using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
[SerializeField]
private PixelGraph m_PixelGraph;
private bool m_Expanded;
public int GetShaderInstanceID()
{
base.CollectPreviewMaterialProperties(properties);
properties.Add(GetPreviewProperty());
}
public override void OnGUI()
m_Exposed = EditorGUILayout.Toggle("Exposed Property", m_Exposed);
base.OnGUI();