Felipe Lira
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ec6f0e8f
|
Fixed GLES 2.0 shader compiler error in Integration Test suite.
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7 年前 |
Felipe Lira
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7a610fcd
|
Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available.
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7 年前 |
Thomas
|
9e16cad9
|
Generate all reference images using WARP (because Katana...)
|
7 年前 |
Thomas
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f03145c5
|
Updated SSAO/MSVO scenes
|
7 年前 |
Thomas
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092ba32c
|
NPOT scale fix on reference images
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7 年前 |
Tim Cooper
|
9aa25fa1
|
remove project version
|
7 年前 |
Tim Cooper
|
07d64497
|
Update build.py to inclide gfx test package as it's needed to be built until it's in a separate repository.
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7 年前 |
Tim Cooper
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a5f33a0c
|
Remove Project Version
|
7 年前 |
Nerites
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59b89be9
|
Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup
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7 年前 |
Alex Lindman
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a0fb31b5
|
fixing spacing
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7 年前 |
Yao Xiaoling
|
afba3908
|
Fix LWRP terrain instancing.
|
7 年前 |
Yao Xiaoling
|
6e1f5e6c
|
Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped).
|
7 年前 |
GitHub
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1f72f875
|
Merge pull request #1508 from Unity-Technologies/decals/color_swatch
Decals/color swatch
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7 年前 |
Paul Melamed
|
a2438b0e
|
updated changelog
|
7 年前 |
Paul Melamed
|
8b873a1e
|
added color swatch to decal material
|
7 年前 |
Nerites
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dcbdc53b
|
Naive hookup for cameraData.renderScale <->
XRSettings.eyeTextureResolutionScale in XR mode
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7 年前 |
Stephane Laroche
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7842bbf8
|
Merge remote-tracking branch 'mainrepo/master' into StackLit2
|
7 年前 |
sebastienlagarde
|
e941419d
|
Update changelog
|
7 年前 |
GitHub
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84c9e15c
|
Merge pull request #1505 from Unity-Technologies/normal-buffer-support
Add export of normal+Roughness during depth prepass for forward
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7 年前 |
sebastienlagarde
|
03a88ecd
|
change perceptualSmoothness - perceptualRoughness
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7 年前 |
sebastienlagarde
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c8546dad
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Fix preprocessor
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7 年前 |
sebastienlagarde
|
e06338d1
|
Add some comment
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7 年前 |
sebastienlagarde
|
0e0c9931
|
Merge branch 'master' into normal-buffer-support
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7 年前 |
Sebastien Lagarde
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d40d4830
|
Fix deferred and clear coat
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7 年前 |
sebastienlagarde
|
5afa37a8
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HDRP: Visualize shadow map minor ident
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7 年前 |
Sebastien Lagarde
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e5417732
|
More fix
|
7 年前 |
Antoine Lelievre
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b3d835fa
|
Begin to fix the color picker intensity for luxmeter (not enough precision right now)
|
7 年前 |
sebastienlagarde
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97c94087
|
Update HDRP asset + add Cull none on debug shader
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7 年前 |
Sebastien Lagarde
|
23c3f077
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various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor
|
7 年前 |
GitHub
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bf69fe62
|
Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks
Visualize shadow masks
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7 年前 |
Sebastien Lagarde
|
f22b94b1
|
Fix depth prepass for full deferred
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7 年前 |
GitHub
|
f82aef0c
|
Merge branch 'master' into VisualizeShadowMasks
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7 年前 |
Felipe Lira
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82b1711d
|
Added unrelease tag on release notes
|
7 年前 |
Sebastien Lagarde
|
0ec73e5c
|
Merge branch 'master' into normal-buffer-support
|
7 年前 |
Felipe Lira
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4e500109
|
Added 2.0.x release notes and updated changelog to [keep a changelog] format
|
7 年前 |
Sebastien Lagarde
|
4d25d4a1
|
Add normal buffer to directional shadow and forwar
+ add poistion input to prototype of ConvertSurfaceDataToBSDFData
|
7 年前 |
GitHub
|
07f42589
|
Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask
Decals/ss3 channel mask
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7 年前 |
Paul Melamed
|
80bb1b28
|
updated changelog
|
7 年前 |
Sebastien Lagarde
|
c7c66abc
|
Add normalBufferManagement
|
7 年前 |
Paul Melamed
|
29ce571e
|
Merge branch 'master' into decals/ss3_channel_mask
|
7 年前 |
Sebastien Lagarde
|
c95b7c47
|
Merge branch 'master' into normal-buffer-support
|
7 年前 |
sebastienlagarde
|
d44577c9
|
Re-add Contributions
|
7 年前 |
GitHub
|
2ed78d94
|
Merge pull request #1500 from Unity-Technologies/Update-generator
Update include generator to use space instead of tabs
|
7 年前 |
sebastienlagarde
|
16cef1a8
|
Update include generator to use space instead of tabs
|
7 年前 |
GitHub
|
c42a1a4a
|
Merge pull request #1499 from Unity-Technologies/lw/terrain-shader-fixes
Small terrain shader fixes
|
7 年前 |
sebastienlagarde
|
1ad9fa52
|
Upload a issue_template.md file
|
7 年前 |
GitHub
|
99adf0cd
|
Update filename of CONTRIBUTING
|
7 年前 |
sebastienlagarde
|
95665200
|
Upload a CONTRIBUTING file
|
7 年前 |
Antoine Lelievre
|
d5a50aa1
|
Added visualize all shadow masks into changelog
|
7 年前 |
GitHub
|
961e2a42
|
Merge pull request #1497 from Unity-Technologies/FalseColorMode
Added false color debug mode
|
7 年前 |