927 次代码提交 (5afbdc3c-e21a-4a54-9d32-1c1115b039c8)

作者 SHA1 备注 提交日期
Sebastien Lagarde 5afbdc3c HDRenderLoop: Push a version with C# that compile 8 年前
Sebastien Lagarde 37316a28 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop 8 年前
mmikk 1804b00c remove 8 年前
mmikk d9c6d51d move multicompile to the correct location 8 年前
mmikk cbedc8ab fix "mysterious" shadow bug case 8 年前
Sebastien Lagarde 0e900c4e HDRenderLoop: Commit second draft, need testing 8 年前
Evgenii Golubev 81eebc83 Update the project's editor version 8 年前
mmikk 8ef3ae75 misc bug fixes 8 年前
sebastienlagarde 5882c727 HDRenderLoop: Draft of refator not working 8 年前
Evgenii Golubev c9a0007c Factor out the procedural sky shader 8 年前
mmikk c67cdd6a only invert z value when not in opengl 8 年前
sebastienlagarde d0ebdb4a Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop 8 年前
runes 36e49e0d Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories 8 年前
runes a5030aa0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub fb30bf8c Merge pull request #33 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 9ce05c62 Fixed whitespace. 8 年前
Julien Ignace dc9c16ef Renamed "tex world scale" to "tiling" for planar/triplanar mapping. 8 年前
Aras Pranckevicius dd9a2ab6 BasicRenderLoop: add text with instructions, edit path where asset is created 8 年前
Julien Ignace c26c16b2 Fixed planar/triplanar so that tangent space normal aren't flipped when facing away from the world axes. 8 年前
runestubbe 517006da Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde b835a78b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c95f1451 - Fixed Smoothness maps on Lit/LayeredLit shaders 8 年前
runes 6d7d07de TilePass support for arealights 8 年前
Sebastien Lagarde 39e6194b HDRenderLoop: few fix on cluster FPTL, still not work yet 8 年前
Julien Ignace c1b2cb24 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 62c01cdd HDRenderLoop: First no working version of cluster FPTL 8 年前
Sebastien Lagarde 4a757643 HDRenderLoop; General cleanup pass around OnDisable/Cleanup 8 年前
Sebastien Lagarde 4f89be71 HDRenderLoop: minor convention cleanup 8 年前
GitHub fe929a4c Merge pull request #31 from EvgeniiG/master 8 年前
Evgenii Golubev f00d20dd Remove redundant operations 8 年前
Evgenii Golubev 954b1756 Add a light cookie test scene 8 年前
Evgenii Golubev 09670285 Increase the attenuation radius of test area lights 8 年前
Julien Ignace d4e1f7c7 Fixed multipliers on LayeredLit for Smoothness, Metallic and Anisotropy (were always 0 before). 8 年前
Evgenii Golubev 4bf4a5aa Merge branch 'LightCookies' 8 年前
Julien Ignace 2fc686ba Synchronized properly texture scale/offset for layeredLit. 8 年前
Evgenii Golubev 586d04f3 Enable two directional light cookie modes 8 年前
Evgenii Golubev d68924b2 Merge branch 'LightCookies' 8 年前
Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 6ff56821 Implement directional light cookies 8 年前
sebastienlagarde 610894d8 HDRenderLoop: Fix issue with tile list index + Rename SFiniteLightData to LightShapeData 8 年前
Evgenii Golubev ccc496ee Fix a subtle line light bug 8 年前
Sebastien Lagarde 88645019 HDRenderLoop: Re-Enable DynamicGI.UpdateEnvironment(); 8 年前
Evgenii Golubev e8459fe4 Fix comments 8 年前
Felipe Lira e207e7f5 Updated GraphicsSettings to set the HDRenderLoop 8 年前
Evgenii Golubev 4cc31cfe Implement cookie support for point and spot lights 8 年前
sebastienlagarde 3e7b5a91 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 1d30aefc Clean up .gitignore 8 年前
Felipe Lira e7c57392 Merge branch 'scriptablerenderloop-graphicssettings' 8 年前
sebastienlagarde 7fd76a10 HDRenderLoop: Remove warning in skyRender.cs 8 年前
GitHub 3560d0cf Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster 8 年前