Filip Iliescu
|
3a0d938d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Julien Ignace
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af05920d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs
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7 年前 |
Filip Iliescu
|
795d7fe8
|
add particle test scene
|
7 年前 |
Julien Ignace
|
d4b9dd15
|
Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting.
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7 年前 |
Peter Bay Bastian
|
dac79163
|
Remove Match(GraphChange) utility function
|
7 年前 |
Tim Cooper
|
ccf49055
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Merge remote-tracking branch 'origin/master'
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7 年前 |
Peter Bay Bastian
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f356594e
|
Party material !
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7 年前 |
Peter Bay Bastian
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7d5025eb
|
Various comfort changes to gitignore so that we have less "do not commit" files popping up
|
7 年前 |
Peter Bay Bastian
|
2e843191
|
Better initialization in gradient node
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7 年前 |
Peter Bay Bastian
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95a87cde
|
Clean up MaterialNodeView after merge with presenter
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7 年前 |
Tim Cooper
|
85affe1f
|
Update lightweight pipeline / SRP version
|
7 年前 |
Jens Holm
|
9c92399a
|
Add copy to clipboard toolbar button
|
7 年前 |
Peter Bay Bastian
|
43fda89f
|
Remove `INode.onReplaced` (leftover from previous redo impl)
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7 年前 |
Peter Bay Bastian
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b13b49ed
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Update party preview
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7 年前 |
Peter Bay Bastian
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97bd13fa
|
Set render pipeline to LW
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7 年前 |
Peter Bay Bastian
|
cdc27449
|
Fix height to normal node
|
7 年前 |
Jens Holm
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cd7aa840
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Add fixed aspect ratio and initial size to PreviewNode
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7 年前 |
Patrick Fournier
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26e0dad5
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Move copy paste boilerplate and event handling to GraphView.
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7 年前 |
Peter Bay Bastian
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3d3acb64
|
Fix bug causing inspector preview to stop working after undo/redo
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7 年前 |
GitHub
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5363a614
|
Merge pull request #71 from Unity-Technologies/no-presenters
No presenters
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7 年前 |
Peter Bay Bastian
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b75b4c04
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Merge branch 'master' into no-presenters
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
# MaterialGraphProject/Assets/fresnelstuff.ShaderSubGraph.meta
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7 年前 |
Peter Bay Bastian
|
ef73a507
|
Update party preview to work again
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7 年前 |
Peter Bay Bastian
|
e39f99bb
|
Add "(i/total)" to shader compile progress
|
7 年前 |
GitHub
|
1d08cd88
|
Merge pull request #70 from Unity-Technologies/tidyup
Tidyup
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7 年前 |
Tim Cooper
|
209da78a
|
Merge remote-tracking branch 'origin/master' into tidyup
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
|
7 年前 |
Tim Cooper
|
615c8ff6
|
Update test shaders
|
7 年前 |
Peter Bay Bastian
|
3bcd87d8
|
Add progress bar during shader compilation
|
7 年前 |
Tim Cooper
|
6161fea6
|
Fix compiler warnings :)
|
7 年前 |
Peter Bay Bastian
|
145b4d5f
|
Get rid of presenter for graph inspector
|
7 年前 |
Tim Cooper
|
a5c9b0ce
|
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix2Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix3Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Nodes/SubgraphIONodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/SubGraph/SubGraphOutputNode.cs
|
7 年前 |
Peter Bay Bastian
|
a15cfa1d
|
Minor changes to VectorControl
|
7 年前 |
Peter Bay Bastian
|
39d3dc25
|
Undo support for all node controls
|
7 年前 |
Peter Bay Bastian
|
99701f90
|
UIElements-based controls for color and vector controls
|
7 年前 |
Peter Bay Bastian
|
d4bf2988
|
Update to work with latest Editor
|
7 年前 |
Peter Bay Bastian
|
e3cb9212
|
Undo handling for adding/removing shader properties
|
7 年前 |
Peter Bay Bastian
|
1b46d517
|
More robust undo/redo by removing and adding nodes
|
7 年前 |
Peter Bay Bastian
|
b7975d8f
|
Reflection based undo deserialization
|
7 年前 |
damian
|
1b331496
|
Merge branch 'master' into no-presenters
|
7 年前 |
Peter Bay Bastian
|
e0963bb8
|
More serialization fix
|
7 年前 |
damian
|
6a03177d
|
Merge branch 'master' into no-presenters
|
7 年前 |
Peter Bay Bastian
|
a8f898e3
|
Fix serialization
|
7 年前 |
damian
|
3db84206
|
Fixed some bugs after master merge.
|
7 年前 |
Peter Bay Bastian
|
3b4b0eb6
|
Fix deserialization of SerializableGraphObject (refactor typo)
Rename inMemoryAsset to graphObject
|
7 年前 |
damian
|
83548475
|
Merging master.
|
7 年前 |
Peter Bay Bastian
|
c5a7e594
|
Fix integration with Undo by introducing IGraphObject
|
7 年前 |
Peter Bay Bastian
|
9f5fba90
|
Merge branch 'attribute-controls'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
|
7 年前 |
Peter Bay Bastian
|
3790252c
|
Remove last node presenters and also type mapper in MaterialGraphPresenter
|
7 年前 |
Peter Bay Bastian
|
9bf884ab
|
Add object field attribute control
|
7 年前 |
Peter Bay Bastian
|
fd78eaed
|
Small fix for gradient node
|
7 年前 |
Peter Bay Bastian
|
aeedf575
|
Attribute control for gradient node
|
7 年前 |