sebastienlagarde
07ba87ed
HDRenderPipeline: Fix issue with Metapass not working anymore
8 年前
runes
3c1116f3
added code to bind shadow resources to compute shaders
8 年前
sebastienlagarde
50580dad
HDRenderPipeline: Fix issue with meta pass not using correct coordinate
8 年前
sebastienlagarde
b010d5c1
HDrenderPipeline: Add some comment to shadow tessellation fix
8 年前
GitHub
93d54bd3
Merge pull request #330 from EvgeniiG/master
Fix tessellation during the shadow pass
8 年前
Felipe Lira
d855e68b
Merge branch 'LightweightPipeline'
8 年前
sebastienlagarde
02c6a152
HDRenderPipeline: Fix issue with emissive that is now HDR
8 年前
sebastienlagarde
6ecb6edd
HDRenderPipeline: Reduce GC alloc by replacging call to Array.Sort by our own quicksort
8 年前
sebastienlagarde
dca98af6
HDRenderPipeline: Remove undeisred executebuffer
8 年前
GitHub
3de259af
Merge pull request #328 from EvgeniiG/master
Fix diffuse transmission
8 年前
sebastienlagarde
10c82bc2
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
8 年前
Evgenii Golubev
ad7a69ba
Fix tessellation during the shadow pass
8 年前
Evgenii Golubev
4a9e84ed
Merge projector lights into punctual lights
8 年前
runes
deb5f6f3
Fixed flickering SSAO by splitting and submitting HDRP commandbuffer before 'async' jobs
8 年前
Evgenii Golubev
23be42d1
Fix diffuse transmission
8 年前
GitHub
b0d4c0a0
Merge pull request #327 from EvgeniiG/master
Fix forward rendering in HDRP
8 年前
Evgenii Golubev
85c6cfd8
Fix rendering of transparent objects
8 年前
Felipe Lira
0c37ffb5
Added DefaultETC1 Material
8 年前
Evgenii Golubev
ac81c0ca
Force depth prepass for forward-only rendering
8 年前
sebastienlagarde
0f0fe524
HDRenderPipeline: Remove specific command buffer of SSAO
8 年前
Felipe Lira
c22c1ee1
Added particles and line renderer materials
8 年前
Evgenii Golubev
ac41fbe7
Fix forward rendering
8 年前
sebastienlagarde
3cfcd772
HDRenderPipeline: Fix compil after Postprocess update (moving out of experimental namespace)
8 年前
Felipe Lira
7b4dc0f8
Added support for UI rendering in LightweightPipeline.
8 年前
Evgenii Golubev
72d87a7d
Fix CSM for camera-relative rendering and enable the latter by default
8 年前
Felipe Lira
18eb7834
Added option to use MSAA backbuffer and benefit from hasMultipleSampleAutoResolve. Changed MSAA to MSAASampleCount
8 年前
GitHub
ed08e957
Fix frustum culling of tessellated geometry
8 年前
Felipe Lira
8f9eef29
Added support to MSAA.
8 年前
GitHub
2909c501
Merge pull request #326 from EvgeniiG/cam_rel_render
Implement camera-relative rendering
8 年前
GitHub
0773f099
Update README.md
Fixed wrong README formatting.
8 年前
Felipe Lira
000e5955
Updated README file to add git clone with submodule instructions
8 年前
Felipe Lira
0463c44a
removed deleted folder metas
8 年前
Felipe Lira
cecb2f6f
Added light index map to disable exceeding lights uploaded to buffer.
8 年前
Felipe Lira
4c1c0d7b
Added SpritesDefault shader with the lightweight pipeline tag to avoid issueing more drawrenderers.
8 年前
Evgenii Golubev
b3807543
Add a comment
8 年前
Felipe Lira
b5ec9f9b
Fixed the issue that shadows were not being disabled when NO_SHADOWS were select in the pipeline asset.
8 年前
Evgenii Golubev
52044713
Rename 'camera' to 'view' (where applicable) for clarity
8 年前
Felipe Lira
70cb4cca
Added more lights/objects to multiplePointLights scene
8 年前
Evgenii Golubev
b55fb554
Avoid modifying VisibleLights
8 年前
Felipe Lira
231211f7
Added more objects to multiple point lights scene
8 年前
Evgenii Golubev
bd246e69
Clean up redundant calls & allocations
8 年前
Felipe Lira
8265d3ce
Added support to per-object light list for SM 2.0 devices
8 年前
GitHub
fa35a3fd
Merge branch 'master' into cam_rel_render
8 年前
sebastienlagarde
801b76ed
Remove utilities function SetMatrixCS, SetMatrixArrayCS, SetVectorArrayCS and replace by correct API call
8 年前
Evgenii Golubev
46657cba
Merge branch 'master'
8 年前
GitHub
bc633985
Merge pull request #325 from Unity-Technologies/Branch_RefactoCmdBuffers
Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline.
8 年前
Julien Ignace
a097b170
Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline.
This forces client to handle Cmd Buffer management and execution. This is necessary due to the impossibility to use nested Command Buffers currently (so any API called from user land cannot create and execute a CB of its own).
8 年前
GitHub
29318aeb
Merge pull request #324 from Unity-Technologies/Branch_MarkerSky
Temp fix before we sanitize CommandBuffer usage (can't use nested CBs for now...)
8 年前
Julien Ignace
91a24342
Temp fix before we sanitize CommandBuffer usage (can't use nested CBs for now...)
8 年前
GitHub
46a64feb
Merge pull request #323 from Unity-Technologies/Branch_MarkerSky
Improved markers for sky environment update pass.
8 年前