sebastienlagarde
7934dae3
HDRenderPipeline: Refactor shader pass code + fix issue with error detection in editor
This PR clean the error code detection of legacy shader that was drawing
in every pass
It fix an issue with Prepass that was not always correctly handled with
forward only
It clean the code to avoid redundant call of forward pass
It reduce memory allocation by precomputing shader pass name
7 年前
Felipe Lira
4bf2abf5
Merge branch 'LightweightPipeline'
7 年前
GitHub
0682a517
Merge pull request #405 from EvgeniiG/refl_probe_fix
Fix light culling while rendering reflection probes
7 年前
Evgenii Golubev
57aa5358
Fix light culling while rendering reflection probes
'camera.worldToCameraMatrix' has a positive determinant (flip Y and Z) when rendering reflection probes, yet has a negative determinant (flip Z) in the case of the regular scene rendering.
7 年前
Filip Iliescu
fc137b98
regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting
7 年前
Filip Iliescu
3f9c0792
fix regression in testbed ontile renderpipe introduced by shadow UI changes
7 年前
GitHub
6d29b3dd
Merge pull request #404 from Unity-Technologies/Branch_OptiMaterialFeatureFlag
Branch optimaterialfeatureflag
7 年前
Julien Ignace
b497a9ed
Last missing bit... For real this time.
7 年前
Julien Ignace
bb02d156
Removed HasMaterialFeatureFlag where it was not needed.
7 年前
Julien Ignace
3961b899
Added missing usage of HasMaterialFeatureFlag
7 年前
Julien Ignace
c4234616
Material Feature flags are now also used to statically remove code that is not needed in case there are 2 or more different materials in the same tile (thus preventing us from statically knowing the materialID)
7 年前
sebastienlagarde
b9c4f6ce
HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change
7 年前
GitHub
294999a0
Merge pull request #401 from Unity-Technologies/Branch_MenuCreateSceneSetting
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
7 年前
GitHub
557591f9
Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId
Aniso as true materialid - Update scene
7 年前
sebastienlagarde
6f6eb81c
Merge remote-tracking branch 'refs/remotes/origin/master' into Aniso-as-true-materialId
7 年前
sebastienlagarde
48b499da
Update Scene Test after change of Anisotropy as MaterialId
7 年前
GitHub
65ed1b07
Merge pull request #402 from Unity-Technologies/Aniso-as-true-materialId
Aniso as MaterialId
7 年前
sebastienlagarde
9b64036d
Some code clean
7 年前
sebastienlagarde
de20a534
HDRenderPipeline: Morework
7 年前
sebastienlagarde
ea1d4cf6
First draft for aniso as materialId
7 年前
Julien Ignace
b32f3f82
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
7 年前
GitHub
02239cb4
Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow
Branch deferreddirshadow
7 年前
sebastienlagarde
ffc0c850
HDRenderPipeline: LightEditor - fix issue with shadowmapCount
7 年前
sebastienlagarde
d764ce84
HDRenderPipeline: Update tools tip text in light editor
7 年前
GitHub
180ce393
Merge pull request #400 from Unity-Technologies/new-light-editor
New light editor
7 年前
sebastienlagarde
264c1477
Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
7 年前
sebastienlagarde
1f0269ea
Integrate feedback on light editor - some renaming and add correct name for lightmode
7 年前
GitHub
2e9e7be4
Merge pull request #399 from Unity-Technologies/new-light-editor
New light editor
7 年前
sebastienlagarde
eb326aeb
Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
7 年前
sebastienlagarde
dd1604a5
Add all GUIContent, fix issues with multiple selection and add warning
7 年前
sebastienlagarde
6f7f92f7
Update Test scene
7 年前
sebastienlagarde
c8512b23
Fix issue with dumb code to load serialize old data
7 年前
sebastienlagarde
f358e105
Fix issue with Cookie
7 年前
sebastienlagarde
87949b64
Correction for area light not working with LightType.Area
7 年前
sebastienlagarde
e805946a
HDRenderPipeline: Plenty of correction and revert some code from previous draft
We need to have archetype like approach for light. I changed it to a
LightTypeExtent and re-introduced it.
7 年前
Julien Ignace
5c499a91
Fixed Deferred shadows for forward opaque by using GetTemporaryRT (to pass automatically the texture to pixel shaders)
7 年前
sebastienlagarde
a9e3612f
HDRenderPipeline: More work on light editor
7 年前
GitHub
60b5ff01
Merge pull request #397 from Unity-Technologies/fptl-asyncfence-changes
Removed all use of GPUFences if async compute is not in use. Fixed a …
7 年前
Julien Ignace
9e3a6300
Fixed directional shadow for transparent shaders by adding the right defines.
7 年前
rthompson-unity
8ce77600
Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams
7 年前
sebastienlagarde
19d8082a
First draft of new light editor
7 年前
Filip Iliescu
3a0d938d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Julien Ignace
af05920d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs
7 年前
sebastienlagarde
b748a6bc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Filip Iliescu
795d7fe8
add particle test scene
7 年前
sebastienlagarde
8a546726
HDRenderPipeline: Update some test material incorrectly flagged as SSS
7 年前
GitHub
cf23ecf8
Merge pull request #390 from Unity-Technologies/fptl_async_compute
Added async compute to fptl light list build.
7 年前
sebastienlagarde
44423085
HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize
7 年前
sebastienlagarde
402645af
HDRenderPipeline: Update a variable name in layered shader UI based on feedback
7 年前
Julien Ignace
d4b9dd15
Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting.
7 年前