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[canvas2d]Make examples live in a namespace.

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Tim Cooper 9 年前
当前提交
3d5186ac
共有 9 个文件被更改,包括 9 次插入39 次删除
  1. 5
      UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Animation/AnimationCanvas2D.cs
  2. 7
      UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Animation/AnimationDataSource.cs
  3. 17
      UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Animation/FlexBox.cs
  4. 3
      UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Nodal/NodalCanvas2D.cs
  5. 4
      UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Nodal/NodalDataSource.cs
  6. 4
      UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Nodal/NodalWidgets.cs
  7. 3
      UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Simple/ExampleWidgets.cs
  8. 2
      UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Simple/SimpleCanvas2D.cs
  9. 3
      UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Simple/SimpleDataSource.cs

5
UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Animation/AnimationCanvas2D.cs


using System;
using UnityEditor.Experimental;
using Object = UnityEngine.Object;
namespace UnityEditor
namespace UnityEditor.Experimental.Graph.Examples
{
internal class AnimationCanvas2D : EditorWindow
{

7
UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Animation/AnimationDataSource.cs


using System;
using UnityEngine;
using UnityEditor.Experimental;
using UnityEditor.Experimental.Graph;
using Object = UnityEngine.Object;
namespace UnityEditor
namespace UnityEditor.Experimental.Graph.Examples
{
internal class AnimationDataSource : ICanvasDataSource
{

17
UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Animation/FlexBox.cs


using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.IO.Pipes;
using System.Linq;
using System.Linq.Expressions;
using System.Security.Cryptography;
using System.Text;
using System.IO;
using System.Reflection;
using UnityEditor.Animations;
using UnityEditor.Experimental;
using UnityEditorInternal;
using UnityEngine.Experimental.Director;
using Object = UnityEngine.Object;
namespace UnityEditor
namespace UnityEditor.Experimental.Graph.Examples
{
class ColoredBlockUI : CanvasElement
{

3
UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Nodal/NodalCanvas2D.cs


using UnityEngine;
using UnityEditor.Experimental;
namespace UnityEditor
namespace UnityEditor.Experimental.Graph.Examples
{
internal class NodalCanvas2D : EditorWindow
{

4
UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Nodal/NodalDataSource.cs


using System.Collections.Generic;
using UnityEngine;
using UnityEditor.Experimental;
using UnityEditor.Experimental.Graph;
namespace UnityEditor
namespace UnityEditor.Experimental.Graph.Examples
{
internal class NodalDataSource : ICanvasDataSource
{

4
UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Nodal/NodalWidgets.cs


using System;
using UnityEngine;
using UnityEditor.Experimental;
using UnityEditor.Experimental.Graph;
namespace UnityEditor
namespace UnityEditor.Experimental.Graph.Examples
{
class PortSource<T>
{

3
UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Simple/ExampleWidgets.cs


using UnityEngine;
using UnityEditor.Experimental;
namespace UnityEditor
namespace UnityEditor.Experimental.Graph.Examples
{
class SimpleBox : CanvasElement
{

2
UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Simple/SimpleCanvas2D.cs


#pragma warning disable 0414
#pragma warning disable 0219
namespace UnityEditor
namespace UnityEditor.Experimental.Graph.Examples
{
internal class SimpleCanvas2D : EditorWindow
{

3
UnityProject/Assets/GraphFramework/Canvas2D/Editor/Examples/Simple/SimpleDataSource.cs


using System.Collections.Generic;
using UnityEngine;
using UnityEditor.Experimental;
namespace UnityEditor
namespace UnityEditor.Experimental.Graph.Examples
{
internal class SimpleDataSource : ICanvasDataSource
{

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