GitHub
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2579ca2a
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Merge pull request #1248 from Unity-Technologies/Fix-scripting-part-of-light-intensity
HD: Fix scripting part of light intensity
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7 年前 |
Frédéric Vauchelles
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076a8aca
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Fixed debug modes
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7 年前 |
sebastien lagarde
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9eddf969
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HD: Fix scripting part of light intensity
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7 年前 |
Frédéric Vauchelles
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8434e359
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Small SSR fixes
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7 年前 |
Frédéric Vauchelles
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2e984cbd
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Added comments
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7 年前 |
GitHub
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f2f40b33
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Merge pull request #1246 from Unity-Technologies/Move-SpotReflector-in-UI
Move SpotReflector in UI
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7 年前 |
Frédéric Vauchelles
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dd12e0c4
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Added comments
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7 年前 |
sebastien lagarde
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3e16cb5d
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Move SpotReflector in UI
Move SpotReflector in UI
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7 年前 |
Frédéric Vauchelles
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65bdc3e4
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Cleaning in BufferedRTHandleSystem
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7 年前 |
Jean-François F Fortin
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83ab42b8
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-Implemented texture parameters UI + shader code.
-Added UV types as the usual UV set + Planar (and eventually triplanar)
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7 年前 |
Jean-François F Fortin
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2d4b30ed
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Fixed groups, now they stay in the same state as they were when you go back to the material.
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7 年前 |
Jean-François F Fortin
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f5a4da8f
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-Added foldouts.
-Added channel variables to textures.
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7 年前 |
Jean-François F Fortin
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059f098f
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First working version of the UI.
Still missing implementation for UVs and channels.
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7 年前 |
Stephane Laroche
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e5b6c4fb
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Implement vertically layered BSDF model with anisotropy.
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7 年前 |
Yao Xiaoling
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ebf0af82
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Add default terrain material.
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7 年前 |
Yao Xiaoling
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972939f5
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Moved terrain shader to TerrainLit folder.
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7 年前 |
Yao Xiaoling
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e1a96e2e
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Fix lightmap UVs for instanced terrain.
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7 年前 |
Yao Xiaoling
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cc470684
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Add back picking pass for instanced terrain.
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7 年前 |
Yao Xiaoling
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10c48c2c
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Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP.
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7 年前 |
Yao Xiaoling
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d04063c7
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Use terrain layer count keywords. Need engine change to enable the keywords.
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7 年前 |
Yao Xiaoling
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95e207c6
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Some minor adjustments.
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7 年前 |
Yao Xiaoling
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47a99e08
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Remove leftover influence properties.
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7 年前 |
Yao Xiaoling
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fe1e3424
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Remove uvmapping for blend mask because terrain always uses uv0.
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7 年前 |
Yao Xiaoling
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265fbfcb
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Remove influence stuff.
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7 年前 |
Yao Xiaoling
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e7aff361
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Remove bent normal maps.
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7 年前 |
Yao Xiaoling
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6d5e665d
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Delete diffusion profiles. They are only for SSS.
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7 年前 |
Yao Xiaoling
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46f3df70
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Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected.
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7 年前 |
Yao Xiaoling
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59296c5d
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Comment out planar/triplanar uvmapping mode.
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7 年前 |
Yao Xiaoling
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9296804c
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Remove thickness maps.
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7 年前 |
Yao Xiaoling
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7f12e881
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Remove heightmap editor parameters.
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7 年前 |
Yao Xiaoling
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3c65014c
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Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties.
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7 年前 |
Kay Chang
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c279dc9c
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Re-added modified files for Switch without BOM.
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7 年前 |
Yao Xiaoling
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1f8112c9
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Fix terrain control map channels.
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7 年前 |
Kay Chang
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f5303717
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Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
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7 年前 |
Yao Xiaoling
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5836d560
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Remove subsurface related properties.
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7 年前 |
Yao Xiaoling
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59ed7708
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Remove detail related properties.
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7 年前 |
GitHub
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9dec0564
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Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera
Lw/fix copy depth to scene view camera
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7 年前 |
Yao Xiaoling
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4f246aa2
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Rename: _LayerMaskMap -> _Control because the terrain uses it.
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7 年前 |
GitHub
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ce0fa09f
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Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows
Fixed multiple local shadows.
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7 年前 |
Yao Xiaoling
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caf64a4f
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Remove LayerCount. Treat as 4.
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7 年前 |
Aleksandr Kirillov
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38b5c51b
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Now binding the copied depth texture to `_CameraDepthTexture` after the copy.
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7 年前 |
Felipe Lira
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61f8c6ac
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shadow strength already account for attenuation in non shadow casting lights.
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7 年前 |
Yao Xiaoling
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3abb8dfa
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Removed layer settings and material references.
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7 年前 |
Aleksandr Kirillov
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4671f074
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Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view.
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7 年前 |
Felipe Lira
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cc538d3c
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Fixed multiple local shadows.
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7 年前 |
Aleksandr Kirillov
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7e7e8ed5
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WIP fix depth copy to scene view camera
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7 年前 |
GitHub
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0c7c73e4
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Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2
Stripped invalid variants.
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7 年前 |
GitHub
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a346a121
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Merge pull request #1247 from Unity-Technologies/lw/api-review-v1
Lw/api review v1
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7 年前 |
Evgenii Golubev
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ad3d1e7c
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Enable volumetric fog by default
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7 年前 |
Felipe Lira
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298cb6b0
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Auto format of shader graph files.
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7 年前 |