Matt Dean
e5bdf43e
Add preview serialization for matrices
7 年前
Martin Thorzen
54af42c8
Adding documentation functionality on the nodes.
public virtual string documentationURL() has been added to AbstractMaterialNode
Pressing F1 will take you to the documentation if it exists.
Right clicking on a node gives you the context menu item See Documentation that also takes you to the documentation if it exists.
7 年前
Martin Thorzen
5dd5411a
Moved the create shader graphs in under Create -> Shader -> PBR shader / Unlit Shader / Sub Shader
They also create proper defaults. PBR creates a PBR Master, Unlit creates an Unlit Master
7 年前
Matt Dean
22c13f89
Cleanup and fixes (part 1)
- Fix not updating edges when validation changes
- Generate correct function headers
- Calculate whether matrix slot connections are error'd
- Fix validation in subgraphs
- Various cleanup
7 年前
Martin Thorzen
24300f52
Adding documentation functionality on the nodes.
public virtual string documentationURL() has been added to AbstractMaterialNode
Pressing F1 will take you to the documentation if it exists.
Right clicking on a node gives you the context menu item See Documentation that also takes you to the documentation if it exists.
7 年前
GitHub
beb99728
Merge pull request #207 from Unity-Technologies/peter-fixes
Fixes & performance improvements
7 年前
Matt Dean
41740d78
First pass dynamic Multiply node
- Temp adding of test graph
7 年前
Peter Bay Bastian
56f2361c
Merge branch 'master' into peter-fixes
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
GitHub
a192f63e
Update package.json
7 年前
Matt Dean
c0c00ec0
Merge branch 'master' into node-matrix
7 年前
Martin Thorzen
95fba761
Added undo actions
7 年前
GitHub
2b211e7e
Merge pull request #205 from Unity-Technologies/tidy-master-preview
Tidied up the Master Preview View
7 年前
Martin Thorzen
2da1b93e
Updated with PR feedback
7 年前
Peter Bay Bastian
16db0624
* Hunt down code causing pixel cache dirtying every frame
* Put inline/port inputs in a shared pixel cache per node (rather than per input)
* Make preview and controls independent of node collapsed state
* Tidy up MaterialNodeView a bit
* Introduce PixelCacheProfiler for somewhat manually hunting down bad pixel caches
7 年前
Martin Thorzen
3778ba92
Hide and Unhide Previews for Material Graph
7 年前
Martin Thorzen
29361772
Merge branch 'master' into tidy-master-preview
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/MasterPreviewView.cs
7 年前
Martin Thorzen
6e895b76
Tidied up the Master Preview View
Uni-36221
7 年前
GitHub
9f95e73a
Merge pull request #880 from Unity-Technologies/feature/ReflectionRefraction
Fixed test for planar probes
7 年前
sebastienlagarde
48efe04c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
sebastienlagarde
a2c27894
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
GitHub
68eebf2f
Merge pull request #879 from Unity-Technologies/feature/PlanarReflection2
Planar Reflection
7 年前
GitHub
2654231e
Merge pull request #872 from Unity-Technologies/hdrp-msaa
HDRP + MSAA: Initial infrastructure
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
Frédéric Vauchelles
e2c6eb6e
[ReflectionProbe] Added sphere offset in UI
7 年前
GitHub
60d0a1a7
Merge pull request #877 from Unity-Technologies/HDRP_GraphicTests
Fix cornel box materials
7 年前
Frédéric Vauchelles
ed247f18
[PlanarReflection] Added probe tests
7 年前
Remy
eafa077e
Fix cornel box materials
7 年前
sebastienlagarde
22b5d138
Add support of clearcoat mask map and change coat mask as material feature
7 年前
Frédéric Vauchelles
9db916f8
Merge branch 'master' into feature/PlanarReflection2
7 年前
GitHub
65fe370a
Merge pull request #868 from Unity-Technologies/lw-srgb-ldr_fix
In LW the color target should be created in SRGB
7 年前
Paul Melamed
19876ed2
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
sebastienlagarde
6feb2d00
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
GitHub
865a869a
Merge pull request #874 from Unity-Technologies/Support-UV0-UV3-on-lit-for-base
Support uv0 uv3 on lit for base
7 年前
sebastienlagarde
e16cb2e3
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-UV0-UV3-on-lit-for-base
7 年前
GitHub
ff7b81d9
Merge pull request #873 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
GitHub
fe0284c8
Merge branch 'master' into HDRP_GraphicTests
7 年前
GitHub
2c465d55
Update the comment
7 年前
sebastienlagarde
0b8efbbc
Add support of UV1 to UV3 set on base color
Note that if users select > UV1 this will have a perf impact as due to
surface gradient calculation
7 年前
Peter Bay Bastian
b41adc72
Bump package version for SRP and Postprocessing
7 年前
GitHub
1bd58e2f
Merge pull request #871 from Unity-Technologies/feature/PlanarReflection2
[PlanarPRobe] fixed freeze when adding planar probe with reflection p…
7 年前
GitHub
b5718762
Merge pull request #870 from EvgeniiG/master
Support asymmetry with reprojection
7 年前
Frédéric Vauchelles
f0fd0287
[PlanarProbe] Realtime texture are not serialized
7 年前
sebastienlagarde
8d732769
Update Postprocess version
7 年前
Frédéric Vauchelles
080bce7f
[PlanarPRobe] fixed freeze when adding planar probe with reflection probes
7 年前
GitHub
aa6acaea
Merge pull request #869 from Unity-Technologies/feature/PlanarReflection2
Planar reflection - fixes
7 年前
Frédéric Vauchelles
4c7c8a07
Merge branch 'master' into feature/PlanarReflection2
7 年前
Evgenii Golubev
b60509c2
Move VBuffer.hlsl
7 年前
Frédéric Vauchelles
a36e540f
[PlanarReflection] Fixed crash on PlanarReflectionProbe Add
7 年前
sebastienlagarde
3cbf4e3c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Evgenii Golubev
7e4a3052
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前