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7 年前
Antoine Lelievre
5fe5a99f
Fixed global param not pushed before rendering
7 年前
Antoine Lelievre
27b1c3dc
Fixed volume update light loop bug
7 年前
sebastienlagarde
70377c07
Merge branch 'master' into HDRP/staging
7 年前
GitHub
236a0cd2
Merge pull request #1791 from Unity-Technologies/feature/CoreUnsafeUtils
Core test project and unsafe utilities
7 年前
Remy
987ac750
Update ColorTemp test once again
7 年前
Antoine Lelievre
89a7cb75
Moved indirect lighting multipliers to MaterialUtilities
7 年前
Antoine Lelievre
41bdfac0
Add Ev into enums
7 年前
GitHub
08e34742
Merge pull request #1793 from Unity-Technologies/gpu-terrain/common-changes
Allows some of the properties on BaseLit and BaseUnlit to be absent.
7 年前
Frédéric Vauchelles
c3a41aae
Updated changelogs
7 年前
GitHub
14f04f34
Merge pull request #1792 from Unity-Technologies/HDRP/staging
Hdrp/staging
7 年前
Remy
b364cfd3
Merge branch 'hdrp/staging' into tests/hdrp/distortion
7 年前
Antoine Lelievre
71ec7369
Merge HDRP/staging
7 年前
GitHub
edb6e91d
Merge pull request #1785 from Unity-Technologies/Remove-decal-shader-keyword
Remove _NORMAL_BLEND_SRC_B keyword in decal
7 年前
Frédéric Vauchelles
11766c70
Added CoreRP Test project
Added CoreUnsafeUtils
fixed CoreUtils.QuickSort
7 年前
Sebastien Lagarde
5b3b3be8
Remove unused files
7 年前
Tim Cooper
badd17b3
Update package version for real <next>
7 年前
sebastienlagarde
33a7d3d2
Fix material for decal, was incorrectly using mask source blending
7 年前
GitHub
6f8854ba
Merge pull request #1786 from Unity-Technologies/HDRP/staging
Hdrp/staging
7 年前
sebastienlagarde
b5a32384
Remove _NORMAL_BLEND_SRC_B keyword in decal
7 年前
Sebastien Lagarde
e95fd09e
HDRP: update changelog
7 年前
GitHub
03616069
Merge pull request #1784 from Unity-Technologies/Improve-bakeDiffuseLighting-code
Refactor GetBakedDiffuseLighting
7 年前
Antoine Lelievre
d728747d
Updated changelog
7 年前
sebastienlagarde
ace85a00
HDRP: update changelog
7 年前
GitHub
de2e6ea2
Merge pull request #1783 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
7 年前
Antoine Lelievre
779c6cd9
Added indirect light control for stacklit
7 年前
GitHub
f1d3b9dd
Merge pull request #1771 from Unity-Technologies/HDRP/refactor-reflectionProbe/clean-proxy-volume
Hdrp/refactor reflection probe/clean proxy volume
7 年前
sebastienlagarde
10164527
Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/clean-proxy-volume
7 年前
sebastienlagarde
b55f5754
Fix issue with shader graph - wasn't compiling
7 年前
Antoine Lelievre
2ef3d462
Cleanup Indirect lighting control
7 年前
GitHub
50098f9d
Merge pull request #1782 from Unity-Technologies/WarningForCookieWithoutMipmap
Added a warning for 128x128 cookie texture without mipmaps
7 年前
sebastienlagarde
8c0a4f00
Merge branch 'HDRP/staging' into Improve-bakeDiffuseLighting-code
7 年前
Antoine Lelievre
b2cf9b0e
Added a volume to control the indirect light intensity
7 年前
sebastienlagarde
d405c5eb
HDRP: Attemp to fix 2201_ReflectionProbes_Priority Test
7 年前
sebastienlagarde
fc996ba1
Merge branch 'HDRP/staging' into Improve-bakeDiffuseLighting-code
7 年前
sebastienlagarde
38c99573
Revert "HDRP: Missing a file for the awake of reflection probe"
This reverts commit 2cc38744cad30f9ac73043b89d17aa5caae1c50e.
7 年前
sebastienlagarde
a9c23607
Merge branch 'HDRP/staging' into Improve-bakeDiffuseLighting-code
7 年前
sebastienlagarde
4c23a388
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/staging
7 年前
Sebastien Lagarde
7a26248c
Update stacklit test
7 年前
GitHub
c4a34c26
Merge pull request #1781 from Unity-Technologies/DisableLightTypeDebugMenu
Disable light by type in debug menu
7 年前
Antoine Lelievre
8012ce85
Added a warning for 128x128 cookie texture without mipmaps
7 年前
sebastienlagarde
583344b9
HDRP: Missing a file for the awake of reflection probe
7 年前
Antoine Lelievre
89fdc601
Merge HDRP/staging
7 年前
Sebastien Lagarde
56790568
Refactor GetBakedDiffuseLighting
- Shader code change: Rename GetBakedDiffuseLighting to ModifyBakedDiffuseLighting. This function now handle lighting model for transmission too. Lux meter debug mode is factor outisde.
- Shader code change: GetBakedDiffuseLighting is not call anymore in GBuffer or forward pass, including the ConvertSurfaceDataToBSDFData and GetPreLightData, this is done in ModifyBakedDiffuseLighting now
- Shader code change: Added a backBakeDiffuseLighting to BuiltinData to handle lighting for transmission
- Shader code change: Material must now call InitBuiltinData (Init all to zero + init bakeDiffuseLighting and backBakeDiffuseLighting ) and PostInitBuiltinData
- Update shader graph associate code
7 年前
sebastienlagarde
a747dde7
HDRP: Better fix for late init of reflection probe
7 年前
Sebastien Lagarde
93ff11d4
Correctly split AO to not affect emissive in forward
7 年前
sebastienlagarde
a400b51d
Revert "Merge pull request #1778 from Unity-Technologies/Emergency-fix-for-reflection-probe"
This reverts commit 216ec1b7637b9eabf69444a2f6daa8d1a32ce611, reversing
changes made to 55e35986580cdec9dabb532d066a81c3e8993a91.
7 年前
Sebastien Lagarde
f0619d1d
Handle emissiveColor separate of bakeDiffuseLighting in forward
7 年前
Sebastien Lagarde
a15bafc8
Remove warning in gradient sky shader
7 年前
GitHub
c3c43d6d
Merge pull request #1778 from Unity-Technologies/Emergency-fix-for-reflection-probe
Do a late update to avoid crash for InfluenceVolume in Probe
7 年前