Sebastien Lagarde
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4f0ce374
|
HDRenderPipeline: split class and make it work
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8 年前 |
Sebastien Lagarde
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9fc86a1e
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HDRenderPipeline: Update SSAO settings
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8 年前 |
Sebastien Lagarde
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d42c60fe
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HDRenderPipeline: Fix EOL and shader compil issue for AO
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8 年前 |
Sebastien Lagarde
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36142eb8
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HDRenderPipeline: Update SSAO effect
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8 年前 |
Sebastien Lagarde
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dee59c09
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Merge branch 'master' into ssao-test
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8 年前 |
Keijiro Takahashi
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bbf78b3f
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Added null checks.
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8 年前 |
Keijiro Takahashi
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9ab50093
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Moved SSAO after depth copying.
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8 年前 |
Keijiro Takahashi
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6ee4ca5a
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Renamed some classes.
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8 年前 |
Julien Ignace
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9ba99a5b
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
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8 年前 |
Keijiro Takahashi
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b88fea8f
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Changed directory structure.
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8 年前 |
Keijiro Takahashi
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8915d659
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Removed BOM
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8 年前 |
Keijiro Takahashi
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925e0fdd
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Null check before using CommonSettings
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8 年前 |
Keijiro Takahashi
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705fd129
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Moved SSAO settings into CommonSettings.
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8 年前 |
Arnaud Carre
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5b313e79
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add some stats to mini-profiler
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8 年前 |
Keijiro Takahashi
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2a5a3d5c
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Added SSAO implementation preliminary.
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8 年前 |
Torbjorn Laedre
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655b822c
|
Fixed missing gamma handling of RGBM encoded lightmaps.
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8 年前 |
Torbjorn Laedre
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7aaed715
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Fixed lightmap sample helper ignoring RGBM unpacking path.
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8 年前 |
Julien Ignace
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c25417c7
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Created an override for the Lighting debug panel.
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8 年前 |
Julien Ignace
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dc01c46d
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Correctly split UI from debug menu code.
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8 年前 |
Julien Ignace
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6fd2dc66
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Renamed debug menu classes for consistency
- DebugMenuItem => DebugItem
- DebugMenu => DebugPanel
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8 年前 |
Julien Ignace
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20413141
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First version of debug menu serialization and undo/redo
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8 年前 |
Evgenii Golubev
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98e7d6de
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Add a small thickness bias
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8 年前 |
Evgenii Golubev
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7282b3a1
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Don't use thickness along the view dir for thin objects
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8 年前 |
Evgenii Golubev
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16e113df
|
Modify SSS artifact clamping
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8 年前 |
Evgenii Golubev
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92b0ced1
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Reduce SSS artifacts
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8 年前 |
Evgenii Golubev
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04fd3af5
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Use 16 profiles and vtx-NoV weighted thickness
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8 年前 |
Evgenii Golubev
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17647325
|
Multiply transmittance by the surface albedo
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8 年前 |
Evgenii Golubev
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a92b6036
|
Implement transmission for Disney SSS
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8 年前 |
Evgenii Golubev
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dbda911f
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Parametrize using the length of the volume mean free path
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8 年前 |
Evgenii Golubev
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1a787e97
|
Improve the quality of bilateral weighting
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8 年前 |
GitHub
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1eaf565f
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Merge pull request #264 from Unity-Technologies/Add-graphic-test-for-HD
Add graphic test for hd
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8 年前 |
sebastienlagarde
|
ad37c95f
|
Missing file
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8 年前 |
sebastienlagarde
|
c95acc41
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Update directory structure of graphic test
- Move framework in framework directory
- Move scene in RenderPipeline/LowEndMobile directory
- Add RenderPipeline/HDRenderPipeline
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8 年前 |
GitHub
|
a9aa765c
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Merge pull request #265 from Unity-Technologies/postfx-update-ae437dc
Updated postfx to latest revision
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8 年前 |
Thomas Hourdel
|
eff8d901
|
Updated postfx to latest revision
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8 年前 |
sebastienlagarde
|
c7fb554d
|
GraphicTest - Add 0001 Sky Reflection
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8 年前 |
Julien Ignace
|
33909827
|
Automatically creates the DebugMenuUpdater component.
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8 年前 |
sebastienlagarde
|
25cb78a1
|
HDRenderPipeline: Fix PS4 compilation + Fix test scene SSS
- PS4 compiler doesn't support ";;", need to replace with ";"
- Fix missing prefab in test
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8 年前 |
GitHub
|
d3ccf804
|
Merge pull request #263 from Unity-Technologies/Branch_FixPS4ShaderCompile
Fixed shader compilation on PS4
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8 年前 |
GitHub
|
061d9625
|
Merge pull request #262 from Unity-Technologies/Branch_FixDefaultMaterials
Fixed default materials for UI/Line etc.
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8 年前 |
sebastienlagarde
|
b6bce381
|
HDRendePipeline: Fix issue with macro## on PS4
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8 年前 |
GitHub
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ab3a52d5
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Merge pull request #261 from Unity-Technologies/Fix-issue-with-case-sensitive-folder
Fix issue with case sensitive folder
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8 年前 |
sebastienlagarde
|
775576ee
|
rename toto/titi Core/Fptl
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8 年前 |
Julien Ignace
|
7c92df70
|
Fixed shader compilation on PS4
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8 年前 |
sebastienlagarde
|
b52ecae0
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Rename Core/Fptl to Toto/Titit
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8 年前 |
Julien Ignace
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8c46a6ee
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Fixed default materials for UI/Line etc.
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8 年前 |
uygar
|
622d6403
|
Fixed shadow priority sort being inverted.
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8 年前 |
uygar
|
1996704d
|
Fixed hardcoded shadow resource path incorrectly handling out of bounds cases.
Fixed directional lights being subject to shadow distance calculations.
Fixed errors when having empty cascades.
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8 年前 |
GitHub
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8a03f18c
|
Merge pull request #260 from Unity-Technologies/Fix-shadow-debug-menu
HDRenderPipeline: Fix shadow debug menu (was not working after shadow merge)
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8 年前 |
Sebastien Lagarde
|
f5f6d525
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HDRenderPipeline: Fix shadow debug menu (was not working after shadow merge)
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8 年前 |