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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Reflection; |
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using System.Runtime.InteropServices; |
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using UnityEngine; |
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using UnityEditor; |
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namespace UnityEngine.ScriptableRenderLoop |
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{ |
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public class ShaderGeneratorMenu |
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{ |
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[UnityEditor.MenuItem("Renderloop/Generate Shader Includes")] |
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static void GenerateShaderIncludes() |
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{ |
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CSharpToHLSL.GenerateAll(); |
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} |
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} |
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} |