Stephane Laroche
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088b48f1
|
Bug fix (swapped a lobe id somewhere, looks better now), vlayering anisotropic "matching" hack, energy compensation per lobe, debug mode
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7 年前 |
Stephane Laroche
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d2ea2ac9
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Fix typo.
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7 年前 |
Stephane Laroche
|
d760c6a1
|
Working analytical lights with anisotropy and coat, per light recalculations should work.
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7 年前 |
Stephane Laroche
|
c286bf9c
|
wip
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7 年前 |
Stephane Laroche
|
1ad0a84c
|
wip
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7 年前 |
Stephane Laroche
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f022bbc2
|
Merge branch 'master' into stacklit
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7 年前 |
GitHub
|
8042dcaf
|
Merge pull request #1292 from Unity-Technologies/Cleanup-stacklit
Cleanup stacklit
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7 年前 |
sebastienlagarde
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f5c025d5
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Add support for ambient occlusion on stacklit + misc fix in UI
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7 年前 |
sebastienlagarde
|
4303de20
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-stacklit
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7 年前 |
GitHub
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631d0e91
|
Merge pull request #1291 from Unity-Technologies/Regenerate-shader-include-files-for-volumetrics
Regenerate shader include files for volumetrics
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7 年前 |
sebastienlagarde
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1bf59567
|
Regenerate shader include files for volumetrics
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7 年前 |
GitHub
|
8924ca90
|
Merge pull request #1290 from Unity-Technologies/fix/smallfixes
Small HDRP fixes
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7 年前 |
Frédéric Vauchelles
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fca384e1
|
Updated reflection system settings
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7 年前 |
Frédéric Vauchelles
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7352456e
|
Fixed pyramid computation and errors
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7 年前 |
Frédéric Vauchelles
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a852e040
|
Updated empirical mip remaping for refraction and planar reflection
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7 年前 |
Frédéric Vauchelles
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d823c8bd
|
Disable planar probe rendering for orthographic camera (temporary)
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7 年前 |
sebastienlagarde
|
bac63c51
|
Add ambient occlusion properties on Stacklit
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7 年前 |
Frédéric Vauchelles
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0c9753c5
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Added test, but disabled them cause by probe rendering error
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7 年前 |
sebastienlagarde
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96365a48
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Rename RoughnessToAnisotropy to ConvertRoughnessToAnisotropy
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7 年前 |
Frédéric Vauchelles
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a83eeb0c
|
Added tests
|
7 年前 |
sebastienlagarde
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f9da3920
|
Merge branch 'master' into Cleanup-stacklit
|
7 年前 |
Stephane Laroche
|
031ca429
|
Fix static compilation issues.
|
7 年前 |
Frédéric Vauchelles
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091d5924
|
Use specific roughness remapping for texture2D convolution
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7 年前 |
sebastienlagarde
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26d09161
|
Some factor and comment of commonMaterial.hlsl
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7 年前 |
GitHub
|
acb97536
|
Merge pull request #1287 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
|
e982f099
|
Some modifications (not enabled for now) to try to handle anisotropy better.
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7 年前 |
sebastienlagarde
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c6867a4e
|
Merge branch 'master' into 2018.1-experimental
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7 年前 |
Frédéric Vauchelles
|
325a0d20
|
Separate limit for max active planar probe and max planar probe per render
|
7 年前 |
GitHub
|
08b41047
|
Merge pull request #1288 from Unity-Technologies/Fix-issue-with-preprocessor
Fix issue with preprocessor
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7 年前 |
Stephane Laroche
|
42284de1
|
Cosmetics, auto-merge cleanup (VolumetricLighting.cs vs compute should be fixed though)
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7 年前 |
Frédéric Vauchelles
|
20908a44
|
Added warning in UI when proxy and influence shapes are differents
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7 年前 |
sebastienlagarde
|
e4f497dc
|
Fix issue with preprocessor
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7 年前 |
Stephane Laroche
|
6a42ea81
|
Uniformity, dual lobe material feature keyword.
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7 年前 |
sebastienlagarde
|
2c1c78cf
|
Merge branch 'master' into 2018.1-experimental
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7 年前 |
Frédéric Vauchelles
|
11576c7d
|
Added guards on drawgizmos for HD reflection probes
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7 年前 |
sebastienlagarde
|
3c4711de
|
Add missing meta file
|
7 年前 |
Stephane Laroche
|
ecc9d71b
|
Merge remote-tracking branch 'mainrepo/master' into stacklit
|
7 年前 |
GitHub
|
61db0440
|
Merge pull request #1286 from Unity-Technologies/Add-switch-build-player-support
Add switch build player support
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7 年前 |
sebastienlagarde
|
a47f097f
|
Add switch build player support
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7 年前 |
GitHub
|
b89283a5
|
Merge pull request #1285 from Unity-Technologies/Update-Stacklit-normal-map
Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
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7 年前 |
sebastienlagarde
|
dd45564c
|
Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
|
7 年前 |
GitHub
|
443e7841
|
Merge pull request #1282 from Unity-Technologies/stacklit
Added button to output all shader properties in the debug log.
|
7 年前 |
GitHub
|
c950ed49
|
Merge pull request #1283 from Unity-Technologies/fix/UTF_Tests_HDRP-revnum
UTF Tests Fix
|
7 年前 |
Remy
|
9c533966
|
UTF Tests Fix
|
7 年前 |
GitHub
|
df846344
|
Merge pull request #1280 from Unity-Technologies/volume-improvements-next
Volume improvements
|
7 年前 |
GitHub
|
bdbe5bc4
|
Merge pull request #1281 from Unity-Technologies/switch_support
Switch support - readd removed submodule
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7 年前 |
Stephane Laroche
|
e0d326d4
|
Add coat and anisotropy UI.
|
7 年前 |
sebastienlagarde
|
d81990c2
|
Update UTF submodule (was remove by a previous PR)
|
7 年前 |
Stephane Laroche
|
10f8090a
|
Merge branch 'stacklit' into stacklit_vl_merge
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
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7 年前 |
sebastienlagarde
|
74166e70
|
Update postprocess version
|
7 年前 |