484 次代码提交 (4f0ce374-3ca3-4142-b6e5-4a82c95ff627)

作者 SHA1 备注 提交日期
Sebastien Lagarde 4f0ce374 HDRenderPipeline: split class and make it work 8 年前
Sebastien Lagarde 9fc86a1e HDRenderPipeline: Update SSAO settings 8 年前
Sebastien Lagarde d42c60fe HDRenderPipeline: Fix EOL and shader compil issue for AO 8 年前
Sebastien Lagarde 36142eb8 HDRenderPipeline: Update SSAO effect 8 年前
Sebastien Lagarde dee59c09 Merge branch 'master' into ssao-test 8 年前
Keijiro Takahashi bbf78b3f Added null checks. 8 年前
Keijiro Takahashi 9ab50093 Moved SSAO after depth copying. 8 年前
Keijiro Takahashi 6ee4ca5a Renamed some classes. 8 年前
Julien Ignace 9ba99a5b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Keijiro Takahashi b88fea8f Changed directory structure. 8 年前
Keijiro Takahashi 8915d659 Removed BOM 8 年前
Keijiro Takahashi 925e0fdd Null check before using CommonSettings 8 年前
Keijiro Takahashi 705fd129 Moved SSAO settings into CommonSettings. 8 年前
Arnaud Carre 5b313e79 add some stats to mini-profiler 8 年前
Keijiro Takahashi 2a5a3d5c Added SSAO implementation preliminary. 8 年前
Torbjorn Laedre 655b822c Fixed missing gamma handling of RGBM encoded lightmaps. 8 年前
Torbjorn Laedre 7aaed715 Fixed lightmap sample helper ignoring RGBM unpacking path. 8 年前
Julien Ignace c25417c7 Created an override for the Lighting debug panel. 8 年前
Julien Ignace dc01c46d Correctly split UI from debug menu code. 8 年前
Julien Ignace 6fd2dc66 Renamed debug menu classes for consistency 8 年前
Julien Ignace 20413141 First version of debug menu serialization and undo/redo 8 年前
Evgenii Golubev 98e7d6de Add a small thickness bias 8 年前
Evgenii Golubev 7282b3a1 Don't use thickness along the view dir for thin objects 8 年前
Evgenii Golubev 16e113df Modify SSS artifact clamping 8 年前
Evgenii Golubev 92b0ced1 Reduce SSS artifacts 8 年前
Evgenii Golubev 04fd3af5 Use 16 profiles and vtx-NoV weighted thickness 8 年前
Evgenii Golubev 17647325 Multiply transmittance by the surface albedo 8 年前
Evgenii Golubev a92b6036 Implement transmission for Disney SSS 8 年前
Evgenii Golubev dbda911f Parametrize using the length of the volume mean free path 8 年前
Evgenii Golubev 1a787e97 Improve the quality of bilateral weighting 8 年前
GitHub 1eaf565f Merge pull request #264 from Unity-Technologies/Add-graphic-test-for-HD 8 年前
sebastienlagarde ad37c95f Missing file 8 年前
sebastienlagarde c95acc41 Update directory structure of graphic test 8 年前
GitHub a9aa765c Merge pull request #265 from Unity-Technologies/postfx-update-ae437dc 8 年前
Thomas Hourdel eff8d901 Updated postfx to latest revision 8 年前
sebastienlagarde c7fb554d GraphicTest - Add 0001 Sky Reflection 8 年前
Julien Ignace 33909827 Automatically creates the DebugMenuUpdater component. 8 年前
sebastienlagarde 25cb78a1 HDRenderPipeline: Fix PS4 compilation + Fix test scene SSS 8 年前
GitHub d3ccf804 Merge pull request #263 from Unity-Technologies/Branch_FixPS4ShaderCompile 8 年前
GitHub 061d9625 Merge pull request #262 from Unity-Technologies/Branch_FixDefaultMaterials 8 年前
sebastienlagarde b6bce381 HDRendePipeline: Fix issue with macro## on PS4 8 年前
GitHub ab3a52d5 Merge pull request #261 from Unity-Technologies/Fix-issue-with-case-sensitive-folder 8 年前
sebastienlagarde 775576ee rename toto/titi Core/Fptl 8 年前
Julien Ignace 7c92df70 Fixed shader compilation on PS4 8 年前
sebastienlagarde b52ecae0 Rename Core/Fptl to Toto/Titit 8 年前
Julien Ignace 8c46a6ee Fixed default materials for UI/Line etc. 8 年前
uygar 622d6403 Fixed shadow priority sort being inverted. 8 年前
uygar 1996704d Fixed hardcoded shadow resource path incorrectly handling out of bounds cases. 8 年前
GitHub 8a03f18c Merge pull request #260 from Unity-Technologies/Fix-shadow-debug-menu 8 年前
Sebastien Lagarde f5f6d525 HDRenderPipeline: Fix shadow debug menu (was not working after shadow merge) 8 年前