Paul Melamed
6229dab5
update changelog
6 年前
Paul Melamed
83d9fc5d
Fix decal 'ghosts'
6 年前
GitHub
633c0bcc
Lw/fix custom renderer lifetime 1061353 ( #1814 )
* Fixed custom renderer lifetime issue. Materials are not cached anymore in the passes, instead the renderer is passed in execution and resources are accessed from it.
* updated release notes
6 年前
Antoine Lelievre
c5cac258
Merge HDRP/staging
6 年前
RSlysz
20814b8e
InfluenceVolume no more rescale along gameobject scale as in legacy probe
6 年前
GitHub
f33cccee
Merge pull request #1810 from Unity-Technologies/FixTextureCacheMipmapWarningForPlanarReflection
Fixed TextureCache2D mipmap check for RenderTextures
6 年前
GitHub
b094e6ea
Merge pull request #1811 from Unity-Technologies/lw/fix-shadowcascadewarning
Fixed _WorldToShadow warning.
6 年前
RSlysz
c318363d
fix crash when selecting tool for changing shape in reflection probes
6 年前
GitHub
fed43832
Merge pull request #1801 from Unity-Technologies/volume-texture-tool
New Volume Texture Tool.
6 年前
GitHub
7600a440
Merge branch 'master' into lw/fix-shadowcascadewarning
6 年前
Antoine Lelievre
3b94dc89
Changed resource version from float to int
6 年前
GitHub
87d21b0d
Merge pull request #1809 from Unity-Technologies/HDRP/fix/reflection-probe-offset-with-rotation
Hdrp/fix/reflection probe offset with rotation
6 年前
Felipe Lira
3b567048
updated release notes
6 年前
sebastienlagarde
602fa304
Update change log
6 年前
Antoine Lelievre
c976dde1
Update changelog
6 年前
Felipe Lira
df9547bd
Added release notes
6 年前
sebastienlagarde
72687aa9
Merge branch 'HDRP/staging' into HDRP/fix/reflection-probe-offset-with-rotation
6 年前
Antoine Lelievre
d5e69c03
Merge HDRP/staging
6 年前
Sebastien Lagarde
cd85f0d3
Merge branch 'master' into HDRP/staging
6 年前
Felipe Lira
a0356c46
Fixed _WorldToShadow warning.
6 年前
Tim Cooper
f61ca95f
Bump Package Version for <Next> release.
6 年前
Tim Cooper
5380179a
Updated LWRP tests, fixed shadow cascades ( #1808 )
* Init push
-Updated existing tests, simplified and compressed
-Added new tests, many more, to cover missing coverage and prepare for upcoming features
-Compressed Images to save space
-Removed duplicate or unused assets
* Added Shadergraph test scene
Tweaked existing material files
* Updated missing prefabs (due to nested prefabs)
Added all OSX Metal reference images
* Fixed issue with test 050_shader_graphs where the UVs broke in playmode
* Updated Build List
* Added check for only enabled scenes in the build menu, this will help avoid issues running tests not in the build and also easily be able to disable tests if needed
* Tweaked tests
Added OSXEditor Metal reference images
Added WindowsEditor DX11 reference images
* Fix shadow cascade issue that was due to cut and paste error lol
* Updated cascade test with correct references
Updated Adam prefab to nested prefabs
* Update windowsEditor DX11 ...
6 年前
Tim Cooper
de2f585d
Fix compiler warnings.
6 年前
Yao Xiaoling
0a1673f2
Clearer GUI code.
6 年前
Matt Dean
0a5ac9f7
Added new Rotation about axis node ( #1695 )
* Added new Rotation about axis node
* changes for pr
* changed description
6 年前
Yao Xiaoling
665cb283
Fix merge.
6 年前
Antoine Lelievre
0ad95420
Re-cleanup graphic test assetd
6 年前
Matt Dean
91d80f85
Small Node Fixes ( #1670 )
* unroll simple noise loop and add overwrite blend mode to blend node
* updated changelog
* fixed polygon node caluclations
* put overwrite blend mode at the end of the enum
* updates to changelog
* fixing z calculation on normal strength node
6 年前
Yao Xiaoling
a11976bf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
Antoine Lelievre
3ad23630
Reset GI scene parameters to default
6 年前
GitHub
43aa9fb2
Remove Pass Dependency on Renderer ( #1794 )
* Remove pass dependency on renderer. This causes issues with the custom passes as cleanup is not handeld properly.
6 年前
Antoine Lelievre
476e6b2a
Reset assets to default
6 年前
GitHub
591db2f1
Update README.md
6 年前
Antoine Lelievre
10b6e909
Cleanup culling reflection graphic test
6 年前
RSlysz
1d81d8e1
update changelog
6 年前
GitHub
66d243bb
Update README.md
6 年前
Antoine Lelievre
f99b9020
Updated reference images
6 年前
RSlysz
2a58feed
Add draw gizmo on HDRP side at right position
6 年前
GitHub
0c2f533f
Merge pull request #1807 from Unity-Technologies/disable-unstable-hdrp-test
Remove 2102_GI_Emission from tests as it is unstable for now
6 年前
Antoine Lelievre
9459387b
Added test scenes for double sided reflections and stencil in reflections
6 年前
RSlysz
635b736c
fix legacyProbe wrong null check
6 年前
Remy
98496ba3
Remove 2102_GI_Emission from tests as it is unstable for now
6 年前
Antoine Lelievre
245ec6ab
Added all shader and materials for stencil and culling test in reflections
6 年前
RSlysz
80b31aa3
fix offset position
6 年前
Antoine Lelievre
d5938a0f
Fixed TextureCache2D for RenderTextures
6 年前
Antoine Lelievre
4979052d
Moved resources initialization to RenderPipelineResources and Upgrade test to the HDRenderPipeline initialization
6 年前
Tim Cooper
37a22fda
Updated postfx package to 2.0.10-preview ( #1806 )
6 年前
GitHub
44c7d591
Merge pull request #1805 from Unity-Technologies/tests/hdrp/distortion
Tests/hdrp/distortion
Merge approved by Julien Ignace
6 年前
GitHub
c3119430
Merge pull request #1803 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
GitHub
f09cd77a
Merge pull request #1799 from Unity-Technologies/Create-screenspace-lighting-folder
Move file to screenspace lighting folder
6 年前