314 次代码提交 (47b07890-037a-47c2-9453-33f9a50763e8)

作者 SHA1 备注 提交日期
sebastienlagarde 47b07890 Update some comment + add definition of real to half for SHADER_API_MOBILE 7 年前
Sebastien Lagarde 35500d91 Fix compil of layer shader - all graphic test green 7 年前
sebastienlagarde b9b30507 Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
Sebastien Lagarde 5f221118 Fix other compil issue 7 年前
Sebastien Lagarde c514f914 first compile version 7 年前
Sebastien Lagarde 50cdefa9 second draft 7 年前
Felipe Lira 3896601d Updated lightweight to upload correct color when in gamma colorspace. 7 年前
Sebastien Lagarde e12aaaf0 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Sebastien Lagarde 09fc2fbf HDRenderPipeline: update comment + remove unsued _DirShadowSplitSpheres 7 年前
Sebastien Lagarde 6c6064fb Push draft 7 年前
GitHub 2e4142d6 Merge pull request #735 from Unity-Technologies/pyramid-size-xr-fix 7 年前
GitHub 10adf10a Merge pull request #736 from Unity-Technologies/redundant-sss-clear-fix 7 年前
Robert Srinivasiah 847eac52 Remove redundant clear of SSS filtering target 7 年前
Robert Srinivasiah 0768f357 Use pyramid height instead of width when calculating pyramid mips 7 年前
GitHub f9cb71ff Merge pull request #737 from Unity-Technologies/HDRP-GraphicTests 7 年前
Felipe Lira c8fe74dd Normal bias now matches unity legacy values. Fixed z-range on OpenGL platform. 7 年前
GitHub 0ff42147 Merge pull request #734 from Unity-Technologies/Minro-fix-after-merge-XR-PR 7 年前
Felipe Lira bc759f87 Fixed normal bias. 7 年前
Sebastien Lagarde 505c829f HDRenderPipeline: use width instead of height for depth and color pyramid for consistency 7 年前
Felipe Lira a37807cb Small fix on the cascade error message. 7 年前
GitHub 61d487bc Merge pull request #732 from Unity-Technologies/xr-hdrp_rt_mgmt 7 年前
Robert Srinivasiah f77d89b1 Use FrameSettings more appropriately 7 年前
Felipe Lira aea66b82 Removed branching on shadow sampling. 7 年前
Remy 2b1afa18 Add bake lighting test 7 年前
Robert Srinivasiah 68fce059 Use HDCamera.screenSize instead of HDRP.m_current[Width|Height] 7 年前
Felipe Lira 0424ce0c Removed cascade index branching by setting an extra no-op cascade matrix. 7 年前
Remy 61981dde Add missing face blend to reflection probe volume test 7 年前
Robert Srinivasiah 7b4b8233 Keep stereo Guassian pyramids square (for now) 7 年前
Felipe Lira 2490de82 Improved shadow ALU and CB usage. 7 年前
Remy 066dd593 Add Reflection Probe volume test 7 年前
Robert Srinivasiah 8f06f09b Missed instance of legacy GetTemporaryRT 7 年前
Felipe Lira 416206e5 Fixed shadow issue when z coord was out of shadow frustum bounds. 7 年前
GitHub 4bb6b202 Merge pull request #733 from Unity-Technologies/HDRP-GraphicTests 7 年前
Robert Srinivasiah b777d288 Enable stereo RenderTexture paths 7 年前
Felipe Lira b5dfd1ee Moved bias and normalBias to caster side. Applying frustum size scale on cascade bias and texelSize scale in normal bias. 7 年前
Robert Srinivasiah 04b67328 Allow stereo to be enabled (not actually enabled) 7 年前
Felipe Lira bb237480 Combined shadow and light classification keywords to reduce shader variantions by ~30%. 7 年前
Evgenii Golubev 495ba884 Improve the Game Mode detection for TAA 7 年前
Robert Srinivasiah 8e50e01c More post-merge fixes for SSSManager 7 年前
Evgenii Golubev 1f5d453d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Evgenii Golubev 452affe6 Add comments 7 年前
Robert Srinivasiah c3ded13e Cleanup leftover comment 7 年前
Robert Srinivasiah 47d0cf6e Move temp RT to CoreUtils 7 年前
Robert Srinivasiah f6e2cf38 Use RenderTextureDescriptor as argument, not HDCamera 7 年前
Robert Srinivasiah bb14bba1 Add size overrides to CreateTemporaryRT 7 年前
Robert Srinivasiah 17e5169e Tracking ToDos for stereo re-work 7 年前
Robert Srinivasiah 4823e8b3 Cleanup some of the Gaussian pyramid gen code 7 年前
Robert Srinivasiah 8dcec595 Move all RenderTexture creation to RenderTextureDescriptor 7 年前
GitHub 93b286e2 Merge pull request #731 from Unity-Technologies/Fix-wrong-generated-atmospheric-scattering.cs.hlsl 7 年前