2551 次代码提交 (615c8ff6-ef9c-44b5-a86a-7ea5f6cecf73)

作者 SHA1 备注 提交日期
Filip Iliescu 3f9c0792 fix regression in testbed ontile renderpipe introduced by shadow UI changes 7 年前
GitHub 6d29b3dd Merge pull request #404 from Unity-Technologies/Branch_OptiMaterialFeatureFlag 7 年前
Tim Cooper 79841e4c Starting to work layer graph 7 年前
Tim Cooper 9557fcee Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph 7 年前
Peter Bay Bastian a3385c0f Undo/redo prototype 7 年前
Tim Cooper 19ff14c7 remove c#4 features. 7 年前
Tim Cooper f2cae710 Merge branch 'exposed-prop-subgraph' 7 年前
Peter Bay Bastian 33e9b11f Log warning with source when shader has error 7 年前
Jens Holm 2ab88d19 Add title to PreviewNode 7 年前
Peter Bay Bastian df04d0ce Use current ambient probe for preview rendering 7 年前
Peter Bay Bastian 3b205c79 UIElements-based shader properties in inspector 7 年前
Peter Bay Bastian dc01b9ae Fix constructor in ShaderPropertyRemoved 7 年前
Peter Bay Bastian 314ba653 Add change notifications for shader properties 7 年前
Jens Holm c5b4edc2 Add preview node 7 年前
Tim Cooper 4a551695 temp 7 年前
Tim Cooper 97674d1f Remap graph handling for textures. 7 年前
Peter Bay Bastian ed12540d Make party preview more trippy 7 年前
Tim Cooper c1f2dd69 Unlit and lit nodes now working properly in and outside a subgraph :) 7 年前
Peter Bay Bastian 65e94a0c Add rate limiting for preview updates 7 年前
Tim Cooper 1229aaef Use slot defaults for master nodes. 7 年前
Peter Bay Bastian 6c9cb29a Refactor toolbar (no more presenters, acts a little more like buttons) 7 年前
Tim Cooper 97cfbe75 Working remap node (wood wood) probably still needs a bunch of love. but something is working :) 7 年前
Peter Bay Bastian dcc886b3 Default preview to be expanded 7 年前
Tim Cooper e5c78ee9 Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure. 7 年前
Peter Bay Bastian bf91b908 Put in change notification for preview expanded state 7 年前
Tim Cooper 76430e32 Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes. 7 年前
Peter Bay Bastian d0f20689 Add initial preview hiding (still being rendered behind the scenes) 7 年前
Tim Cooper 779d0288 [MatGraph]Use generated names for properties so that they do not conflict and are formatted properly. 7 年前
Peter Bay Bastian 5b4c9be5 Move things around in preview generator 7 年前
Tim Cooper 52d5558a do not throw errors on default sampler slots, nodes need to handle this case. 7 年前
Peter Bay Bastian 8e841bce Remove UpdateData from MaterialGraphPresenter 7 年前
Tim Cooper 8d5e6fd1 texture exposition working 7 年前
Peter Bay Bastian 609307fe MaterialGraphPresenter now relies on change notifications rather than diffing 7 年前
Tim Cooper 0b56c45b first pass. 7 年前
Peter Bay Bastian 75826752 Add edge change notifications to IGraph 7 年前
Tim Cooper fb21bff8 Working lightweight metallic master node. 7 年前
Matt Dean 53a1f582 Abstract lighting from Lightweight PBR frag shader 7 年前
Tim Cooper 580b206b missed files 7 年前
Tim Cooper 29754ac3 Working light weight unlit master node 7 年前
GitHub 5f6271d2 Merge pull request #67 from stramit/refactor-properties 7 年前
Tim Cooper 67d81eb4 Merge commit 'cf4e89d6306bc45d8fae1746128d634896dc0fdf' into refactor-properties 7 年前
Tim Cooper 735c401b Working: Properties window + new master node. 7 年前
GitHub 22e6141d Merge pull request #66 from stramit/lt-pipeline-masters 7 年前
Matt Dean 726b1d96 Fix old subscripts for FastBlinn 7 年前
Julien Ignace b497a9ed Last missing bit... For real this time. 7 年前
Julien Ignace bb02d156 Removed HasMaterialFeatureFlag where it was not needed. 7 年前
Julien Ignace 3961b899 Added missing usage of HasMaterialFeatureFlag 7 年前
Julien Ignace c4234616 Material Feature flags are now also used to statically remove code that is not needed in case there are 2 or more different materials in the same tile (thus preventing us from statically knowing the materialID) 7 年前
sebastienlagarde b9c4f6ce HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change 7 年前
GitHub 294999a0 Merge pull request #401 from Unity-Technologies/Branch_MenuCreateSceneSetting 7 年前