7195 次代码提交 (51f228b4-a793-4d32-a4e9-105d0288d6cf)

作者 SHA1 备注 提交日期
Felipe Lira 0e5f015e Few shadow optimizations: 7 年前
Tim Cooper 148bf580 Start adding shader graph test framework 7 年前
Remy 34ab5f66 Update GI scenes and reference images 7 年前
GitHub 25f5aa64 Merge branch 'master' into lw/lw-pipeline-asset-inspector 7 年前
Kay Chang faee5b5e Fixed compilation errors for Switch platform. 7 年前
GitHub 16b41fe4 Merge pull request #1542 from Unity-Technologies/gfx-tests-postfx 7 年前
Remy 57fedd6c Merge branch 'master' into HDRP-Tests 7 年前
Felipe Lira b735ad3e Updated release notes 7 年前
Felipe Lira 06a7df1d Updated release notes for XR renderscale and Shadow optimizaiton PRs. 7 年前
Felipe Lira 8929d979 Added additional camera data component to controls shadows, depth texture and color. 7 年前
GitHub 159ea553 Merge pull request #1540 from Unity-Technologies/Add-option-to-remove-shader-variant-update-changelog-to-correct-format 7 年前
Remy 6d04b8e3 Disable compilation of debug shaders 7 年前
GitHub cdb3a8a7 Merge pull request #1537 from Unity-Technologies/lw/fix-unityperdraw-cblayout 7 年前
Remy 705c8869 Tests OK and ready to implement batch mode 7 年前
Felipe Lira 7ea4ba92 Updated release notes 7 年前
Remy 4c3a954c Merge com.unity.testframework.graphics from gfx-tests-postfx branch 7 年前
Felipe Lira 51dc02e6 Updated LWRP to match SRP batcher layout block features 7 年前
sebastienlagarde ec4f2ed5 Add option to remove shader variant + update changelog to correct format 7 年前
Remy 9db2a137 Merge branch 'master' into HDRP-Tests 7 年前
GitHub 5a626b21 Merge pull request #1533 from Unity-Technologies/Add-support-for-multiple-PreIntegratedFGD 7 年前
Stephane Laroche 333ce3d1 StackLit : Working LTC Area lights. Fixed GetBakedDiffuseLighting to use the diffuseEnergy factor calculated when coat is enabled, along with SSS texturing modes. 7 年前
GitHub 38b060ce Update CHANGELOG.md 7 年前
Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 7 年前
Stephane Laroche 7f579046 Optimization for LTC area light: reusing already fetched FGD (clearcoat will now use FGD too instead of point-wise Fresnel term hack). 7 年前
Peter Bay Bastian 764fac8c Update change log and package versions (this is a breaking change for Shader Graph) 7 年前
GitHub fc54c873 Merge pull request #1507 from Unity-Technologies/renderScale_eyeTextureResolutionScale 7 年前
Stephane Laroche a49a696e Merge branch 'master' into StackLit2 7 年前
Antoine Lelievre 8f9c8495 Small syntax fixes 7 年前
Peter Bay Bastian 549996da Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible. 7 年前
sebastienlagarde 8c01dc9c HDRP: re-enable shadow mask menu of main window 7 年前
Antoine Lelievre 7831dfd9 Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 7 年前
Martin Thorzen 91093d00 Updated the changelog. 7 年前
GitHub 96162457 Merge pull request #1528 from Unity-Technologies/lw/fix-shadergraph-shadowtypo 7 年前
Antoine Lelievre 013fb07a Better dominant light detection algorithm 7 年前
Martin Thorzen 9d5a9da0 Removed commented code 7 年前
Felipe Lira b52b15f0 Fixed wrong keyword in shader graph shadow template 7 年前
Antoine Lelievre a69f06e6 Removed useless kernel 7 年前
Martin Thorzen 10439d90 Removed the commented code. 7 年前
GitHub 93c87374 Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization 7 年前
Antoine Lelievre 7edc74d1 Refacto for better code integration 7 年前
Martin Thorzen 9a23a53f Removed the label and made the spacing work with indentation 7 年前
sebastienlagarde 7870b280 HDRP: Update ChangeLog 7 年前
Tim Cooper bc984d2d Update meta 7 年前
Antoine Lelievre c86387b6 Contact shadows works with point light and spot lights (in addition to directional) 7 年前
Martin Thorzen a89bfc3d Updates to the LW Asset Inspector 7 年前
GitHub 088a94ac Merge pull request #1526 from Unity-Technologies/fix/RefractionDebugError 7 年前
Tim Cooper 5e0dab14 Add OSX reference images 7 年前
Antoine Lelievre 6a0b7e6f Added a kernel for contact shadows 7 年前
Frédéric Vauchelles 7252b568 Removed unused line that cause a NPE when using debug without refraction enabled 7 年前
Martin Thorzen 28b10444 Initial UI fixes. Lots of commented code. Will clean later. Just submitting for bckp 7 年前