sebastienlagarde
|
f816f1cd
|
Merge branch 'master' into 2018.1-experimental
|
7 年前 |
Evgenii Golubev
|
98510e9c
|
Port the VolumetricLightingController to the Interpolation Volume framework
|
7 年前 |
GitHub
|
269a85d2
|
Merge pull request #1301 from Unity-Technologies/Fix-issue-with-smoothness-and-sky-lighting
Fix issue with smoothness and sky lighting
|
7 年前 |
Evgenii Golubev
|
9c05b5af
|
Clean up the comments
|
7 年前 |
sebastienlagarde
|
3094fbeb
|
Fix issue with smoothness and sky lighting
|
7 年前 |
Evgenii Golubev
|
91dc696c
|
Merge upstream/master
|
7 年前 |
GitHub
|
8035cbd7
|
Merge pull request #1300 from Unity-Technologies/Add-Transmisison-support-to-stacklit
Add Transmisison support to stacklit
|
7 年前 |
sebastienlagarde
|
cf9ba598
|
Update shader graph revision to compatible 2018.1 version
|
7 年前 |
sebastienlagarde
|
877657e9
|
Add Transmisison support to stacklit
|
7 年前 |
Stephane Laroche
|
197757a7
|
Fix UI bug for anisotropy.
|
7 年前 |
sebastienlagarde
|
c24e9827
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
GitHub
|
6b174809
|
Merge pull request #1294 from Unity-Technologies/volumetric-lighting-updates
Adding 3D Texture support to the local fog volumes.
|
7 年前 |
GitHub
|
a2f88e2c
|
Merge pull request #1299 from Unity-Technologies/stacklit
Enable coat effect on diffuse lighting.
|
7 年前 |
Stephane Laroche
|
9e86a357
|
Enable coat effect on diffuse lighting.
|
7 年前 |
Raymond Graham
|
4e9dca70
|
Merge branch 'master' into volumetric-lighting-updates
|
7 年前 |
GitHub
|
66bad7b7
|
Merge pull request #1298 from Unity-Technologies/Clean-UI-for-StackLit
Clean ui for stacklit - coat smoothness
|
7 年前 |
sebastienlagarde
|
b9939e8b
|
Various fix for coat smoothness of stacklit
|
7 年前 |
sebastienlagarde
|
d918a839
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-UI-for-StackLit
|
7 年前 |
GitHub
|
931ae208
|
Merge pull request #1297 from Unity-Technologies/Clean-UI-for-StackLit
Clean ui for stack lit
|
7 年前 |
sebastienlagarde
|
96a51c41
|
Minor reodering
|
7 年前 |
sebastienlagarde
|
c53df482
|
Fix various problem + add DielectricIor
|
7 年前 |
sebastienlagarde
|
2de26e3b
|
Adding various UI for stacklit (iridescence + clean) first draft
|
7 年前 |
GitHub
|
41b2865b
|
Merge pull request #1293 from Unity-Technologies/stacklit
Stacklit
|
7 年前 |
Stephane Laroche
|
863da95a
|
(alignments)
|
7 年前 |
Stephane Laroche
|
3175d3e9
|
Fix: use top angle for LambdaV for clearcoat if an option is enabled to use different angles for top and bottom interfaces.
|
7 年前 |
Jean-François F Fortin
|
9f8080f8
|
Added SSS (works, untested) and Transmission (untested).
|
7 年前 |
Yao Xiaoling
|
aef8e02a
|
Added terranlit basemap generation shader.
|
7 年前 |
Yao Xiaoling
|
9fd2778c
|
Allow for 8 layers blending.
|
7 年前 |
Yao Xiaoling
|
cb671fbb
|
Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
|
7 年前 |
Jean-François F Fortin
|
6f2a25cc
|
SSS + Transmission
|
7 年前 |
Felipe Lira
|
81737c15
|
Revert " Enabled Dynamic batching."
This reverts commit 94d611ce10f0f855e7043574f6e1e5c10bed4234.
|
7 年前 |
Felipe Lira
|
ab311887
|
Turns out the material immediate set doesn't really work.
|
7 年前 |
Felipe Lira
|
1cbd9d71
|
Fixed typo when setting rendertargets.
|
7 年前 |
Felipe Lira
|
1e580cd4
|
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
|
7 年前 |
Felipe Lira
|
7b171db4
|
Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data.
|
7 年前 |
Felipe Lira
|
98c82c99
|
All renderpasses referencing attachments by handle
|
7 年前 |
Felipe Lira
|
e7451f17
|
Enabled Dynamic batching.
|
7 年前 |
Felipe Lira
|
c05148cf
|
Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered.
|
7 年前 |
Felipe Lira
|
8f6ad3bd
|
Created shadow utils.
|
7 年前 |
Evgenii Golubev
|
e7f0a6d1
|
Fix issues with light leaking in volumetric lighting
(due to sub-allocation (resource aliasing) of the RTHandle system)
|
7 年前 |
Felipe Lira
|
5b75c36e
|
Caching common filter settings. Created method to provide DrawRendererSettings.
|
7 年前 |
Frédéric Vauchelles
|
dd47524a
|
Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
|
7 年前 |
Evgenii Golubev
|
b8dccc9d
|
Add comments
|
7 年前 |
Felipe Lira
|
17a99791
|
Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
|
7 年前 |
Frédéric Vauchelles
|
833ae271
|
Update iblR remapping for cubemap only
|
7 年前 |
Evgenii Golubev
|
2e234638
|
Fix light leaking due to texture suballocation
|
7 年前 |
Felipe Lira
|
9a5ecd7b
|
Added Forward renderer. Changes ScriptableRenderPass interface.
|
7 年前 |
Frédéric Vauchelles
|
045dee67
|
(wip) Added linear blending for proxy mode
|
7 年前 |
Evgenii Golubev
|
4c75cacd
|
Port VBuffers to the RTHandle system
|
7 年前 |
Frédéric Vauchelles
|
d8df9bad
|
Fix linear raymarching
|
7 年前 |