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Force depth prepass for forward-only rendering

/RenderPassXR_Sandbox
Evgenii Golubev 8 年前
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ac81c0ca
共有 1 个文件被更改,包括 12 次插入0 次删除
  1. 12
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs

12
Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs


EditorGUILayout.Space();
EditorGUILayout.LabelField(styles.renderingSettingsLabel);
EditorGUI.indentLevel++;
EditorGUI.BeginChangeCheck();
if (EditorGUI.EndChangeCheck())
{
if (m_RenderingUseForwardOnly.boolValue && !m_RenderingUseDepthPrepass.boolValue)
{
// Force depth prepass for forward-only rendering (for FPTL, etc).
m_RenderingUseDepthPrepass.boolValue = true;
HackSetDirty(renderContext); // Repaint
}
}
EditorGUI.indentLevel--;
}

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