7658 次代码提交 (50098f9d-9b1a-4aae-ab79-d38c6d70b124)

作者 SHA1 备注 提交日期
Sebastien Lagarde 3b340bc5 forget one file 8 年前
Tim Cooper d1eb6888 [shader graph] 9 年前
Sebastien Lagarde 6a00b2b9 Add misc function for deferred rendering 8 年前
Tim Cooper 556a7777 [shaderGraph] 9 年前
sebastienlagarde 016758b2 Update a bit the code for deferred + some notation update 8 年前
Tim Cooper 3d5186ac [canvas2d]Make examples live in a namespace. 9 年前
sebastienlagarde 4984a6d0 Prepare for deferred rendering 8 年前
Tim Cooper accce8b1 [canvas2d]Import latest canvas2d 9 年前
sebastienlagarde fdf8f78f Bad previous fix, sorry 8 年前
Tim Cooper a9c7d4bf [Shader Graph] Add simple test framework to validate generation is consistant. 9 年前
sebastienlagarde 4ec829d0 Merge branch 'ShaderLibrary' of https://github.com/Unity-Technologies/ScriptableRenderLoop into ShaderLibrary 8 年前
Tim Cooper 798bca64 [shader graph] 9 年前
GitHub 213ac319 Merge pull request #1 from Unity-Technologies/API-Validation 8 年前
Tim Cooper f93f8c6b [shader graph] 9 年前
Joachim Ante 2d089ebe APi validation 8 年前
Tim Cooper 1062aabb [shader graph] Allow nodes to no generate default inputs via flag. Only really usefull on base pixel node. 9 年前
Joachim Ante 32b23b9d Refactor API validation code to actually check that each define is 8 年前
sebastienlagarde 94ae3cb7 Fix issue with DecodeFromGbuffer missing PerceptualRoughness init 8 年前
Tim Cooper 6aaca4fc [shader graph] 9 年前
sebastienlagarde 068366cc Change position to float3 instead of float4 8 年前
Tim Cooper a99eb964 [shader graph]Add default input UI support (very alpha) 9 年前
sebastienlagarde 13dbf956 Remove comment 8 年前
Tim Cooper 6e180dc5 [Material graph] add missed files 9 年前
Sebastien Lagarde d43d797f Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary 8 年前
Tim Cooper 371b3dba [Material graph]Update to latest canvas2d version 9 年前
sebastienlagarde 2aba5fc9 Add innerAngle for spotlight 8 年前
vlad-andreev 7ca8ae32 menu item for the shader generator 8 年前
Tim Cooper 2a69fb8d [shader graph] remove debug that was left in. 9 年前
sebastienlagarde 4644098b Calculate correct intensity for the light 8 年前
vlad-andreev 84f60431 Shader generator 8 年前
Tim Cooper c1c5d22d [shader graph] 9 年前
sebastienlagarde bb7bf965 Correct angle attenuation 8 年前
mmikk a52fc3f6 trying this again 8 年前
Tim Cooper abcc9002 [shader graph] 9 年前
sebastienlagarde e243ddce Forget to remove one file 8 年前
mmikk 8d90d11b first pass on getting clustered in (shader builds) 8 年前
Tim Cooper 82eedf8b [shader graph]allow properties to be exposed (happens via UI) 9 年前
sebastienlagarde 902def74 Change UnityStandard to HDRenderLoop 8 年前
mmikk 6ce68b6d oops, left out type in decl 8 年前
Tim Cooper 51ceebd2 [shader graph]optimise for GC 9 年前
sebastienlagarde 636e2983 Add light support to the minimal forward loop (WIP, not fully working) 8 年前
mmikk 7b51125d no need to use .xy to determine z 8 年前
Tim Cooper f119ce26 [canvas2d] change canvas element to use render textures. 9 年前
sebastienlagarde 5ac28581 Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
mmikk 346242c0 throw in lefthand check for completion (for now) 8 年前
Tim Cooper 28d3f4cc [Shader Graph] 9 年前
sebastienlagarde 940b6d13 Update ShaderLibrary and UnityStandard code 8 年前
mmikk bd003c01 introduce a GetPlane() 8 年前
Tim Cooper 6086c6d6 [shader graph]Integtate new non modifiable settings into shader graph. Fix setting properties generation pipe to be simpler. 9 年前
sebastienlagarde aa06ca56 Minimal loop wit forward shader 8 年前