Evgenii Golubev
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5bec13fc
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Merge branch 'master' into SkySystem
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8 年前 |
Evgenii Golubev
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864cf908
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Include "AtmosphericScattering.hlsl" correctly
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8 年前 |
Evgenii Golubev
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dba78a68
|
Fix compile errors
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8 年前 |
Evgenii Golubev
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0b91e7aa
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Fix the incorrect texture API usage
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8 年前 |
Evgenii Golubev
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3e4e0ca6
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Use the SRL texture API
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8 年前 |
Evgenii Golubev
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22b19840
|
Add missing macro parameters
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8 年前 |
Evgenii Golubev
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54cf6a15
|
Merge branch 'master' into SkySystem
|
8 年前 |
Evgenii Golubev
|
845ca501
|
Fix gather macros
|
8 年前 |
Evgenii Golubev
|
4e63bc81
|
Merge branch 'master' into SkySystem
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8 年前 |
Evgenii Golubev
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a22137fb
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Add gather support
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8 年前 |
sebastienlagarde
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814ebce6
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HDRenderLoop: Fix some warning in compute shaders
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8 年前 |
Julien Ignace
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49d22f53
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Fixed Texcoord debug rendering.
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8 年前 |
Evgenii Golubev
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2c2a918f
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Add the initial (broken!) version of the atmospheric shader
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8 年前 |
Evgenii Golubev
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1b21bc2e
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Remove dangerous texture coordinate casts
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8 年前 |
Julien Ignace
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3e457cb8
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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0eb1758a
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Merge branch 'master' into SkySystem
|
8 年前 |
GitHub
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5c32602e
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Merge pull request #22 from EvgeniiG/master
Implement additional LTC line light optimizations
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8 年前 |
Evgenii Golubev
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b2ff5346
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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ace22e14
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HDRenderLoop: Submit optimization from Rune on area lights
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8 年前 |
Julien Ignace
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c4eb0aa1
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Fixed vertex color mask for LayeredLit shader.
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8 年前 |
Julien Ignace
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5e462c50
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Reactivated GGX convolution and fixed crash in sky renderer when loading RenderDoc.
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8 年前 |
Julien Ignace
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cf70d586
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Fixed the number of sample for GGX convolution.
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8 年前 |
Julien Ignace
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72b53eb8
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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c75df233
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HDRenderLoop: LayeredLit Remove BlendMaskMap variant
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8 年前 |
GitHub
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85b19946
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Merge pull request #21 from Unity-Technologies/LayeredLitShader
Refactor LayeredLit.Shader
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8 年前 |
Sebastien Lagarde
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cb8aa00b
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HDRenderLoop: Finish cleaning LayeredLit (some bug left)
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8 年前 |
Sebastien Lagarde
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87a19817
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HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit
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8 年前 |
Sebastien Lagarde
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e778ee1e
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Merge remote-tracking branch 'refs/remotes/origin/master' into LayeredLitShader
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8 年前 |
sebastienlagarde
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f15e0c7c
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HDREnderLoop: First draft of new layeredLit shader
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8 年前 |
Sebastien Lagarde
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289a0be8
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HDRenderLoop: Last commit miss a shader file, so disable code temporary
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8 年前 |
Julien Ignace
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c5b3d8ad
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Fix small temporary modification.
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8 年前 |
Evgenii Golubev
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76e17740
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Assume the default shader has already been loaded
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8 年前 |
vlad-andreev
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d10f64ea
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forgot to commit a file
|
8 年前 |
Julien Ignace
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0813f11a
|
Missing files.
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8 年前 |
Evgenii Golubev
|
ceb16fd9
|
Add an instance of AtmosphericParameters to the sun light
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8 年前 |
Julien Ignace
|
ea463d28
|
Added GGX convolution to the generated skybox.
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8 年前 |
Evgenii Golubev
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ba90a1e8
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Add the initial implementation of AtmosphericParameters
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8 年前 |
Evgenii Golubev
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3ac32c0f
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Use FastATan() for LTC line lights
No visual difference.
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8 年前 |
Julien Ignace
|
d589da67
|
Fixed warning from calling Rebuild in HDRenderLoop and a bunch of indentation problems.
|
8 年前 |
Evgenii Golubev
|
e4095dd0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
vlad-andreev
|
000cb2f4
|
tabs->spaces
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8 年前 |
Julien Ignace
|
65fadea6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
9b69f28e
|
Use fast inverse-transpose to compute the width factor
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8 年前 |
vlad-andreev
|
93ca6ef0
|
more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
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8 年前 |
vlad-andreev
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6533bb0d
|
[hd] shadow settings editor
TODO: have cascade editing use the proper widget
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8 年前 |
Julien Ignace
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0065b8b6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
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8 年前 |
Evgenii Golubev
|
1575f4d9
|
Add a TODO
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8 年前 |
vlad-andreev
|
a3bbf88f
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material upgrader: support texture scale/offset, disable saving assets for now
|
8 年前 |
Aras Pranckevicius
|
786fa232
|
basic example: whoops it was not clearing the depth buffer :)
|
8 年前 |
Evgenii Golubev
|
0ad558b0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |