2851 次代码提交 (407e1d7d-f21d-49f3-afe3-f97880131b04)

作者 SHA1 备注 提交日期
Julien Ignace 36d8a5e0 Move Layered shader Material reference UI to the top and split the synchronize layer buttons in each layer. 7 年前
Julien Ignace 5be133ab Changed default PCF for HDRP for directional to Tent_5x5 and punctual lights to 9Tap 7 年前
Andre McGrail 7b93e827 Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors. 7 年前
sebastienlagarde 18535921 Update HDRenderPipelineAsset 7 年前
sebastienlagarde 1d55ef91 Update version of postprocess submodule 7 年前
mmikk bd6c2940 minor clean up 7 年前
GitHub 42edd384 Merge pull request #406 from Unity-Technologies/Update-shader-pass 7 年前
sebastienlagarde 1a895aa3 Update after feedback, minor refactor 7 年前
sebastienlagarde 8f8eb990 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass 7 年前
sebastienlagarde 8cd88913 HDRenderPipeline: Remove baked lighting configuration when rendering error 7 年前
sebastienlagarde 7934dae3 HDRenderPipeline: Refactor shader pass code + fix issue with error detection in editor 7 年前
Felipe Lira 4bf2abf5 Merge branch 'LightweightPipeline' 7 年前
GitHub 0682a517 Merge pull request #405 from EvgeniiG/refl_probe_fix 7 年前
Evgenii Golubev 57aa5358 Fix light culling while rendering reflection probes 7 年前
Filip Iliescu fc137b98 regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting 7 年前
Filip Iliescu 3f9c0792 fix regression in testbed ontile renderpipe introduced by shadow UI changes 7 年前
GitHub 6d29b3dd Merge pull request #404 from Unity-Technologies/Branch_OptiMaterialFeatureFlag 7 年前
Julien Ignace b497a9ed Last missing bit... For real this time. 7 年前
Julien Ignace bb02d156 Removed HasMaterialFeatureFlag where it was not needed. 7 年前
Julien Ignace 3961b899 Added missing usage of HasMaterialFeatureFlag 7 年前
Julien Ignace c4234616 Material Feature flags are now also used to statically remove code that is not needed in case there are 2 or more different materials in the same tile (thus preventing us from statically knowing the materialID) 7 年前
sebastienlagarde b9c4f6ce HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change 7 年前
GitHub 294999a0 Merge pull request #401 from Unity-Technologies/Branch_MenuCreateSceneSetting 7 年前
GitHub 557591f9 Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId 7 年前
sebastienlagarde 6f6eb81c Merge remote-tracking branch 'refs/remotes/origin/master' into Aniso-as-true-materialId 7 年前
sebastienlagarde 48b499da Update Scene Test after change of Anisotropy as MaterialId 7 年前
GitHub 65ed1b07 Merge pull request #402 from Unity-Technologies/Aniso-as-true-materialId 7 年前
sebastienlagarde 9b64036d Some code clean 7 年前
sebastienlagarde de20a534 HDRenderPipeline: Morework 7 年前
sebastienlagarde ea1d4cf6 First draft for aniso as materialId 7 年前
Julien Ignace b32f3f82 Created proper contextual menus to create new SceneSettings game objects and various scene settings assets. 7 年前
GitHub 02239cb4 Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow 7 年前
sebastienlagarde ffc0c850 HDRenderPipeline: LightEditor - fix issue with shadowmapCount 7 年前
sebastienlagarde d764ce84 HDRenderPipeline: Update tools tip text in light editor 7 年前
GitHub 180ce393 Merge pull request #400 from Unity-Technologies/new-light-editor 7 年前
sebastienlagarde 264c1477 Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor 7 年前
sebastienlagarde 1f0269ea Integrate feedback on light editor - some renaming and add correct name for lightmode 7 年前
GitHub 2e9e7be4 Merge pull request #399 from Unity-Technologies/new-light-editor 7 年前
sebastienlagarde eb326aeb Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor 7 年前
sebastienlagarde dd1604a5 Add all GUIContent, fix issues with multiple selection and add warning 7 年前
sebastienlagarde 6f7f92f7 Update Test scene 7 年前
sebastienlagarde c8512b23 Fix issue with dumb code to load serialize old data 7 年前
sebastienlagarde f358e105 Fix issue with Cookie 7 年前
sebastienlagarde 87949b64 Correction for area light not working with LightType.Area 7 年前
sebastienlagarde e805946a HDRenderPipeline: Plenty of correction and revert some code from previous draft 7 年前
Julien Ignace 5c499a91 Fixed Deferred shadows for forward opaque by using GetTemporaryRT (to pass automatically the texture to pixel shaders) 7 年前
sebastienlagarde a9e3612f HDRenderPipeline: More work on light editor 7 年前
GitHub 60b5ff01 Merge pull request #397 from Unity-Technologies/fptl-asyncfence-changes 7 年前
Julien Ignace 9e3a6300 Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
rthompson-unity 8ce77600 Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams 7 年前