Remy
|
61dcebc6
|
Fix position of material previews in Unlit scene.
|
7 年前 |
sebastienlagarde
|
2479c7c7
|
Small update of READMe file
|
7 年前 |
GitHub
|
2c30320a
|
Merge pull request #541 from Unity-Technologies/Branch_FixUnlitMaterialTests
Fixed all tests Unlit materials after property renaming.
|
7 年前 |
sebastienlagarde
|
0bb67f42
|
Update README file.txt
|
7 年前 |
Julien Ignace
|
b431be32
|
Fixed all tests Unlit materials after property renaming.
|
7 年前 |
sebastienlagarde
|
692cf436
|
HDrenderPipeline: Remove unesessary meta
|
7 年前 |
GitHub
|
298835b9
|
Merge pull request #539 from Unity-Technologies/Branch_FixPVROpacity
Renamed _ColorXXX properties in Unlit to _UnlitColor to avoid conflic…
|
7 年前 |
sebastienlagarde
|
72f1cffb
|
HDRenderPipeline: Fix typo in text of IOR
|
7 年前 |
GitHub
|
e16e3030
|
Merge pull request #537 from EvgeniiG/Unity-2017.3
Apply the albedo during lighting only once
|
7 年前 |
Evgenii Golubev
|
9f711587
|
Fix the SSS normal debugging mode, and add comments
|
7 年前 |
GitHub
|
1818baf9
|
Merge pull request #536 from Unity-Technologies/feature/refractionCubemap
Feature/refraction cubemap
|
7 年前 |
Frédéric Vauchelles
|
3e16250f
|
Syntax fixes
|
7 年前 |
Remy
|
856970bb
|
Delete unused test assets.
|
7 年前 |
Evgenii Golubev
|
a88795d9
|
Improve support of transmission for Disney Diffuse
|
7 年前 |
Frédéric Vauchelles
|
010f7eaf
|
Moved related data to preLightData
|
7 年前 |
Remy
|
fc3e1073
|
Add Lit Refractions Tests
|
7 年前 |
Evgenii Golubev
|
c2543c08
|
Fix naming of SSS profiles
|
7 年前 |
Frédéric Vauchelles
|
98192c93
|
Refactored refraction code with cubemap support
|
7 年前 |
Julien Ignace
|
0bd39134
|
Renamed _ColorXXX properties in Unlit to _UnlitColor to avoid conflict with legacy Unity names which are required for Alpha test to work with GI.
|
7 年前 |
Remy
|
f10c7c9d
|
Add a complex material with different surface properties in the mask textures.
|
7 年前 |
Evgenii Golubev
|
29a7411c
|
Apply the albedo during lighting only once in PostEvaluateBSDF()
|
7 年前 |
GitHub
|
58aacdbd
|
Merge pull request #533 from EvgeniiG/Unity-2017.3
Set SSS_NEUTRAL_PROFILE_ID to 0
|
7 年前 |
GitHub
|
01e3b45b
|
Merge pull request #534 from Unity-Technologies/Add-refraction-cubemap-support
Add refraction cubemap support
|
7 年前 |
GitHub
|
c25c236d
|
Merge pull request #528 from Unity-Technologies/Refactor-LightLoop-Glue-Code
HDRenderPipeline: Refactor LightLoop glue code
|
7 年前 |
Evgenii Golubev
|
dd2b93cd
|
Set SSS_NEUTRAL_PROFILE_ID to 0
|
7 年前 |
GitHub
|
068e18e4
|
Merge pull request #532 from Unity-Technologies/Branch_FixPVROpacity
Hack for GI to handle Alpha Test correctly: Filled the hard-coded pro…
|
7 年前 |
GitHub
|
c9e14f56
|
Add a layered variant of the `_ThicknessRemap` property
|
7 年前 |
GitHub
|
ffcd395f
|
Merge pull request #531 from EvgeniiG/Unity-2017.3
Add a thickness remap for the thickness map (on the material itself)
|
7 年前 |
Evgenii Golubev
|
9e8db4ba
|
Add a thickness remap for the thickness map (on the material itself)
|
7 年前 |
Julien Ignace
|
eb9b38db
|
Hack for GI to handle Alpha Test correctly: Filled the hard-coded property used by the GI system to resolve opacity with our own equivalent so that GI works correctly with alpha-test. Disabled for now for Unlit because of a name conflict.
|
7 年前 |
Remy
|
79e20a34
|
Move objects in Transparent Fog to have better focus.
|
7 年前 |
Remy
|
bf0e0adc
|
Add graphic test image templates for the current graphi tests
|
7 年前 |
Remy
|
cffd854a
|
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
|
7 年前 |
Remy
|
60d8dff1
|
Graphic tests for Lit Transparent and Details parameters
|
7 年前 |
Remy
|
ac7b11a2
|
Finished Unlit Graphic Tests.
Start Lit.
|
7 年前 |
Remy
|
9de642e9
|
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
|
7 年前 |
Remy
|
972c7922
|
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
|
7 年前 |
Remy
|
327d893f
|
Graphic Tests for Unlit with Distortion
|
7 年前 |
Evgenii Golubev
|
076b2e63
|
Remove a duplicate multiplicative term
|
7 年前 |
Remy
|
f1183b3e
|
Start making the first graphic test scene.
|
7 年前 |
Evgenii Golubev
|
1d0daac6
|
Disable Lambert
|
7 年前 |
Julien Ignace
|
8c3d6702
|
Screen Space Shadows for directional light v0 (WIP)
|
7 年前 |
Evgenii Golubev
|
0559a949
|
Remove IntegrateGgxWithoutFresnel()
|
7 年前 |
Evgenii Golubev
|
7ddb7cdc
|
Switch to Emmanuel's version of MS energy compensation
|
7 年前 |
Evgenii Golubev
|
00426d96
|
Change the formulation of the FGD term
|
7 年前 |
Evgenii Golubev
|
5447c95b
|
Clean up multi-bounce GGX code
|
7 年前 |
Frédéric Vauchelles
|
2f7a0934
|
Fixed distortion test scene
|
7 年前 |
Remy
|
790a526f
|
Material Array Builder WIP
|
7 年前 |
GitHub
|
11796663
|
Merge pull request #514 from Unity-Technologies/Branch_FixDebugWindow
Branch fix debug window
|
7 年前 |
Remy
|
988d63bc
|
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
|
7 年前 |