3754 次代码提交 (458bb9ee-8b8b-4d20-a1fc-e4a47a3dbc98)

作者 SHA1 备注 提交日期
GitHub afe0d9d5 Merge pull request #767 from Unity-Technologies/features-init-fix 7 年前
Frédéric Vauchelles a0451785 [PlanarReflection] (wip) refactoring env lights 7 年前
Thomas a3fc85f5 Renaming 7 年前
Thomas eb2eeb7a Moved graphics features being set on every frame to init time 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
Frédéric Vauchelles 1279bb4e [PlanarReflection] (wip) refactoring of projection environments 7 年前
Thomas 259b2ff9 Added a temporary RT abstraction layer 7 年前
GitHub af279262 Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky 7 年前
Frédéric Vauchelles 3e63b300 [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
Julien Ignace a95ec526 - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
GitHub e2485047 Merge pull request #763 from Unity-Technologies/prototype/decals_profiling 7 年前
Frédéric Vauchelles 6f3aafbe [PlanarReflection] Dont use a center offset for sphere shape 7 年前
GitHub 8a47af65 Fix a typo (thanks, Matt) 7 年前
Frédéric Vauchelles 9f1e2799 [PlanarReflection] Added editor 7 年前
GitHub d79cde81 Merge pull request #762 from Unity-Technologies/volume-trygetchildof 7 年前
Frédéric Vauchelles 3376b15f [PlanarReflection] (wip) Palanr Reflection Editor 7 年前
GitHub fb08b5de Merge pull request #761 from salvadorj/fix-gameobject-menuitem-priority 7 年前
Felipe Lira 1e4494ad Shader variants reduced by 50% by removing fog EXP and combining DIRLIGHTMAP_COMBINED with LIGHTMAP_ON 7 年前
Frédéric Vauchelles bf8823a7 [PlanarReflection] (wip) Added Projection Volume Editor 7 年前
GitHub df79ad0d Merge pull request #760 from Unity-Technologies/feature/HDRenderPipelineEditor 7 年前
Frédéric Vauchelles 1456d06a [HDRenderPipelineEditor] Added missing field and field renaming 7 年前
Thomas 43ea0206 D'oh 7 年前
Felipe Lira d66bbf81 HDR is disabled by default in LW pipeline asset. This was causing a major performance difference because builtin will only have HDR enabled in forward if a tonemapping fx is enabled. 7 年前
Frédéric Vauchelles 467308e8 [PlanarReflection] (wip) Added Projection Volume 7 年前
Frédéric Vauchelles a481f7fa [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
Salvador Jacobi 16243c86 Fix GameObject menu item priority 7 年前
Thomas 4a72bd35 Added more utility methods to VolumeProfile 7 年前
Felipe Lira 567d0716 Blit shaders modified to avoid tile depth load. 7 年前
Frédéric Vauchelles 77da2d54 [PlanarReflection] Added test scene 7 年前
GitHub afc49b99 Merge pull request #759 from Unity-Technologies/Decouple-SSS-and-transmission-option 7 年前
Sebastien Lagarde 814bb007 Decouple SSS and Transmission option 7 年前
Sebastien Lagarde 3513d76a HDRenderPipeline: Fix wrong SSS renaming 7 年前
GitHub 76304378 Merge pull request #758 from Unity-Technologies/Rename-Subsurface-Profile-=---Diffusion--profile 7 年前
Sebastien Lagarde 4bc9e971 Missing one file 7 年前
Sebastien Lagarde 28402e59 Fix an issue with UI not displaying that no diffusion profile is present 7 年前
Sebastien Lagarde 926a5691 Update UI for diffusion profile + convert fresnel0 to IOR in UI 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
Sebastien Lagarde ef3442e8 HDRenderPipeline: move InfluenceFadeNormalWeight to shader library 7 年前
GitHub 74479f14 Merge pull request #757 from Unity-Technologies/Update-CheapClearCoat 7 年前
Paul Melamed b5295e0e add some comments explaining the transform from normal map to decal space 7 年前
Paul Melamed 907898d9 Fix decal normal to world transform 7 年前
Raymond Graham e93f78ef Bring over Instancing support to HDRP shaders. 7 年前
Remy 16889c08 Add debug view test (motion vectors) 7 年前
Remy 8118558f Use uncompressed cubemaps to avoid unecessary warnings 7 年前
Remy d5dfa0d9 Refactor the test framework to allow to run the tests in editor play mode : 7 年前
Matt Dean 458bb9ee Update RGBA slot width 7 年前
Matt Dean 7f9b3b2c Remove eyedropper from Color fields 7 年前
Matt Dean d2cd9dcf Update Twirl defaults 7 年前
Matt Dean 9bc7e3e7 Fix looping of flipbook 7 年前