sebastienlagarde
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c75df233
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HDRenderLoop: LayeredLit Remove BlendMaskMap variant
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8 年前 |
GitHub
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85b19946
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Merge pull request #21 from Unity-Technologies/LayeredLitShader
Refactor LayeredLit.Shader
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8 年前 |
Sebastien Lagarde
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cb8aa00b
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HDRenderLoop: Finish cleaning LayeredLit (some bug left)
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8 年前 |
Sebastien Lagarde
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87a19817
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HDRenderLoop: Large refactor to add Triplanar and detail map on LayeredLit
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8 年前 |
Sebastien Lagarde
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e778ee1e
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Merge remote-tracking branch 'refs/remotes/origin/master' into LayeredLitShader
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8 年前 |
sebastienlagarde
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f15e0c7c
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HDREnderLoop: First draft of new layeredLit shader
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8 年前 |
Sebastien Lagarde
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289a0be8
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HDRenderLoop: Last commit miss a shader file, so disable code temporary
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8 年前 |
Julien Ignace
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c5b3d8ad
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Fix small temporary modification.
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8 年前 |
Evgenii Golubev
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76e17740
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Assume the default shader has already been loaded
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8 年前 |
vlad-andreev
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d10f64ea
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forgot to commit a file
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8 年前 |
Julien Ignace
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0813f11a
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Missing files.
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8 年前 |
Evgenii Golubev
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ceb16fd9
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Add an instance of AtmosphericParameters to the sun light
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8 年前 |
Julien Ignace
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ea463d28
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Added GGX convolution to the generated skybox.
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8 年前 |
Evgenii Golubev
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ba90a1e8
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Add the initial implementation of AtmosphericParameters
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8 年前 |
Evgenii Golubev
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3ac32c0f
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Use FastATan() for LTC line lights
No visual difference.
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8 年前 |
Julien Ignace
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d589da67
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Fixed warning from calling Rebuild in HDRenderLoop and a bunch of indentation problems.
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8 年前 |
Evgenii Golubev
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e4095dd0
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
vlad-andreev
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000cb2f4
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tabs->spaces
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8 年前 |
Julien Ignace
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65fadea6
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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9b69f28e
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Use fast inverse-transpose to compute the width factor
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8 年前 |
vlad-andreev
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93ca6ef0
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more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
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8 年前 |
vlad-andreev
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6533bb0d
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[hd] shadow settings editor
TODO: have cascade editing use the proper widget
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8 年前 |
Julien Ignace
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0065b8b6
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
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8 年前 |
Evgenii Golubev
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1575f4d9
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Add a TODO
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8 年前 |
vlad-andreev
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a3bbf88f
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material upgrader: support texture scale/offset, disable saving assets for now
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8 年前 |
Aras Pranckevicius
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786fa232
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basic example: whoops it was not clearing the depth buffer :)
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8 年前 |
Evgenii Golubev
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0ad558b0
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
joeante
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27f77d09
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remove more unnecessary stuff
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8 年前 |
Sebastien Lagarde
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a91df7f9
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HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested)
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8 年前 |
Evgenii Golubev
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95829e58
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Enforce the evaluation order for correct constant propagation
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8 年前 |
joeante
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bf55bcca
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Remove unnecessary stuff
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8 年前 |
Sebastien Lagarde
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d954a72e
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HDRenderLoop: Add k_identity4x4
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8 年前 |
Evgenii Golubev
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d71ed4a1
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Remove the function sq()
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8 年前 |
joeante
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84ff510c
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Material Upgrader support first pass
Material Upgrader framework and specific implementation for Standard ->
HD Lit.
Only limited amount of properties are transfererred. More todo.
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8 年前 |
Sebastien Lagarde
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97a2db70
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HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming
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8 年前 |
Julien Ignace
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1260f4fb
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Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete)
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8 年前 |
Evgenii Golubev
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702da3ab
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Replace the reciprocal with the division for readability
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8 年前 |
Julien Ignace
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9b94966f
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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b691a844
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Merge pull request #18 from EvgeniiG/master
Implement LTC linear light shading for GGX and Disney Diffuse
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8 年前 |
Evgenii Golubev
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fe62dd2b
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Remove an outdated TODO
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8 年前 |
Evgenii Golubev
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bfabcc16
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Implement GetEllipsoidalDistanceAttenuation() for line and area lights
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8 年前 |
Evgenii Golubev
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2c052fee
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Fix numerical integration issues
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8 年前 |
Evgenii Golubev
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60997982
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Naming consistency improvements
|
8 年前 |
Evgenii Golubev
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f2bf0055
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Perform branching on light type earlier
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8 年前 |
Evgenii Golubev
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8ba9f706
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Make the LTC line algorithm numerically safe
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8 年前 |
Evgenii Golubev
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f85c5fe4
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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0ae839d1
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Add TODOs
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8 年前 |
Evgenii Golubev
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a8c88c7d
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Add dielectrics for testing
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8 年前 |
Evgenii Golubev
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700f909f
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Update preprocessor definitions
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8 年前 |
Evgenii Golubev
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ca4fef9f
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Add the initial implementation of LTC line lights
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8 年前 |