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[shader graph] remove debug that was left in.

/main
Tim Cooper 9 年前
当前提交
2a69fb8d
共有 2 个文件被更改,包括 2 次插入18 次删除
  1. 10
      UnityProject/Assets/UnityShaderEditor/Editor/Source/Nodes/BaseMaterialNode.cs
  2. 10
      UnityProject/Assets/UnityShaderEditor/Editor/Source/Nodes/PropertyNode.cs

10
UnityProject/Assets/UnityShaderEditor/Editor/Source/Nodes/BaseMaterialNode.cs


}
return ConcreteSlotValueType.Error;
}
private static int fcuckingtest = 0;
fcuckingtest++;
if (fcuckingtest == 100)
{
Debug.Log("stack");
}
if (!nodeNeedsValidation)
return;

10
UnityProject/Assets/UnityShaderEditor/Editor/Source/Nodes/PropertyNode.cs


base.CollectPreviewMaterialProperties(properties);
properties.Add(GetPreviewProperty());
}
private static int fcuckingtest = 0;
fcuckingtest++;
if (fcuckingtest == 100)
{
Debug.Log("stack");
}
if (!exposed)
return false;

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