 Fixing memory allocations 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Tim Cooper 0da91305 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc 8 年前
Tim Cooper b1156959 [gc]Convert to pooling 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
Evgenii Golubev d8386bd4 Address the PR feedback 8 年前
Julien Ignace a097b170 Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 8 年前
sebastienlagarde 801b76ed Remove utilities function SetMatrixCS, SetMatrixArrayCS, SetVectorArrayCS and replace by correct API call 8 年前
sebastienlagarde 6ecb6edd HDRenderPipeline: Reduce GC alloc by replacging call to Array.Sort by our own quicksort 8 年前
Thomas Hourdel db994ece Added support for jittered projection matrix; Fixed motion vectors 8 年前
Arnaud Carre 048901c2 adding profiling to C# scriptable loop code 7 年前
Evgenii Golubev 69b2a277 Implement computation of the view vector from the screen space coordinate 7 年前
sebastienlagarde 44423085 HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize 7 年前