Tim Cooper
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e8c71321
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converting nodes to new system.
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8 年前 |
Tim Cooper
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96cdde05
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Add node that 'just does' HLSL and can convert to shader node based on API.
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8 年前 |
vlad
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d0c30f9a
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Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added.
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8 年前 |
Tim Cooper
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2e183994
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Add time checkbox
Make shorter GUIDs
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8 年前 |
Matt Dean
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98611b46
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
ChrisTchou
|
c19d413a
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Andre McGrail
|
525120da
|
Lava tweaks
Slope shader
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8 年前 |
Florent Guinier
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670f4bf3
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Andre McGrail
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b061e067
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Lava and some stuff.
Fixed screen pos
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8 年前 |
MingWai
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bdfd3b5f
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
vlad
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b247c311
|
Texture assets and related notes work now (Thanks Tim!)
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8 年前 |
MingWai
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b038c97f
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gradient assets
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8 年前 |
bfogerty
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7d92d077
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Matt Dean
|
2c09193d
|
Updated eye master
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8 年前 |
ChrisTchou
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5c5083d0
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Adding 3d checkerboard & 3d output from sphere dent
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8 年前 |
bfogerty
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8033e041
|
A buldge now comes from the Cellular shader.
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8 年前 |
Matt Dean
|
eed9ee0e
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
ChrisTchou
|
a6a2d4de
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
3b03ea1a
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
MingWai
|
c0a0fd0b
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custom texture use case
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8 年前 |
Matt Dean
|
4781b571
|
Added anisotropy demo shader
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8 年前 |
Florent Guinier
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786455b2
|
dynamic texture demo
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8 年前 |
Matt Dean
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1ddad83f
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Added character rendering scene
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8 年前 |
MingWai
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59f4b762
|
graph assets
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8 年前 |
bfogerty
|
ea8e9875
|
Added the Unity Logo to the Cellular texture
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8 年前 |
Florent Guinier
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c94e9640
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
bfogerty
|
7ac6f978
|
Repositioned the center ball in the shader.
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8 年前 |
bfogerty
|
ca642cc1
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Florent Guinier
|
264cb36f
|
fix gradient node (with more cofee)
|
8 年前 |
bfogerty
|
cad28c60
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Checking in the generated Electricity and Cellular Shaders.
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8 年前 |
Florent Guinier
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6722e7ea
|
fix gradientnode export mode
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8 年前 |
bfogerty
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abec21f1
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Eduardo Chaves
|
d01e5edf
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Eduardo Chaves
|
cfb46195
|
Fixing script errors
|
8 年前 |
ChrisTchou
|
189f30e4
|
SphericalIndentation node, and adding ability to source shader globals in Any nodes
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8 年前 |
Florent Guinier
|
73112c5a
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
ChrisTchou
|
211cce2b
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
vlad
|
2750742f
|
Fixed output to sampler2D when that node is being used.
|
8 年前 |
MingWai
|
db8f399d
|
fix gradient serialization
|
8 年前 |
ChrisTchou
|
683c517e
|
Merge remote-tracking branch 'origin/hackweek2017' into hackweek2017
|
8 年前 |
Andre McGrail
|
6d640d6a
|
Added cam direction node
Added cam position node(should be implemented better but no time)
|
8 年前 |
bfogerty
|
e87af2cb
|
Cellular Demo Graph
|
8 年前 |
bfogerty
|
d92a2269
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
vlad
|
107ba5ee
|
Texture Asset Node supports output for Texture2D AND sampler2D
|
8 年前 |
Matt Dean
|
46d84ef9
|
Fixed vector2 node
|
8 年前 |
bfogerty
|
cf32474c
|
The Electricity shader no longer looks washed out.
|
8 年前 |
Florent Guinier
|
c02a0849
|
customtexture 2pass example
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8 年前 |
Matt Dean
|
c09d8226
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Andre McGrail
|
22cf545d
|
Fixed math in remap node
Added second output for screenPos that is pure XY UVs
|
8 年前 |
Matt Dean
|
a51e8de3
|
Added unlit master node
|
8 年前 |